#tennogen-creation-discussion

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carmine lance
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having some armor that goes with it can really spice up the design

strange hound
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So looking at the tennogen, I love Graxx for that grineer look. But are there others that share faction looks?

celest nest
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My works specialize exclusively in infested faction

oblique shore
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Corpra are corpus based

jagged wigeon
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There are quite a few sentient themed skins as well

strange hound
celest nest
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I never picked a line name sooo, no. If it looks infested, then it's probably made by me

oblique shore
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Well, you could create you own line of Infested items. Try a name generator maybe Thonkzu

celest nest
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I thought about it, but it's too late now

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Plus I get to name every skin something unique this way

oblique shore
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True true

thick root
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Naming everything the same can kinda get stale, if i'm doing another sentient skin, it probably won't be algalyst

oblique shore
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I think it can be good to make a brand for yourself in game, like the artist who does the Zamariu skins, you can recognize his work by the name or theme alone. But yeah, I get your point

celest nest
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Yeah that's true

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But I already have so much stuff in game that it's too late for me

jagged wigeon
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I just look up Vulbjorn in the market and usually get what I come for

autumn stirrup
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This is tennogen, which is user made cosmetics items, not Tennocon, the convention.

wild linden
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Why hasn't anyone made an Amp skin? I bet there could've been some amazing skins

rotund nova
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Because amp TennoGen is simply not an option. TennoGen creators can't just make whatever, DE needs to officially allow the creation of skins for certain things.

shell talon
rotund nova
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Which warframe skin you guys would like most?
Gyre - ๐Ÿ’ƒ kuva theme
Valkyre -๐Ÿ‘ฟ ghoul theme{new}
Mesa - ๐Ÿค  [pirate]
Rhino - ๐Ÿค– [evangalion kinda theme]
Rework oberon - ๐ŸฆŒ [ dont wann]

celest nest
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Come work on xaku with me, I want to see you suffer

crisp gale
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Valkyr for sure. She be a berserker. I like playing video games as a berserker

lyric abyss
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she is terrible though

rotund nova
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Like, the entire point of the EVA design back in the day was that they were slender compared to most common mech designs back then

hushed hound
rotund nova
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Out of spite?

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Do your worst then

rotund nova
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Gyre it is then

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Gyre evangalion kuva theme

swift crow
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Kuvangalion

rotund nova
swift crow
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Spooky

rotund nova
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No , itโ€™s multiverse version of war frame

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Warframe paint skin when?

wide plume
rotund nova
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No, literal paint out of a bucket

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Like shown in a recent blockbuster with a mediocre representation of the multiverse

wide plume
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My Captain Crayola Nidus may already have that covered.

radiant lodge
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I'm not sure if that would work with the tennogen rules. Maybe with Xaku. Would be interesting to try

wide plume
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That would actually be brilliant on Xaku. As a reference of course. But obviously it would be far too meta.

radiant lodge
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I think I would buy it, if someone made it.

wide plume
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Just to reward them for having the balls to do so of course.

radiant lodge
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Doesn't really fit in Warframe themes, so I'm not sure it would be accepted. But if it would be.

rotund nova
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Doesn't need a Warframe theme, not all skins are themed after Warframe content

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They just have to fit the artstyle

celest nest
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Awful idea

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Count me in

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Btw, I noticed tennogen little blue square changed to a pen, is it intended?

rotund nova
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I am still pc cause i chose pc

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Cant change now

brave turret
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Is it possible for tennogen ideas to become adapted for an ultimate skin?

I have some ideas for a lot of frames

( Wisp, Gyre, Ash, Khora )

zenith flax
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Ultimate skin? You mean like, a deluxe skin with mesh changes? Generally no, mesh changes aren't allowed

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Although it would be really cool if we could get tennogen based on deluxe skin meshes. That would open the door to... So many possibilities. ๐Ÿ‘€

hushed hound
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Funny because we just got like armor

rotund nova
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Ruthless people

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Doritos on her skirt gon be hard

weary gull
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Gyre Kuva theme sounds pretty good for meIvaraHeart

celest nest
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Considering her geometric style you could incorporate red gemstones like what Alberich wears

rotund nova
velvet sable
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I think he means deluxe skins

brave turret
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My bad, yeah, that

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I forgot what they were called ๐Ÿ˜…

gleaming vine
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what software do artists here usually use for tennogen?

ivory imp
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zbrush, blender for some, substance painter, marmoset to name a few

rotund nova
celest nest
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And a giant glintstone crowj

wise knot
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how caliban graxx would look like lmao

rotund nova
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he'd have a whole bunch of prosthetics

fathom oyster
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Just out of curiosity, are there guidelines against using fur/hairy textures for Tennogen skins?

celest nest
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Mostly "avoid using them because they end up looking like crap in engine"

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And to make them look good you need to spend way too much of your polybudget

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But li also think if you include them de also will ask you to remove them. I remember it happening at least once in the past

fathom oyster
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Ahh I see. I was just thinking that it might look kinda neat if there was a Saryn tennogen skin that made the things on the side of her neck/ torso look like a fur scarf

celest nest
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Probably impossible, geometry is too unlike scarf

spring flint
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It does look like a fur boaโ€ฆ

hardy harbor
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honestly a luxury saryn sounds cool, but i have to agree that the fur will look terrible unless super carefully done

fathom jetty
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they showed that preview of the new fur/hair engine back before TNW and i haven't heard anything about it since. maybe if it ever makes it into the game, fur accents on tennogen will be allowed

hardy harbor
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unfortunate-- seeing kubrows get fluffier and maybe even getting it for the werewolf frame would be amazing

fathom jetty
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i agree!! it looked so nice i had my discord name as Dog Hair Prime for like two weeks after the announcement! ๐Ÿ˜‚ and now nothing. rip

elfin dome
snow basalt
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When I first got it it was Brown and now it turned green

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I didnโ€™t even notice the change at first it was so subtle

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Or maybe there wasnโ€™t even a change at all my Kubroe just decided to turn green one day

radiant lodge
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They have changed the fur and how it looks.

rotund nova
raw zenith
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i wanna to tenno gen so bad but like theres so much to it

uncut eagle
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Me too

rotund nova
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we need more Gauss deluxe concepts

raw zenith
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honestly if i start learning i would go kinda crazy

rotund nova
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I actually thought we might see a Gauss deluxe at TennoCon but to no avail

raw zenith
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literally at random moments i would think of the craziest skins

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but like idk how to do it

rotund nova
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my only hope now is that Gauss Zamariu will make it someday

wise knot
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imagine caliban graxx
imagine revenant graxx
imagine xaku graxx

rocky imp
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Are DE accepting ostron themed weapons? (Asking because I wondered if they would be confused with zaws.)

rotund nova
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That skin looks awesome

eager quail
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Check your junk/spam folders. Try resending the code with a different browser. Please note, this channel isn't for support. Please take questions to #players-helping-players or go directly to #support-and-bugs

rocky imp
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Does anyone know a good tutorial to texturing using substance painter for warframe?

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I've got the base smart material, but having trouble figuring out exactly what to do with it.

rocky imp
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I have this hammer design.

amber oyster
gleaming vine
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is it allowed to post sketches here?

rotund nova
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anything TennoGen related, baby!

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aka yes, totally

gleaming vine
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thank you

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my super early sketch of a helmet for Zephyr, inspired by hatchlings and mama birb on a nest

rocky imp
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I'd love to see it as a helmet.

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Ok so if I want to post pictures and ask for opinions or advice should I be using showcase or here?

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Since I see people doing a mix of both.

celest nest
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Probably here. Showcase is for more tangible pictures and more finished works

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Besides, showcase has like 50s timeout on it, which doesn't help if you want to have a discussion

rocky imp
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Ah OK so.

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I'm using substance painter to bake a high poly into the low poly, but I have a small issue.

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On the cylinders at the back, on the underside gets very messed up.

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Is there any setting I can do that will fix this?

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I presume its the lower cylinder acting odd with the upper

uneven hull
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will it have flames coming out of these cylinders?

rocky imp
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If I learn how it would be cool. Not sure how I'd do that yet though.

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So addon question, how would I do that as well? ๐Ÿ‘€

celest nest
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Yes, I think it can be fixed.

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Do you bake with naming conventions on? I.e. _high _low suffixes

rocky imp
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I don't know.

celest nest
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Ok so, what I see is ptentialy overbake from some sculpting NOT on cylinder being projected onto cylinder, right?

rocky imp
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Has this bit down here.

celest nest
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Ok so see those mesh suffices?

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These are used to tell Painter which exactly highpoly to project onto which exact low poly

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First of all what you'll need to do - is to take all your high poly parts and add _high after each name. So let's say HammerHead_high, tube_high, etc. an then export it

rocky imp
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Oh so I should cut up the mesh for it?

celest nest
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Then you go to your low poly and do the same - take identical names of those parts and add _low poly

rocky imp
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Its all one mesh at the moment.

celest nest
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Oh

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Oh did you boolean it all?

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Yeah I'd cut it into different parts

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You have cylinders sitting very close to each other so they'll porject onto each each other

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Honestly, Ithink you can just cut middle big exhaust and be done with it

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But for future reference working with small separate parts is usually beter than only one giant

rocky imp
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Yeah, used booleans but cleaned them up of course. I kept it all in once piece because that's how the examples were set up.

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Not 100% sure how I'd go about cutting up the sculpt though.

celest nest
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You use blender?

rocky imp
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Yep

celest nest
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Ok, so here's what I'd do

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Realistically, to fix your problem you just need to cut out middle cylinder so

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Go into sculpt mode, copy your hammer

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Cut out with knife brush cylinder on one model, go into annother model and cut out the rest of teh hammer leaving only cylinder. or you can just slice it off with I don't remember the name of the thing

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Yeah probably simpler maybe if mesh is not too dense. Go into edit mode, separate edge of t eh cylinder, then do Ctrl+p, separate by separate parts and here you go

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Might lag if compooter slow

rocky imp
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Knife brush cylinder?

celest nest
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I mainly use zbrush for sculpting so I don't remember precisely what Blender uses

rocky imp
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I'd love to get Zbrush but boy is it expensive.

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I'm not sure if its something that I can do in blender. Sculpt is uh..

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Dense. Very dense.

celest nest
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Yup that's one dense mesh, mhm

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with meshes like this you reaaaally do NOT want to boolen things together

rocky imp
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Lesson learned.

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Might be easier I just go cut up the low poly

celest nest
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You probably can just cut off the ribby part of the cylinder

rocky imp
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Then re-sculpt details

celest nest
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Tbh yeah

rocky imp
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I started with the low poly to begin with anyway.

celest nest
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But don't forget to cut off the cylindre and remove that part too

uneven hull
celest nest
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Oh another thing

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It's grineer hammer yes?

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I think it would look much more interesting if you angled tubes to the side a bit, and not kept them this straight and in one direction

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(which yes would require you to cut those tubes too)

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Oh btw, before you go and remodel anthing there's a super simple solution to you problem I forgor to tell about

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Just lower backside projecting rays to like 0.002

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And keep lowering them until backshell projection bleeding is eliminated. It can, potentially, remove 100% of bake error

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these two. Id play with like 0.05 frontal and like 0.002 or 0.001 rear ray

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Probably do it before remodelling anything, because it's you know, infinitely easier

rocky imp
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No luck

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Just makes the rest of the mesh look bad

celest nest
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Mhm

rocky imp
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I'll just have to redo it.

celest nest
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Hold on

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Can I take a look at your UV map

rocky imp
celest nest
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Jesus

uneven hull
celest nest
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Did you auto unwrap it or

rocky imp
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Yeah, used blenders auto unwrap

celest nest
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It's a bad map

rocky imp
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I am awful at unwrapping

celest nest
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There's a ton of super hair thin islands and a lot of wasted space.

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We all are, but good unwrap map allows for really good resolution. And lack of baking errors

rocky imp
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I do not know how

celest nest
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It's pretty easy

rocky imp
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It is always very confusing, not easy

celest nest
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Oh it's confusing if you don't know how, but easy, if tedius, if you do

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You just go into Edit mode on your low poly model and look really hard at your model

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Squint a bit if required

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If your model is symmmetrical and you don't need any asymmetrical details, like asymmetrical scratches etc. - cut your model in half. Literally go into orthographic mode and remove half the model

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then start cutting it with Ctrl+e > Mark Seam

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And start making seams where you think they're necessary. Just imagine how you would flatten your hammer like a ... kinder Egg wrap

rocky imp
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I get the idea of it

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But it never really works well for me, always looks off

celest nest
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It will be better than auto unwrap one way or another

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Auto unwrap is pretty much only useful for eithre extremely square models, or for test bakes, not finalized products. Besides, how will you get better at it if you don't do it

rocky imp
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I've tried a lot

celest nest
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Oh no, do not give up on it

rocky imp
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Substance auto unwrap is certainly better but I cant use vertex colours if I use that

celest nest
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Unwapping is integral part of 3d modelling

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And you absolutely have to learn how to do it

rocky imp
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I mean

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It works right now?

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I know its not perfect but

celest nest
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Badly, and your have bake errors which might very well be from it

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realistically you should look at this like this - you're making a product, and DE is in market for it

rocky imp
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all the baking issues seem to come from it being one mesh

celest nest
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If product is bad, they won't take it. And you also need to consider that in game resoltuion will be lower, and for tintmap - it will be exactly half of the rest of your maps

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So yes, all of them being one mesh doesn't help, but on top of that you also NEED to make a good UV map as well

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UNless you're just making a model as part of training

rocky imp
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Guess its back to the drawing board. I'll give it a go but it'll likely just end up looking worse.

celest nest
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It won't look worse than auto unwrap in blender

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If you want, you could throw me a low poly and I'll place some cuts that mighthelp

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And how I would approach the unwrap

rocky imp
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Thanks! Maybe. I'll give it a go myself first.

celest nest
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Ok sure

rocky imp
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If it doesn't work out then yeah. I do apricate it though, thank you.

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One other small question about substance.

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I have some gineer text. Thwackkurr (Thwack, Thwacker, Chakkurr = Thwakkurr)

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But it doesn't have the holes for whatever reason.

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Why would this be happening?

celest nest
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Awful resolution

rocky imp
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On the alpha itself?

celest nest
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On the texture map, seee how thicc all letters are

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But also check alpha threshold

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It seems to be set too thick

rocky imp
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Where is alpha threshhold?

celest nest
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Don't remember

rocky imp
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Ah well, thanks

celest nest
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Ae you using just a custom alpha or grineer alphabet

rocky imp
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I took an image from tenno typer and used it as an alpha

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Is there a font I can download for it?

celest nest
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Hold on

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@rotund nova Wake up, grab a brush and put a little makeup

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I know you work with grineer and have writing on models

rocky imp
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Oh yeah the font one works way better

celest nest
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Here's a grineer font

rocky imp
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Ohh nice

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thank you

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Oh

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Damn it, you need substance designer to make fonts

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Thanks anyhow

rotund nova
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make fonts or use fonts?

rocky imp
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To use the Gineer font as one of the font alphas

celest nest
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Can't you just download this one and use the text tool to stamp it on as a text

rotund nova
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you know you could also try and export the texture file as a 2D image and add the text in Gimp or Paint.net or something

rocky imp
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I was using it as an image before.

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It was then suggested I use the text tool in that video.

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But I cant do that because it requires substance designer to make a new one, I thiiiiiiiink?

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At least thats what a quick google said. I'd be happy if I'm wrong

rotund nova
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do you want the text to have a height or other 3d effect or just colour?

uneven hull
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(sorry for interrupting but i must express my love for Merchant's cool profile picture)

celest nest
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You could use your existing grinnizzle alpha and stamp it as a mask

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And then add sharpen filter to mask to make it crispier

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But it might still have no holes because resolution is too low due to UV map

rocky imp
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I'll do the UV step and go from there

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Maybe it'll be fixed after.

rocky imp
celest nest
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it might be fixed

rocky imp
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Ok so, I've tried to unwrap it to 2048x 1024

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Its all stretched.

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How can I fix this?

rocky imp
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@celest nestYou absolute legend. Thank you. The new UV fixed the issue.

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and it looks higher quality to boot.

celest nest
# rocky imp How can I fix this?

Generally speaking you make new image file with appropriate res first and then you unwrap model. If it still looks stretched, it's ok

rocky imp
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Text even looks clear though I'd probably space it out more.

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Not sure where I'm going to put it yet though

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The front of the hammer looks a little bare. Think it needs more detail?

celest nest
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You could add little flaming fx to the front onto the metal bits

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Ooooor yiu could just paint emissives onto them indicating heat

rocky imp
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Ohh good idea

celest nest
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I don't think you necessarily need more details, often less is more

rocky imp
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How does fx like elemental damage/energy colour coating the damaging parts even work anyhow?

rocky imp
celest nest
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It's a separate mesh that you make entirely transparent and give it a wrap-around emissive map

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It's essentially just fully invisible mesh that only has emissive map

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Or to be precise an alpha plus emissive map

rocky imp
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Is it usually the full weapon or just like, a specific part that goes over the parts with the fx?

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For the duplicate mesh

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I assume its just the parts to save on performance

celest nest
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Usually it's just parts, like jet exhausts but it can be a fully not connected mesh too like revenants flames

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Or it can be a mix of painted on emissive on the model plus fx cards if you want to make say a bonfire with glowing embers

rocky imp
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Do you know any good tutorials for it?

celest nest
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I'd probably recommend just painting on emissives for now. Fx cards are a bit more tricky

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And require you to make a separate material for then

rocky imp
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I see. I will for now, but I'd still be interested in learning ๐Ÿ˜

celest nest
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Let me find something

rocky imp
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Once I'm done with the hammer, I might do some fists. Did a basic concept today.

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Big spike driver fists ๐Ÿ‘€

celest nest
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I wanted to ask how you make writing

rotund nova
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Those tubes?

celest nest
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Writing in grineeer

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Do you use font or do you use alph

rotund nova
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Sometimes i extrude it from duplicate shape underneath it and delete rest

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But i think just using standerd brush is fine

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And then refine shape around it.

celest nest
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Wait hod up

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In painter

rotund nova
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These red wires right?

celest nest
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No

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Just grineeer writing

rotund nova
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Writing?

celest nest
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Not wiring. Writing, letters

rotund nova
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Lmao

celest nest
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Erneix

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You hVe not fully woken up

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You need covfefe

rotund nova
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No , cofee

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Ok

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I just took image from google

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Crop it and black and white it in 2k

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And upload to sp and use it as stamp

rocky imp
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So as a standard alpha?

celest nest
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Ok thank

rotund nova
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Yeah

rocky imp
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Thanks!

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Ok so here's a question

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The tennogen guide says they accept claws

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But looking at the workshop, theres no category for them.

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Are they actually accepted?

celest nest
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Should be

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Workshop labeling is a bit of a mess. Sometimes you need to really look for a category because it's all lumped together

rocky imp
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How do physics work for things like syandans and tassels on weapons?

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Do DE do that when its accepted?

rotund nova
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Yeah DE do that

rocky imp
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So no need to rig them?

rotund nova
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No

rocky imp
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Oh heck yeah.

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That saves so much time.

rotund nova
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Just give it to them like a hard plank

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Also

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Just add this E logo on ur weapon

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Writing will take alot space

rocky imp
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Yeah that might work best.

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Looking at other peoples work, lots of people say they get feedback from DE. Is this common? If so, how does it usually happen?

rotund nova
rocky imp
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So much cool stuff in the workshop that would look like it fits, but hasn't been accepted.

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Also damn that does look better.

rotund nova
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Horns are hard no no

rocky imp
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Huh, even rhino like horns?

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Seeing a lot of those.

rotund nova
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No , those are like weird alien thingy , i mean they shouldnโ€™t be pointy i think

rocky imp
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I suppose it makes sense, demons and all.

rotund nova
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Idk its weird ,

celest nest
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You can do horns kinda but for infested

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And hey need to be stylized

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But it all follows a relatively strict artstyle and horns as is are just not part of any faction

wise knot
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someone please make doomslayer-style shotgun with little grineer symbol to count as grineer faction style

rocky imp
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Oh I'd love to do guns if they were accepted, haha

wise knot
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there is literally only one shotgun skin

celest nest
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We can't make guns

rocky imp
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A grineer tigris I'd do instantly if I could

wise knot
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shotgun skin i mean

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i think there should be category for it

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if not, then sad
i dont really like my tenet arca plasmor

rocky imp
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So how do tennogen rounds work? If it gets passed over for one round, can it enter another? Can there be more than like, one hammer skin per round, etc?

celest nest
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Yes and yes

rocky imp
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But at the same time, I wonder if they would be denied for looking like a zaw?

celest nest
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If you don't get in one round then you're facing two options - either your model is close and de will send in feedback asking to change stuff, or yiu get no feedback, meaning you need to change too much and you should redo model all togethhrr

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Also if DE didn't pick you one time, they will ignore the model next round unless changes to it are made

rocky imp
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I see.

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That would explain the huge amount of older items that look great that aren't accepted.

celest nest
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A lot of them has a range of issues, from artstyle not fitting to some technical issue (like bad UVs)

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Most of them are abandoned works

rotund nova
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Its graveyard after page 3

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Dark web

celest nest
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We have lost so many good models fhere

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Like Excalibur Goodboy skin

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Or Skinned Loki

rocky imp
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Theres a lot of cool stuff for sure.

rotund nova
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Excalibur goodboy skin is cool

rocky imp
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Now one thing I've noticed, like none of the swords with the spade shape tip are accepted. Does that fall to just abandoned work or is that shape a no-no?

celest nest
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Probably just some technical issue

rotund nova
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Dont be like him

celest nest
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Be more efficient

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Paste a realistic human smile onto helmet

rocky imp
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I dont know.

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I'd use it

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That or an axe.

rotund nova
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Oh DE said ot looks same from some other games

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So not allowed

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But it doesnt to me

rocky imp
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That sword specifically or that general shape?

rotund nova
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Shape

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Not sure

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I forgor

wise knot
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doomslayer shotgun IvaraCry

rotund nova
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No ,

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You sit right there

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Violence is not the answer

wise knot
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i wanna slay infested in deimos with rhini prime

rotund nova
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Is that sauce?

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Tahini sauce?

wise knot
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idk
i need to sleep my brain becomes foggy

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but doomslayer shotgun...

rocky imp
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So wait

#

How do you get feedback from DE?

#

Like is it an email, workshop comment, in game message?

celest nest
#

Violence is not the answer

#

It's a question

#

And the answer is yes

wise knot
#

violence is everything

#

and my dream after all

celest nest
#

But we cannot do super shotgun because we're not allowed to make skins for guns

celest nest
celest nest
#

Such is life

#

It sucks and then you die

#

Sometimes it sucks less and you find a KFC basket

wise knot
#

im suck in this game
im 17 mr and cant even go solo steel path survival for 15 min at least

rocky imp
rocky imp
#

Does scale matter when uploading?

#

Looking at example assets, some weapons are HUGE while some are small.

rocky imp
#

Now this is just extremely rough concepting

#

For an ostron theme, do you think it would have a hole in or be more solid?

hoary lichen
#

the hole looks really good

rocky imp
#

Holes more visually interesting but solid seems to fit ostron more because of the mewan blade

#

Slowly become more Ostron.

amber oyster
#

Ouuu

ivory imp
#

ooh yeah thats looking good so far

dusky veldt
#

we need a new katana

#

that deals lots of slash damage

#

and cold damage

ivory imp
#

a popsicle stick

silver reef
#

Razorblade covered popsicle stick. Gram prime.

hardy harbor
#

tbh if we got some (more) joke weapon skins like monster hunter has that would be fun- ofc theres the dog days rifle skin but thats it

wise knot
#

doomslayer shotgun when

radiant lodge
shell talon
#

Pepperminty death to our foes!

radiant lodge
#

Its great. I should have pulled out my Winter Holiday theme fashion for july. Oh well.

wide plume
#

I was always saddened that the candy cane couldn't be recolored.

radiant lodge
#

Yeah. I'd love a rainbow candy cane

celest nest
#

Rainbow candy cane implies one of the colors is grape

rocky imp
#

I need opinions. Should I have emissions on the hammerhead or not?

rocky imp
#

Or maybe something else entirely?

rocky imp
#

Or maybe these. Very torn.

#

I think I like this one best so far

#

But the dot ones are neat too

celest nest
#

Last one is muy bueno

#

I'd give the flat head itself a more complex meat tenderizer like pattern

#

And also, I'd add some dimples onto flat planes somewhere. Grineer love dimples

rocky imp
#

Will do!

#

I did try a meat tenderizer style look but it didn't work too well

#

I'd have to remodel it which would be kind of annoying at this stage.

#

Need to think of a name for it too

celest nest
#

I think you could just add bumpmap divits onto teh front in x pattern without modelling anything

#

Surface is so flat, it could just work well enough

rocky imp
#

Unsure about these dimples

#

I feel like its too noisy now.

#

I think I like the ridge down the back sticky out part though

celest nest
#

Yes dimples bad

rocky imp
#

I think I'm going to have trouble deciding when its "done"

#

I think its probably suitable as is if I redo the paint chipping to look better

#

But I can always just keep tweaking more

hardy harbor
#

hmhmm i think i prefer the one that leans more towards kuva, but it looks like you alr settled on that one. what if on the front of the hammer. instead of the red bar it was some of the squiggles?

jagged wigeon
#

Dude I'd rock that hammer skin if/when it gets accepted

rocky imp
#

Glad to hear it!

#

I want to stay away from making it kuva

hardy harbor
#

ahh okay

rocky imp
#

As there's already a kuva hammer in game that was accepted

#

Though for testing I do love the kuva colours, heh

hardy harbor
#

fr fr- i love that they took black n red and made it not edgy with the grineer aesthetic. its kinda perfect

honest ravine
rocky imp
#

Those do look pretty good..

#

I think standard grineer will do

honest ravine
#

Tyl Regor's color palette might also work, don't you think? IvaraThonk

#

Although whatever color palette you use, I really like the look of the hammer. IvaraHeart

hardy harbor
#

yeah it looks great- i hope it gets accepted hehe

rocky imp
#

Tyl regors colours would look great

#

will try that later

rocky imp
#

Grineer heavy blade concept. How's the silhouette looking?

#

Also I wonder if anyone can recognise where it's inspired from?

rotund nova
#

Looks like a halberd to me

rocky imp
#

Nope

rotund nova
#

F

rocky imp
oblique shore
#

Nice ๐Ÿ‘Œ

remote condor
#

oooh i recognize that one

#

Lexaeus's weapon!

rocky imp
rocky imp
#

So once a model is done, what are the steps for rendering screenshots correctly, with the tints that can be applied?

glossy prairie
#

Any one here selling a RIVEN MOD for Mire . its a melee weapon

wide plume
glossy prairie
#

Okay thanks imma look real quik

celest nest
# rocky imp So once a model is done, what are the steps for rendering screenshots correctly,...

There's two ways. You can either do what I do, and make a little smart material that paints each tint a diffuse color in Painter and export a bunch of diffuses and then render them (useful if you want to keep textures for future promo shots or what not), or you can do what I think Malayu (or Lukinu? Not sure) and make a node based mat in Blender that splits your tintmap into RGB+A and then colors those areas appropriately

rocky imp
#

I'm not quite sure how to do either of those things. ๐Ÿ˜…

#

Are there any tutorials for that anywhere?

#

Also I'm very torn on these. Dots or no dots? Dots is more detail but no dots make it look like stamped metal which is kinda more robust looking.

celest nest
#

I'd remove those lines in ggeneral

#

It feels like they overcomplicate it

#

https://www.youtube.com/watch?v=5UCc3Z_-ibs Here's a decent video on renderig in Blender

Blender tutorial on creating a professional studio lighting setup with two lamps, and one infinite backdrop. Plus how to make a turntable animation at the end.

Related videos:
Lighting Series: https://www.youtube.com/playlist?list=PLjEaoINr3zgH9vCr47kSS5W8PEJBNIiwK
Shift Camera Lens explanation: https://www.youtube.com/watch?v=ZlaeWRMYwGg

...

โ–ถ Play video
#

And in order to make tintable material in Painter I literally just make a bunch of new layers, form them into groups, then copy masks from your tints and paste them into those new fill layers. Then change colors of fill layers to whatever I want

#

And export it all as RGB diffuse

#

It will only be useful for rendering and nothing else, but youll be able to export finalized greyscale diffuse later anyway

rocky imp
#

Thats pretty complicated sounding. Damn.

#

Will still give it a go soon.

#

I feel like the top is too basic when there's no lines.

#

But you may be right. Just unsure.

celest nest
#

You know what they say, training is harder than fighting

rotund nova
celest nest
#

Then, you know what they say, don't poke the frogg

#

Or you get the bogg

rocky imp
celest nest
#

Getting pimples from frogs is 100% fake btw, you've all been lied to your entire life just so you don't jostle poor animals

rocky imp
celest nest
#

Try making two indented parallel lines maybe, going across several plates?

rocky imp
#

Can't picture what you're saying

celest nest
rocky imp
#

oooooooooooooooooooo

#

That might be good

celest nest
#

But indented into metal

#

Not sticking out. This will simultaneously make it less complex looking and add some element on top it might need

rocky imp
#

Two looked kind of empty.

#

Not sure if I like it better or not.

#

They work. Just a question on if its better than the other pattern

#

And here it is without the back lines which is slightly better.

#

Once this last part is sorted I think I can call it done and move onto the rendering.

#

Learning towards the original tbh

jagged wigeon
#

What if they were inverted? Like going inside rather than sticking out? That might make it look silly but I like it the way it is regardless

rotund nova
#

That's a solid idea to try out because you never know

rocky imp
#

Not a fan of inverted ones. The model has a lot of ones going in but few going out, feels over-used to go in.

#

Unbalanced

#

Ugh, hard one to make a choice about

celest nest
#

If you can't pick, abandon this area for now and return to it later

rocky imp
#

Problem is it's the last thing to do on it, at least as far as I can think of.

#

Not sure what that is?

rotund nova
#

googling didn't help with understanding how that's supposed to apply to a TennoGen skin

#

for a Grineer hammer...

#

bruh, why didn't you say that? The way you said that made it look like a response to Merchant's issue with their hammer design

rocky imp
#

I dont know how it would help here but it does look cool. ๐Ÿคทโ€โ™‚๏ธ

rotund nova
rocky imp
#

Yeah seems so now

rocky imp
#

Ok so I'm trying to export my model from substance painter to blender to render.

#

Using the suggestion of adding a fill layer with the colours of the tints I want to use.

#

Problem is, for some reason my metallics are now changing colour

#

And has become red.

#

Oh nevermind, I have to remove user0 for it.

#

Leaving the message in case someone else has this issue and searches it up

#

Though I am having similar issues elsewhere of colours not matching on the fill to the tint.

rotund nova
#

This guy is litrally me

#

Same errors we have

jagged wigeon
#

Ngl I kinda like it with that red, gives it a nice rusty look even though it clashes with the front and cylinder colors

rotund nova
#

I mean its your choice if u want it to be pink

jagged wigeon
#

That do be true, I'd probably group it with Kirby Grendel

rocky imp
rotund nova
#

The base colour value i think

rotund nova
rocky imp
#

Oh, I'm not switching rendering types. I just want to make a coloured version of the hammer to be used for renders.

#

Thank you though.

trim pier
#

If you buy a tennogen accessory, does the creator of the accessory get funded?

rocky imp
#

Yes, I think they get 30% of the sale?

#

(Not 100% sure about that.)

radiant lodge
#

It depends. PC, yes. Tennogen creators get a part of every sale on PC. Consoles have a different contract. For consoles creators get an up-front payment.

rocky imp
#

So wait if you get it on both PC and console, do you get both or just a bigger up front payment?

radiant lodge
#

If you were a tennogen creator, and agreed to have your tennogen released on both platforms, you would get payments for each PC purchase, and an up front contract for console payment.

rocky imp
#

Oh neat.

#

How much is that usually?

radiant lodge
#

No idea.

#

I do know there are folks making enough from PC tennogen purchases to support their families.

rocky imp
#

Well I was creating stuff for fun but that's certainly a bonus, haha

#

Fingers crossed my stuff gets accepted.

radiant lodge
#

Good luck!

rocky imp
#

Is there a way of rotating the light in the tennogen viewer?

#

Following on from that, what is the zip file generated with the viewer? I see no way to create one.

radiant lodge
#

Sorry. Actual tennogen creation is (WAY) beyond my abilities, so I don't know the answers.

rocky imp
#

Aw, thanks for your help still! ๐Ÿ˜

#

This doesn't look great for taking renders, most peoples workshop images look way better.

rotund nova
#

Viewer tool is weird , I chose darkest colour on my Lavos skin cause they were looking too light. And then in game preview they look dark lmao.

#

Always use original colour instead of what look good in viewer,

thick root
rocky imp
thick root
#

Idk unfortunately, i use marmoset

zealous forum
#

I can't digital art worth anything so I have no example, but what do people think about a steam locomotive-themed skin for Gauss?

ivory imp
#

Chop hop

#

Choo choo

zealous forum
#

Thought it might be a fun mix of the sci-fi/old school. Give it lots of earth tones with the pipes being a darker gold. I might have to try and actually draw this now.

hybrid portal
#

Like vaubans deluxe in a way?

#

Thatโ€™d be neat

zealous forum
#

Ah didn't even know that existed. Yeah somewhat like that. Darker colors, little more "skeletal" in terms of seeing inner workings, gears, hydraulics, etc.

wise knot
#

medieval steampunk with drakula themes NovaShy

lyric abyss
zealous forum
lyric abyss
#

the head can be change completly, but the transparent parts might be a no-go

#

skin its mostly color channel and texure change

rotund nova
#

transparent pieces should be fine if applied correctly

#

there just hasn't really been a case where creators used transparent elements on their helmets unless it was for Gara

zealous forum
#

It'd have to be "transparent" pieces added that appear to show innerworkings, right? But really they're just patterned with the design or something like that.

Sorry like I said I'm not much of a digital artist and not sure of the intricacies of the tennogen system and warframe stuff. Just a cool thought of Gauss being all old-school looking while being a futuristic speedy murder bot

honest ravine
#

Since you can't modify the base skin, something like that could help I guess

honest ravine
#

Btw any tips to start with Tennogen and in general 3d modeling? IvaraThonk

rocky imp
#

Grineer metal blobs, or defined tech parts?

honest ravine
#

The Second.

oblique shore
#

2nd yep

rocky imp
#

Thanks

rocky imp
#

Sculpted. Not sure what to call this sword yet.

wise knot
#

thrax-175

rotund nova
#

Khreva Heavy Blade skin

rocky imp
#

Good name suggestions! Here's some material testing.

rotund nova
#

nutty

#

the blade just seems super thicc

rocky imp
#

By design, but it can be changed if I'm asked to

rotund nova
#

a bit too thicc tbh

#

we'll see

#

maybe it works when it's finished

dim cypress
#

thicc blades best blades

rocky imp
#

I may need to rework it a bit anyhow. The seam down the middle of the blade has some colour bleeding over it from the texture.

rotund nova
dim cypress
#

dont need to cut when smush

rocky imp
#

Crushing blade. More of a hammer than a sword haha

rotund nova
#

even the Buster Sword, which really is just a massive slab of metal, has an actually sharp edge

#

or Chroma Deluxe's sword

#

or the swords from Monster Hunter

rocky imp
#

I get it, I get it.

#

I'll do some more experimenting

rotund nova
#

that wasn't directed towards you

rocky imp
#

Still will experiment anyway ๐Ÿ˜„

wicked night
#

Looks like it was made of a lure used to capture eidolons

jagged wigeon
#

The true sentient slayer

remote condor
#

thicc blades save lives

gritty blade
# rocky imp

the back looks reminiscent of melee weapons that have engine exhausts for more speed/power. heavy attacks, maybe?

thin portal
rocky imp
#

I'm glad! Going to be making some changes to it to hopefully get it even better

burnt jay
#

Would 200% buy

quiet anchor
#

hello fellow tenno CLEMLove I am a 3D character sculptor which makes the models from scratch to game-ready state and I am looking for a concept artist who'd like to co-create tennogen assets. Of course the primary reason is the portfolio expansion but I aim at the quality as well. If you or someone you know would be interested in collaboration, let me know and we'll sure chat about the thing or two and see if it's a match!

ivory imp
#

Depends on what you want to start with. There are a few concept people who come to mind

quiet anchor
rocky imp
#

A bit of a redesign

amber oyster
rotund nova
#

I genuinely want to speak with an Admin. Are there any takers?

wide plume
thorny gazelle
#

||hi can i ask something if i can love to have back my hologram glith lotus back as a skin to her there is a small amount of people like me who want that too i think ||

#

||or there is just a way to get glith lotus back somehow ? ||

remote condor
#

is that a tennogen thing

rotund nova
#

Not TennoGen, not supposed to be here

rocky imp
#

More progress! I may make the blade paint take the third colour instead of first though

#

While we cant have gold colours at default, it looks good with it

jagged wigeon
# rocky imp

I really love this one, might not even have to customize the colors if it comes out like this

rocky imp
#

Decided to go back to it and change some of the body details a little

rocky imp
#

The new details, I'm unsure if I like them better or not, but they are probably more Grineer.

rocky imp
#

Another colour as an example

#

Think these fists will fit as a next project? I started the idea before moving to the blade above.

rocky imp
#

Took some advice that the body was too noisy

remote condor
#

do you use blender3d? or smth else

rocky imp
#

Blender, yeah

#

With substance painter for textures

rocky imp
#

To be honest, if these aren't accepted as fists they'd probably double as armour, haha

wide plume
#

Based on the look, could be used as either one

pearl nova
#

Why not both?

rocky imp
#

Hah, they actually would as well.

#

Damn I could make a whole armour set in this style

oblique shore
#

They look nice on the shoulders, could something different for the other parts though imo

rocky imp
#

Yeah, right now they are all the fist weapon stretched out so all the same. Each bit would need to be different.

#

But the style idea is there.

oblique shore
#

It looks cool ๐Ÿ‘

wide plume
#

Not a lot of grineer armor sets worth using, I say go for it.

jagged wigeon
#

Dude I'd be decked out in that armor looking like Bane juiced up on venom

rotund nova
rocky imp
#

A few people in the tennogen discord, it's good advice.

#

While I did prefer the older ones, if it helps it actually get accepted then yeah

rotund nova
#

this part I agree

#

but these were totally fine

#

maybe if you just made them smaller instead of outright removing them?

rocky imp
#

Maybe, but some advice was it was too corpus

rotund nova
#

that looks like a very mechanical part to me

#

like Grineer mechanisms instead of Corpus cybertech

#

idk, I don't see the corpus in there and I've done some stuff with the corpus aesthetic before

rocky imp
#

I may take another crack at it

#

Make it match the theming of the armour concept above

rotund nova
#

๐Ÿ‘

celest nest
#

Hey guys

#

Experimental variant E, with Guyver gravity orbs spread around

oblique shore
#

Helmet looks sick, I like B, D and F

wide plume
#

A, C, and E, with a preference for E since it looks like it would be a fun energy color accent for the bony carapace of the head.

jagged wigeon
#

Mmm E would make a good third eye

#

Or you know, only eye because even Alad V thinks we're blind

celest nest
#

I been thinking like Guyver unit

#

A lot of people seem to like E

#

(not F, I forgor my ABCs)

wide plume
#

I like having energy color accents on large stretches of a flat color in order to spice it up and make it feel less empty.

rotund nova
#

nutty

cyan crystal
#

Love B, D and E for some odd reasons IvaraThonk - No idea which one I prefer in between all 3 of those tho

rotund nova
#

my personal favourite is definitely A but it's closely followed by C for greatly different reasons

jagged wigeon
#

I do love A and the bony protrusion it has. C is pretty good too and reminds me of a muscle car's motor in the front. D is more like the little icon of a car's company like Jaguar or the like, but C is the better of the two imo

rotund nova
#

I'd like to see C but with the boney texture and colour of A

#

Because I really like that A has a different colour there to break up the the red of the forehead

remote condor
#

saryn skin?

rocky imp
#

After some feedback, I re-did the driver fists I posted a couple days ago.

#

Think they are looking better than the old ones?

uneven hull
#

is it possible to get a side-by-side comparison?)

rocky imp
#

I'd have to export these for a side by side but here's a pic of the old one

uneven hull
#

the only change is these lights on the upper front part?

#

(it still looks amazing tho)

rocky imp
#

There's a lot of changes?

#

Lines, lights, paint, details, new power cells, etc

#

But thanks!

uneven hull
#

i meant the changes in a model itself. The new light and paint are really noticeable

rotund nova
#

I'd also change the energy colour so something yellow/orange-ish

rocky imp
#

Not a bad idea

#

I was using blue before, greens just from me messing around

#

Grineer do use orange at base though so might be better to

uneven hull
#

a pinnacle of grineer engrineering: handheld drill! now Tenno wont break them

rotund nova
rocky imp
#

I think I may call it the Boldurr set, grineer mining equipment turned weapons and armour.

#

I made a syandana yesterday to match the fists but I'm going to have to update it with the fists new style.

uneven hull
#

it looks like a jetpack.. for easier access for mineral veins on the ceiling, makes sense

rocky imp
#

Grineer like to mine in space. Asteroids

#

... They also like jumping really high

#

I'm not sure which one is more important to them

#

I'm guessing the latter.

uneven hull
#

but they tend to jump high without the jetpacks.. i thing with jetpacks they will be hitting the ceiling with their heads

rocky imp
#

Grineer love to jump in the geyser in PoE.

#

I think they all just want to fly.

rocky imp
#

Hm, does this look better with the emissions added back into the spike, or does it look better without?

wide plume
#

Ooh, I'm liking the look of that syandana

#

This is looking like it'd go well with TheMoonMan's excal skin.

celest nest
#

I'd remove the emissives

oblique shore
#

Will it have some sort of energy? Like fire or smoke coming out of it?

rocky imp
#

No emissive it is.

#

Effects would be cool but I have no idea how to do those.

pearl nova
#

TBH, if it would be possible/practical to do so, I'd have it emit smoke/fire on a double or bullet jump. Make it seem like the jetpack's providing an assist.

#

But, I am not a content creator, take anything I say with some salt.

rocky imp
#

I'd love that

rocky imp
#

Excalibur about to smash some skulls minerals.

#

I need to learn how to make renders better.

#

They look awful in blender compared to substance painter.

rotund nova
#

get that minergy flowing! wait, wrong franchise

uneven hull
#

is he an SCV now?)

pulsar saddle
#

nice work

celest nest
rocky imp
rocky imp
#

I'll be updating that one to the look of the new fist weapons though!

rocky imp
#

I think redesigning the back of the sword to be more like the thumper is probably a good plan.

hardy harbor
uneven hull
#

its for weapons like furax and ankyros, not hirudo/kogake :(

rocky imp
#

Afraid so

#

There's no tennogen skins for fist weapons yet

#

So they need some

rocky imp
#

WIP of the Boldurr Syandana V2

static jay
candid anvil
quiet anchor
# rocky imp Effects would be cool but I have no idea how to do those.

Learn how to create a realtime sword trail in blender from scratch. It can be used in blender and in your favourite game engine.

00:00 intro
00:30 Creating the trail mesh
01:48 Creating the fire mask
03:24 Alpha blend material
05:50 second mask
06:39 finishing the material
10:36 Rigging the trail
14:06 Generating the trail effect
16:34 Sponsor
...

โ–ถ Play video
#

@rocky imp you might find this handy

#

I'm no specialist in animation but my guess is that you need to cover the whole effect area with faces as shown in this video and draw or photo edit a few fire stages from 1/4 to 4/4 on the texture and just blend (animate) them together then export it with animation baked.

rocky imp
#

Is this how it works for warframe? I just clicked through it and it looks all node based.

celest nest
#

For FX separate from mesh, yes. For stuff like jet exhausts from nozzles on weapons, animating movement of the FX mesh is not necessary, just emissive + alpha. For stuff like animated energy on the model itself (swirling emissives, pulsating nodes, animated energy on helmets etc.) you can bypass making FX mesh and just paint energy on area you want to be animated and then use seamless alpha to dictate the animation

silent lichen
#

quick question, has any of you guys gotten the warframes or other warframe items from the game and managed to put them together for different purposes? I've tried to get the warframe from the tennogen examples but I suck at blender and couldn't rig them well or colour them correctly. any pointers?

strange hound
#

If BeastBuster ever sees this.. those Asakage shoulders are too good!! ParvosThumbsUp

rocky imp
#

Boldurr Syandana redesign is almost done.

burnt jay
#

I have a friend who loves the griener look, they're definitely gonna be picking this set up for sure if it comes out on tennogen

honest ravine
honest ravine
#

Just sayin'

#

I would love to see if you get to make armor based on the Necramech aesthetic ThinkingVor

#

Rather, I would love to see armor and weapons of all styles made by you IvaraHeart

rocky imp
#

Necramech style stuff would be cool

#

Not an accepted style atm sadly

honest ravine
rocky imp
#

Sorry, not sure I understand?

honest ravine
#

I mean, a little smaller in that style than the armor we officially have IvaraThonk

rocky imp
#

Ahh smaller necramech armour, yeah

jagged wigeon
#

I wonder if other syndicate style things are allowed, like hexis and veil? I'd say the others but Perrin is more like Corpus and Steel Meridian is just good guy Grineer

abstract lark
#

PLEASE ! update tennogen store ! ! ! It's been a year ! ! !

rotund nova
#

been a year since what? Round 21 part 2 was in February and Round 22 part 1 comes in 5-6 days depending on your timezone

gleaming vine
#

step 0.1 done IvaraLurk

#

i really need to learn more about blending

rocky imp
#

Love the design

gleaming vine
#

thanks!

gilded moon
#

one final look before uvs and texture on the ash dont know what gonna name skin

rocky imp
#

Ohhhhhh nice

hardy harbor
#

whats the best way to get an accurate front view of a frame? i want to create just a concept, and i dont know where to get a good image other than chopping up official references to frankenstein a frontal view

vale crow
hardy harbor
#

well like when people are making skins, they have a perfectly symmetrical mesh for the frame, and in 3d softwares its easy to turn that into an accurate 2d image. do artists sculpt the frame every time they do a unique project?

rocky imp
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@hardy harbor What frame do you want? I'll grab you a picture after work if you want.

#

Also finished off the Boldurr set's shoulders over my works lunch break.

hardy harbor
#

ooh!! that looks so cool

hardy harbor
rocky imp
#

Sure thing.

#

It'll be a few hours though.

hardy harbor
#

no worries, thanks for being willing to grab it

uncut eagle
rocky imp
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Thanks!

proven nacelle
cyan crystal
#

@karmic prism (Sorry for the pin) but I saw your Vome/Fass tattoo on Ash. I was wondering, if in the future you might want to take advantage of that style and apply it to Lavos..?

#

I hope it's not too forward or crossing a line

karmic prism
#

Maybe in the future I like the general silhouette of Lavos, but we have to wait if they want this kind of stuff first, also I have some armor pieces and a Barruk skin in the oven, anyway thank you for the suggestion.

cyan crystal
#

I'm excited to see the Baruuk skin! CLEMLove

rotund nova
#

There is no Baruuk skin coming with TennoGen

#

do you mean his deluxe?

cyan crystal
abstract lark
rotund nova
#

What on earth are you complaining about?! We are literally getting new TennoGen stuff in not even a week

lyric abyss
#

ignore them. they want new content every week.

karmic prism
# cyan crystal <@629069317023072297> (*Sorry for the pin*) but I saw your Vome/Fass tattoo on A...

I've just posted how to do the emissive effect in blender in case you're interested https://forums.warframe.com/topic/1319361-texture-node-groups-for-blender/

cyan crystal
#

I should at least try at some point, who knows

karmic prism
gritty blade
#

there was a streamer i watched some years ago who did Skyrim weapon mods. he did a quick tutorial one stream to help me learn the ropes, and it allowed me to make a few mods myself

#

though i'm still a beginner at best, and have tons to learn in 3d modeling

proven nacelle
#

Any tutorials available for doing TennoGen in Blender?

brave wadi
#

What is tennogen?

celest nest
#

Player made skins

brave wadi
#

Ok ty

humble cove
rotund nova
uneven hull
rotund nova
narrow owl
robust valve
#

What

oblique pewter
rocky imp
#

Working on that at the moment!

#

Here's the legs though

gilded moon
#

guys small question do i need to make a retopo for the skin or just the helmet only ?

celest nest
#

Only helmet. Body already has both uv and topology so there's no need to do it

fathom jetty
#

can i ask, what program does everyone use to model? blender, maya, something else? are the WF files compatible with lots of different programs or do you need to use really specific programs?

rocky imp
#

Blender and substance painter myself

#

If you can afford it, Zbrush is great

celest nest
#

I use zbrush for high poly, blender for retopology, unwrapping, rendering and composingand posing, substance painter for texturing, sometimes marmoset for rendering and baking, and Krita for concepting and touching up final renders for presentation.

#

Wf files are compatible sith everything, because de provides both fbx and obj

rocky imp
#

Boldurr Chest WIP

#

Might need a little more edge wear as its a bit less than the other parts.

#

But it's a nice chunky while hopefully not being too large.

#

Chunky rhino

hardy harbor
#

c h o n k

#

chunky grineer stuff is peak

rocky imp
#

Yeah chest definitely needs some more metallics on there

gleaming vine
#

first time discovering Remesh, and i dont think this is a good mesh

cyan galleon
#

funny

jagged wigeon
#

The duck is always watching

gleaming vine
#

ok i've figured some stuff out

#

decimate helps at fixing that messh

fathom jetty
#

me when i see a zephyr helmet being worked on: DaniEyes

uneven hull
rotund nova
rocky imp
#

Added a little bit more wear to the chest, I think it's almost ready to upload to the workshop tomorrow.

rotund nova
#

can you show what the full set with the default tint colours look like?

rocky imp
#

Full set is slightly higher up. Not sure what counts as default? Isn't it just whatever set it to on upload?

#

I may change the pipes ridges, they look fine on the smaller parts, but maybe a bit off on the chest.

#

But maybe that's just me.

rotund nova
#

basically this

rocky imp
#

Oh you mean the ID map?

rotund nova
#

no

#

I want to see the default tint mask colours applied to your armour and syandana

rocky imp
#

Ah, I haven't exported them with the warframe export settings yet

rotund nova
#

so they look like this

rotund nova
#

you had to put the default colours there somehow and be able to change those after all

rocky imp
#

I have been using substance, there's a shader and materials set up for it

#

I can change colours on the fly

rotund nova
#

then I respectfully ask you if you could change them to the default tint mask colours rq and send a screenshot

#

if you want to that is

rocky imp
#

I don't know what the default is?

#

I can make them bright colours.

rotund nova
#

just put blue, red, green somewhere and maybe magenta for metallics

#

the order doesn't matter

#

it just has to be super saturated and contrasty

rocky imp
rotund nova
#

thank you very much

rocky imp
#

Alternate set

rotund nova
#

the first one was better because green and cyan blend too much

#

hence why I suggested magenta but the first one works perfectly fine too

#

I was asking for this because I didn't see that the wear had its own tint too and thought you forgot a tint

rocky imp
#

Ah

rotund nova
#

also I don't know if you're gonna leave the order like this but consider to change what's currently TintColor 1 to TintColor 0 because (I think) that it would look strange if the secondary colour would end up the colour of 90% of the object instead of primary

rocky imp
#

There's a small limitation for that

#

To have the edge wear work properly on some metallic parts it has to be that way around

#

The generator

rotund nova
#

is it possible to change the order later when putting it all into the TennoGen tool for upload?

rocky imp
#

I do not think so

rotund nova
#

because this can really fudge up the entire usability for fashion frame if the tint is out of order of what you see on the actual armour piece ingame

rocky imp
#

Lots of armour has the largest surface second too in game.

#

So not really unheard of

rotund nova
#

all I'm saying is that you have to consider what your armour looks like when used with different colour schemes and fashions because that working well is basically the end goal you're aiming for when you eventually upload it to the workshop

rocky imp
#

Saturn six, Syrinx, Quaro, all the lich armour sets, Daedalus, Pakal, etc are all largest colour secondary and others are largest colour primary.

#

I didn't realise how inconsistent warframe is about this already, damn

#

Then there's Vetala where the metallics are secondary???????

#

Why. Just why exactly?

rotund nova
#

this is what I'm talking about

rocky imp
#

At least its currently consistent with all the other grineer armour besides Magor

rotund nova
#

it is really easy to accidentally scew the tint order when not paying attention (generally speaking, not meant towards you)

rocky imp
#

I mean, technically I did it the right way around

#

At least for the majority of grineer sets I was comparing to

rotund nova
#

Pakal makes sense because that certain sentient red is on secondary on all Sentient cosmetics

rocky imp
#

But those themselves are backwards

rotund nova
#

this is the setup I use to check tints

rocky imp
#

If DE like it, I'm sure I'll get feedback on that part if they want it swapped... Hopefully anyway

#

Did you ping me a second ago? ๐Ÿค”

rotund nova
# rocky imp At least for the majority of grineer sets I was comparing to

I'm not sure about that, we currently have about 10 or 11 Grineer themed armour sets/single armour pieces (Provvok only has a shoulder piece) that were made by DE and only 3 of them (Saturn Six chest piece, all of the Meridian armour pieces and the Lich shoulder pieces) have a very prominent secondary colour and only one of them has it on all 5 pieces, the Meridian armour set

#

not trying to ummm, akshully you, it's just worth mentioning

rocky imp
#

Wait what grineer armour am I missing?

#

Besides Magor which are the ones that are flipped the other way?

rotund nova
#

in terms of TennoGen we got only two (Inflatable Shoulder armour and Fhan'Epak Chest plate) and only the Inflatable armour has prominent secondary colours

rocky imp
#

Saturn six arms and legs are also secondary, not just the chest

rotund nova
#

We got

  • Galvanik
  • Harkonar
  • Harkonar Wraith
  • Kuva
  • Kuva Lich
  • Maggor
  • Maggor Twosun
  • Meridian
  • Provvok
  • Saturn Six
#

pressed enter too early

rocky imp
#

Ohhhhh galvanik, missed that

#

Also I've been getting maggor and harkonar flipped in my head

#

What way around is maggor?

rotund nova
#

that is a big splash of primary red

rocky imp
#

Hmm guess so. It's the under material though that they use for the rest

rotund nova
#

like you said, it's very inconsistent

rocky imp
#

Also I'm not discussing this in any argumentative way, I must clarify

#

This is very interesting

rotund nova
#

oh, me neither actually

#

at least not really, moreso trying to present my point of why it's important to keep tint order in mind when creating TennoGen

rocky imp
#

I'm actually quite interested to see what what I'll be told to do, if at all.

rotund nova
#

I'm very much looking forward to see all your stuff in the workshop and hopefully in the game too which is why I want this to succeed

rocky imp
#

Fingers crossed.

rotund nova
#

double fingers crossed

rocky imp
#

I plan to dirty them up a bit and add some roughness variation tomorrow as well based on someone's feedback in the tennogen discord

rotund nova
#

sounds sweet

#

dirtying them up sounds like a good idea

#

you could also add some deeper scratches on them as if they were hit by a sword or a bullet got ricochet off of them

#

I think Faven does this a lot and it adds some character to it without it being straight up stealing if you did it too

rocky imp
#

It would make it fit ack and brunt too

#

... Which I really, really, REALLY want to use with this armour

obtuse hull
rotund nova
#

it looks like a Gumball grimace

gleaming vine
#

noo dont put that image into my head

cyan galleon
#

it looks like it's laughing๐Ÿ‘€

lapis oracle
#

How late can someone submit?

rocky imp
#

You'll have missed the current round of tennogen.

#

It'll likely be a good few months before the next.

rotund nova
#

Technically you can submit at any point. It'll just count towards the next round instead.

celest nest
#

yeah

#

A lot of people often submit like two minutes before end of round