#tennogen-creation-discussion
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So looking at the tennogen, I love Graxx for that grineer look. But are there others that share faction looks?
My works specialize exclusively in infested faction
Corpra are corpus based
There are quite a few sentient themed skins as well
Is there a name I should be looking for? Such as Graxx, Corpra, yst?
I never picked a line name sooo, no. If it looks infested, then it's probably made by me
Well, you could create you own line of Infested items. Try a name generator maybe 
I thought about it, but it's too late now
Plus I get to name every skin something unique this way
True true
Naming everything the same can kinda get stale, if i'm doing another sentient skin, it probably won't be algalyst
I think it can be good to make a brand for yourself in game, like the artist who does the Zamariu skins, you can recognize his work by the name or theme alone. But yeah, I get your point
I just look up Vulbjorn in the market and usually get what I come for
This is tennogen, which is user made cosmetics items, not Tennocon, the convention.
Why hasn't anyone made an Amp skin? I bet there could've been some amazing skins
For tennogen?
Because amp TennoGen is simply not an option. TennoGen creators can't just make whatever, DE needs to officially allow the creation of skins for certain things.
#players-helping-players is where to ask. ๐
Which warframe skin you guys would like most?
Gyre - ๐ kuva theme
Valkyre -๐ฟ ghoul theme{new}
Mesa - ๐ค [pirate]
Rhino - ๐ค [evangalion kinda theme]
Rework oberon - ๐ฆ [ dont wann]
Come work on xaku with me, I want to see you suffer
i'll need to research these first
Valkyr for sure. She be a berserker. I like playing video games as a berserker
she is terrible though
Like, the entire point of the EVA design back in the day was that they were slender compared to most common mech designs back then
What are you blabbing on about, she's one of the best entry level frames for steel wheel
You convinced me to make rhino skin evangalion theme.
Out of spite?
Do your worst then
Community project ๐๐ ๐ ummmm for me?
Gyre it is then
Gyre evangalion kuva theme
Kuvangalion
- infestation + and corpus
Spooky
I need these as Voidshell Skin textures.
No, literal paint out of a bucket
Like shown in a recent blockbuster with a mediocre representation of the multiverse
My Captain Crayola Nidus may already have that covered.
I'm not sure if that would work with the tennogen rules. Maybe with Xaku. Would be interesting to try
That would actually be brilliant on Xaku. As a reference of course. But obviously it would be far too meta.
I think I would buy it, if someone made it.
Just to reward them for having the balls to do so of course.
Doesn't really fit in Warframe themes, so I'm not sure it would be accepted. But if it would be.
Doesn't need a Warframe theme, not all skins are themed after Warframe content
They just have to fit the artstyle
Awful idea
Count me in
Btw, I noticed tennogen little blue square changed to a pen, is it intended?
Is it possible for tennogen ideas to become adapted for an ultimate skin?
I have some ideas for a lot of frames
( Wisp, Gyre, Ash, Khora )
Ultimate skin? You mean like, a deluxe skin with mesh changes? Generally no, mesh changes aren't allowed
Although it would be really cool if we could get tennogen based on deluxe skin meshes. That would open the door to... So many possibilities. ๐
Funny because we just got like armor
Considering her geometric style you could incorporate red gemstones like what Alberich wears
the heck is an ultimate skin supposed to be?
I think he means deluxe skins
what software do artists here usually use for tennogen?
zbrush, blender for some, substance painter, marmoset to name a few
No , no , no kuva ,
Final form.
Now I get it ,
And a giant glintstone crowj
how caliban graxx would look like lmao
he'd have a whole bunch of prosthetics
Just out of curiosity, are there guidelines against using fur/hairy textures for Tennogen skins?
Mostly "avoid using them because they end up looking like crap in engine"
And to make them look good you need to spend way too much of your polybudget
But li also think if you include them de also will ask you to remove them. I remember it happening at least once in the past
Ahh I see. I was just thinking that it might look kinda neat if there was a Saryn tennogen skin that made the things on the side of her neck/ torso look like a fur scarf
Probably impossible, geometry is too unlike scarf
It does look like a fur boaโฆ
honestly a luxury saryn sounds cool, but i have to agree that the fur will look terrible unless super carefully done
they showed that preview of the new fur/hair engine back before TNW and i haven't heard anything about it since. maybe if it ever makes it into the game, fur accents on tennogen will be allowed
unfortunate-- seeing kubrows get fluffier and maybe even getting it for the werewolf frame would be amazing
i agree!! it looked so nice i had my discord name as Dog Hair Prime for like two weeks after the announcement! ๐ and now nothing. rip
Iโm pretty sure we arenโt getting fur on warframes, the wolf even has energy tail to avoid using fur
Fur can currently be seen only on some deluxes as part of the clothes (Zato etc)
My Kubroe scared me
When I first got it it was Brown and now it turned green
I didnโt even notice the change at first it was so subtle
Or maybe there wasnโt even a change at all my Kubroe just decided to turn green one day
They have changed the fur and how it looks.
They specifically said they tried to avoid putting any type of fur on the werewolf frame and instead make her look beast-like in other ways
i wanna to tenno gen so bad but like theres so much to it
Lol same. I would love to design a Gauss deluxe skin, since heโs my main, and since heโs cool asf
we need more Gauss deluxe concepts
honestly if i start learning i would go kinda crazy
I actually thought we might see a Gauss deluxe at TennoCon but to no avail
literally at random moments i would think of the craziest skins
but like idk how to do it
my only hope now is that Gauss Zamariu will make it someday
imagine caliban graxx
imagine revenant graxx
imagine xaku graxx
Are DE accepting ostron themed weapons? (Asking because I wondered if they would be confused with zaws.)
Same
That skin looks awesome
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Does anyone know a good tutorial to texturing using substance painter for warframe?
I've got the base smart material, but having trouble figuring out exactly what to do with it.
I have this hammer design.
Check out Hydroxates Tennogen videos
is it allowed to post sketches here?
thank you
my super early sketch of a helmet for Zephyr, inspired by hatchlings and mama birb on a nest
Those look great!
I'd love to see it as a helmet.
Ok so if I want to post pictures and ask for opinions or advice should I be using showcase or here?
Since I see people doing a mix of both.
Probably here. Showcase is for more tangible pictures and more finished works
Besides, showcase has like 50s timeout on it, which doesn't help if you want to have a discussion
Ah OK so.
I'm using substance painter to bake a high poly into the low poly, but I have a small issue.
On the cylinders at the back, on the underside gets very messed up.
Is there any setting I can do that will fix this?
I presume its the lower cylinder acting odd with the upper
dat hammer looks sick
will it have flames coming out of these cylinders?
If I learn how it would be cool. Not sure how I'd do that yet though.
So addon question, how would I do that as well? ๐
Yes, I think it can be fixed.
Do you bake with naming conventions on? I.e. _high _low suffixes
I don't know.
Ok so, what I see is ptentialy overbake from some sculpting NOT on cylinder being projected onto cylinder, right?
Ok so see those mesh suffices?
These are used to tell Painter which exactly highpoly to project onto which exact low poly
First of all what you'll need to do - is to take all your high poly parts and add _high after each name. So let's say HammerHead_high, tube_high, etc. an then export it
Oh so I should cut up the mesh for it?
Then you go to your low poly and do the same - take identical names of those parts and add _low poly
Its all one mesh at the moment.
Oh
Oh did you boolean it all?
Yeah I'd cut it into different parts
You have cylinders sitting very close to each other so they'll porject onto each each other
Honestly, Ithink you can just cut middle big exhaust and be done with it
But for future reference working with small separate parts is usually beter than only one giant
Yeah, used booleans but cleaned them up of course. I kept it all in once piece because that's how the examples were set up.
Not 100% sure how I'd go about cutting up the sculpt though.
You use blender?
Yep
Ok, so here's what I'd do
Realistically, to fix your problem you just need to cut out middle cylinder so
Go into sculpt mode, copy your hammer
Cut out with knife brush cylinder on one model, go into annother model and cut out the rest of teh hammer leaving only cylinder. or you can just slice it off with I don't remember the name of the thing
Yeah probably simpler maybe if mesh is not too dense. Go into edit mode, separate edge of t eh cylinder, then do Ctrl+p, separate by separate parts and here you go
Might lag if compooter slow
Knife brush cylinder?
I mainly use zbrush for sculpting so I don't remember precisely what Blender uses
I'd love to get Zbrush but boy is it expensive.
I'm not sure if its something that I can do in blender. Sculpt is uh..
Dense. Very dense.
Yup that's one dense mesh, mhm
with meshes like this you reaaaally do NOT want to boolen things together
You probably can just cut off the ribby part of the cylinder
Then re-sculpt details
Tbh yeah
I started with the low poly to begin with anyway.
But don't forget to cut off the cylindre and remove that part too
that looks like a back of a spaceship :D
Oh another thing
It's grineer hammer yes?
I think it would look much more interesting if you angled tubes to the side a bit, and not kept them this straight and in one direction
(which yes would require you to cut those tubes too)
Oh btw, before you go and remodel anthing there's a super simple solution to you problem I forgor to tell about
Just lower backside projecting rays to like 0.002
And keep lowering them until backshell projection bleeding is eliminated. It can, potentially, remove 100% of bake error
these two. Id play with like 0.05 frontal and like 0.002 or 0.001 rear ray
Probably do it before remodelling anything, because it's you know, infinitely easier
Mhm
I'll just have to redo it.
Jesus
it looks like a thing from oscira collection
Did you auto unwrap it or
Yeah, used blenders auto unwrap
It's a bad map
I am awful at unwrapping
There's a ton of super hair thin islands and a lot of wasted space.
We all are, but good unwrap map allows for really good resolution. And lack of baking errors
I do not know how
It's pretty easy
It is always very confusing, not easy
Oh it's confusing if you don't know how, but easy, if tedius, if you do
You just go into Edit mode on your low poly model and look really hard at your model
Squint a bit if required
If your model is symmmetrical and you don't need any asymmetrical details, like asymmetrical scratches etc. - cut your model in half. Literally go into orthographic mode and remove half the model
then start cutting it with Ctrl+e > Mark Seam
And start making seams where you think they're necessary. Just imagine how you would flatten your hammer like a ... kinder Egg wrap
It will be better than auto unwrap one way or another
Auto unwrap is pretty much only useful for eithre extremely square models, or for test bakes, not finalized products. Besides, how will you get better at it if you don't do it
I've tried a lot
Oh no, do not give up on it
Substance auto unwrap is certainly better but I cant use vertex colours if I use that
Unwapping is integral part of 3d modelling
And you absolutely have to learn how to do it
Badly, and your have bake errors which might very well be from it
realistically you should look at this like this - you're making a product, and DE is in market for it
all the baking issues seem to come from it being one mesh
If product is bad, they won't take it. And you also need to consider that in game resoltuion will be lower, and for tintmap - it will be exactly half of the rest of your maps
So yes, all of them being one mesh doesn't help, but on top of that you also NEED to make a good UV map as well
UNless you're just making a model as part of training
Guess its back to the drawing board. I'll give it a go but it'll likely just end up looking worse.
It won't look worse than auto unwrap in blender
If you want, you could throw me a low poly and I'll place some cuts that mighthelp
And how I would approach the unwrap
Thanks! Maybe. I'll give it a go myself first.
Ok sure
If it doesn't work out then yeah. I do apricate it though, thank you.
One other small question about substance.
I have some gineer text. Thwackkurr (Thwack, Thwacker, Chakkurr = Thwakkurr)
But it doesn't have the holes for whatever reason.
Why would this be happening?
Awful resolution
On the alpha itself?
On the texture map, seee how thicc all letters are
But also check alpha threshold
It seems to be set too thick
Where is alpha threshhold?
Don't remember
Ah well, thanks
Ae you using just a custom alpha or grineer alphabet
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I took an image from tenno typer and used it as an alpha
Is there a font I can download for it?
Hold on
@rotund nova Wake up, grab a brush and put a little makeup
I know you work with grineer and have writing on models
Oh yeah the font one works way better
htt ps://fontst ruct.com/fontstructions/show/848279/grineer_language
Here's a grineer font
Ohh nice
thank you
Oh
Damn it, you need substance designer to make fonts
Thanks anyhow
make fonts or use fonts?
To use the Gineer font as one of the font alphas
Can't you just download this one and use the text tool to stamp it on as a text
you know you could also try and export the texture file as a 2D image and add the text in Gimp or Paint.net or something
I was using it as an image before.
It was then suggested I use the text tool in that video.
But I cant do that because it requires substance designer to make a new one, I thiiiiiiiink?
At least thats what a quick google said. I'd be happy if I'm wrong
do you want the text to have a height or other 3d effect or just colour?
(sorry for interrupting but i must express my love for Merchant's cool profile picture)
You could use your existing grinnizzle alpha and stamp it as a mask
And then add sharpen filter to mask to make it crispier
But it might still have no holes because resolution is too low due to UV map
And thanks! It's a character of mine.
it might be fixed
@celest nestYou absolute legend. Thank you. The new UV fixed the issue.
and it looks higher quality to boot.
Generally speaking you make new image file with appropriate res first and then you unwrap model. If it still looks stretched, it's ok
Text even looks clear though I'd probably space it out more.
Not sure where I'm going to put it yet though
The front of the hammer looks a little bare. Think it needs more detail?
You could add little flaming fx to the front onto the metal bits
Ooooor yiu could just paint emissives onto them indicating heat
Ohh good idea
I don't think you necessarily need more details, often less is more
sick!
How does fx like elemental damage/energy colour coating the damaging parts even work anyhow?
Ty โค๏ธ
It's a separate mesh that you make entirely transparent and give it a wrap-around emissive map
It's essentially just fully invisible mesh that only has emissive map
Or to be precise an alpha plus emissive map
Is it usually the full weapon or just like, a specific part that goes over the parts with the fx?
For the duplicate mesh
I assume its just the parts to save on performance
Usually it's just parts, like jet exhausts but it can be a fully not connected mesh too like revenants flames
Or it can be a mix of painted on emissive on the model plus fx cards if you want to make say a bonfire with glowing embers
Do you know any good tutorials for it?
I'd probably recommend just painting on emissives for now. Fx cards are a bit more tricky
And require you to make a separate material for then
I see. I will for now, but I'd still be interested in learning ๐
Let me find something
Once I'm done with the hammer, I might do some fists. Did a basic concept today.
Big spike driver fists ๐
I woke
๐คจ
I wanted to ask how you make writing
Those tubes?
Sometimes i extrude it from duplicate shape underneath it and delete rest
But i think just using standerd brush is fine
And then refine shape around it.
These red wires right?
Writing?
Not wiring. Writing, letters
Lmao
No , cofee
Ok
I just took image from google
Crop it and black and white it in 2k
And upload to sp and use it as stamp
So as a standard alpha?
Ok thank
Yeah
Thanks!
Ok so here's a question
The tennogen guide says they accept claws
But looking at the workshop, theres no category for them.
Are they actually accepted?
Should be
Workshop labeling is a bit of a mess. Sometimes you need to really look for a category because it's all lumped together
How do physics work for things like syandans and tassels on weapons?
Do DE do that when its accepted?
Yeah DE do that
So no need to rig them?
No
Just give it to them like a hard plank
Also
Just add this E logo on ur weapon
Writing will take alot space
Yeah that might work best.
Looking at other peoples work, lots of people say they get feedback from DE. Is this common? If so, how does it usually happen?
So much cool stuff in the workshop that would look like it fits, but hasn't been accepted.
Also damn that does look better.
Yes it is common,
Some might have technical problems and some might have problems like horns , eyes and other stuff.
Horns are hard no no
No , those are like weird alien thingy , i mean they shouldnโt be pointy i think
I suppose it makes sense, demons and all.
Idk its weird ,
You can do horns kinda but for infested
And hey need to be stylized
But it all follows a relatively strict artstyle and horns as is are just not part of any faction
someone please make doomslayer-style shotgun with little grineer symbol to count as grineer faction style
Oh I'd love to do guns if they were accepted, haha
there is literally only one shotgun skin
We can't make guns
A grineer tigris I'd do instantly if I could
shotgun skin i mean
i think there should be category for it
if not, then sad
i dont really like my tenet arca plasmor
So how do tennogen rounds work? If it gets passed over for one round, can it enter another? Can there be more than like, one hammer skin per round, etc?
Yes and yes
But at the same time, I wonder if they would be denied for looking like a zaw?
If you don't get in one round then you're facing two options - either your model is close and de will send in feedback asking to change stuff, or yiu get no feedback, meaning you need to change too much and you should redo model all togethhrr
Also if DE didn't pick you one time, they will ignore the model next round unless changes to it are made
I see.
That would explain the huge amount of older items that look great that aren't accepted.
A lot of them has a range of issues, from artstyle not fitting to some technical issue (like bad UVs)
Most of them are abandoned works
We have lost so many good models fhere
Like Excalibur Goodboy skin
Or Skinned Loki
Theres a lot of cool stuff for sure.
Excalibur goodboy skin is cool
Now one thing I've noticed, like none of the swords with the spade shape tip are accepted. Does that fall to just abandoned work or is that shape a no-no?
Probably just some technical issue
https://steamcommunity.com/sharedfiles/filedetails/?id=540248039&searchtext= look at this somebody just posed straight excalibur without texture on helmet
Dont be like him
I dont know.
I'd use it
I'd love to do a sword like this but ostron themed. https://steamcommunity.com/sharedfiles/filedetails/?id=1577907336&searchtext=
That or an axe.
That sword specifically or that general shape?
doomslayer shotgun 
i wanna slay infested in deimos with rhini prime
So wait
How do you get feedback from DE?
Like is it an email, workshop comment, in game message?
But we cannot do super shotgun because we're not allowed to make skins for guns
Workshop message plus they sometimes will do a paijtover and upload it to like imgur or something
Such is life
It sucks and then you die
Sometimes it sucks less and you find a KFC basket
im suck in this game
im 17 mr and cant even go solo steel path survival for 15 min at least
Thanks, its very useful to know in advance
Does scale matter when uploading?
Looking at example assets, some weapons are HUGE while some are small.
Now this is just extremely rough concepting
For an ostron theme, do you think it would have a hole in or be more solid?
the hole looks really good
Holes more visually interesting but solid seems to fit ostron more because of the mewan blade
Slowly become more Ostron.
Ouuu
ooh yeah thats looking good so far
a popsicle stick
Razorblade covered popsicle stick. Gram prime.
tbh if we got some (more) joke weapon skins like monster hunter has that would be fun- ofc theres the dog days rifle skin but thats it
doomslayer shotgun when
There's the candycane skin. It'll be coming back in about fiveish months.
Pepperminty death to our foes!
Its great. I should have pulled out my Winter Holiday theme fashion for july. Oh well.
I was always saddened that the candy cane couldn't be recolored.
Yeah. I'd love a rainbow candy cane
Rainbow candy cane implies one of the colors is grape
I need opinions. Should I have emissions on the hammerhead or not?
Or maybe something else entirely?
Or maybe these. Very torn.
I think I like this one best so far
But the dot ones are neat too
Last one is muy bueno
I'd give the flat head itself a more complex meat tenderizer like pattern
And also, I'd add some dimples onto flat planes somewhere. Grineer love dimples
Will do!
I did try a meat tenderizer style look but it didn't work too well
I'd have to remodel it which would be kind of annoying at this stage.
Need to think of a name for it too
I think you could just add bumpmap divits onto teh front in x pattern without modelling anything
Surface is so flat, it could just work well enough
Unsure about these dimples
I feel like its too noisy now.
I think I like the ridge down the back sticky out part though
Yes dimples bad
I think I'm going to have trouble deciding when its "done"
I think its probably suitable as is if I redo the paint chipping to look better
But I can always just keep tweaking more
hmhmm i think i prefer the one that leans more towards kuva, but it looks like you alr settled on that one. what if on the front of the hammer. instead of the red bar it was some of the squiggles?
Dude I'd rock that hammer skin if/when it gets accepted
ahh okay
As there's already a kuva hammer in game that was accepted
Though for testing I do love the kuva colours, heh
fr fr- i love that they took black n red and made it not edgy with the grineer aesthetic. its kinda perfect
What about a Townsun style?

Tyl Regor's color palette might also work, don't you think? 
Although whatever color palette you use, I really like the look of the hammer. 
yeah it looks great- i hope it gets accepted hehe
Grineer heavy blade concept. How's the silhouette looking?
Also I wonder if anyone can recognise where it's inspired from?
Dark Souls?
Looks like a halberd to me
Nope
F
KH?
Yep
Nice ๐
Exactly!
So once a model is done, what are the steps for rendering screenshots correctly, with the tints that can be applied?
Any one here selling a RIVEN MOD for Mire . its a melee weapon
This is Tennogen discussion. There are trading channels for specific platforms if you select the role that corresponds with your platform.
Okay thanks imma look real quik
There's two ways. You can either do what I do, and make a little smart material that paints each tint a diffuse color in Painter and export a bunch of diffuses and then render them (useful if you want to keep textures for future promo shots or what not), or you can do what I think Malayu (or Lukinu? Not sure) and make a node based mat in Blender that splits your tintmap into RGB+A and then colors those areas appropriately
I'm not quite sure how to do either of those things. ๐
Are there any tutorials for that anywhere?
Also I'm very torn on these. Dots or no dots? Dots is more detail but no dots make it look like stamped metal which is kinda more robust looking.
I would say no dots
I'd remove those lines in ggeneral
It feels like they overcomplicate it
https://www.youtube.com/watch?v=5UCc3Z_-ibs Here's a decent video on renderig in Blender
Blender tutorial on creating a professional studio lighting setup with two lamps, and one infinite backdrop. Plus how to make a turntable animation at the end.
Related videos:
Lighting Series: https://www.youtube.com/playlist?list=PLjEaoINr3zgH9vCr47kSS5W8PEJBNIiwK
Shift Camera Lens explanation: https://www.youtube.com/watch?v=ZlaeWRMYwGg
...
And in order to make tintable material in Painter I literally just make a bunch of new layers, form them into groups, then copy masks from your tints and paste them into those new fill layers. Then change colors of fill layers to whatever I want
And export it all as RGB diffuse
It will only be useful for rendering and nothing else, but youll be able to export finalized greyscale diffuse later anyway
Thats pretty complicated sounding. Damn.
Will still give it a go soon.
I feel like the top is too basic when there's no lines.
But you may be right. Just unsure.
You know what they say, training is harder than fighting
rivets instead of dots
Yeah no that's very situational
I think I'm going to go with the normal lines
Getting pimples from frogs is 100% fake btw, you've all been lied to your entire life just so you don't jostle poor animals
Try making two indented parallel lines maybe, going across several plates?
Can't picture what you're saying
But indented into metal
Not sticking out. This will simultaneously make it less complex looking and add some element on top it might need
Two looked kind of empty.
Not sure if I like it better or not.
They work. Just a question on if its better than the other pattern
And here it is without the back lines which is slightly better.
Once this last part is sorted I think I can call it done and move onto the rendering.
Learning towards the original tbh
What if they were inverted? Like going inside rather than sticking out? That might make it look silly but I like it the way it is regardless
That's a solid idea to try out because you never know
Not a fan of inverted ones. The model has a lot of ones going in but few going out, feels over-used to go in.
Unbalanced
Ugh, hard one to make a choice about
If you can't pick, abandon this area for now and return to it later
Problem is it's the last thing to do on it, at least as far as I can think of.
Not sure what that is?
googling didn't help with understanding how that's supposed to apply to a TennoGen skin
for a Grineer hammer...
bruh, why didn't you say that? The way you said that made it look like a response to Merchant's issue with their hammer design
I dont know how it would help here but it does look cool. ๐คทโโ๏ธ
Also this
I don't think it was meant as a response to you
Yeah seems so now
Ok so I'm trying to export my model from substance painter to blender to render.
Using the suggestion of adding a fill layer with the colours of the tints I want to use.
Problem is, for some reason my metallics are now changing colour
And has become red.
Oh nevermind, I have to remove user0 for it.
Leaving the message in case someone else has this issue and searches it up
Though I am having similar issues elsewhere of colours not matching on the fill to the tint.
Change Your base colour value of that material around 40 , thats what masternoob told me
This guy is litrally me
Same errors we have
Ngl I kinda like it with that red, gives it a nice rusty look even though it clashes with the front and cylinder colors
It actually change colours , what would u do if it comes out as pink?
I mean its your choice if u want it to be pink
That do be true, I'd probably group it with Kirby Grendel
Sorry, what value do I change for this?
Courtesy of Masternoob
Oh, I'm not switching rendering types. I just want to make a coloured version of the hammer to be used for renders.
Thank you though.
If you buy a tennogen accessory, does the creator of the accessory get funded?
It depends. PC, yes. Tennogen creators get a part of every sale on PC. Consoles have a different contract. For consoles creators get an up-front payment.
So wait if you get it on both PC and console, do you get both or just a bigger up front payment?
If you were a tennogen creator, and agreed to have your tennogen released on both platforms, you would get payments for each PC purchase, and an up front contract for console payment.
No idea.
I do know there are folks making enough from PC tennogen purchases to support their families.
Well I was creating stuff for fun but that's certainly a bonus, haha
Fingers crossed my stuff gets accepted.
Good luck!
Is there a way of rotating the light in the tennogen viewer?
Following on from that, what is the zip file generated with the viewer? I see no way to create one.
Sorry. Actual tennogen creation is (WAY) beyond my abilities, so I don't know the answers.
Aw, thanks for your help still! ๐
This doesn't look great for taking renders, most peoples workshop images look way better.
Viewer tool is weird , I chose darkest colour on my Lavos skin cause they were looking too light. And then in game preview they look dark lmao.
Always use original colour instead of what look good in viewer,
At that point you might aswell use substance for render. Most use marmoset toolbag, others like vulbjorn use blender
How can I render in Substance and colour it? (As I can't use the evo shader for the tints in the render, or at least can't seem to?)
Idk unfortunately, i use marmoset
I can't digital art worth anything so I have no example, but what do people think about a steam locomotive-themed skin for Gauss?
Thought it might be a fun mix of the sci-fi/old school. Give it lots of earth tones with the pipes being a darker gold. I might have to try and actually draw this now.
Ah didn't even know that existed. Yeah somewhat like that. Darker colors, little more "skeletal" in terms of seeing inner workings, gears, hydraulics, etc.
medieval steampunk with drakula themes 
you cant change the base modle though
Can I replace certain elements? Like his face plate, make it clear and fill it with pipes or gears? Or does everything have to be "add-on" only.
the head can be change completly, but the transparent parts might be a no-go
skin its mostly color channel and texure change
transparent pieces should be fine if applied correctly
there just hasn't really been a case where creators used transparent elements on their helmets unless it was for Gara
It'd have to be "transparent" pieces added that appear to show innerworkings, right? But really they're just patterned with the design or something like that.
Sorry like I said I'm not much of a digital artist and not sure of the intricacies of the tennogen system and warframe stuff. Just a cool thought of Gauss being all old-school looking while being a futuristic speedy murder bot
How about an armor set that complements that style?
Since you can't modify the base skin, something like that could help I guess
Btw any tips to start with Tennogen and in general 3d modeling? 
Grineer metal blobs, or defined tech parts?
The Second.
2nd yep
Thanks
Sculpted. Not sure what to call this sword yet.
Khreva Heavy Blade skin
By design, but it can be changed if I'm asked to
thicc blades best blades
I may need to rework it a bit anyhow. The seam down the middle of the blade has some colour bleeding over it from the texture.
not when there is 0 sharpness to 'em
dont need to cut when smush
Crushing blade. More of a hammer than a sword haha
even the Buster Sword, which really is just a massive slab of metal, has an actually sharp edge
or Chroma Deluxe's sword
or the swords from Monster Hunter
that wasn't directed towards you
Still will experiment anyway ๐
Looks like it was made of a lure used to capture eidolons
The true sentient slayer
thicc blades save lives
the back looks reminiscent of melee weapons that have engine exhausts for more speed/power. heavy attacks, maybe?
loving it!
I'm glad! Going to be making some changes to it to hopefully get it even better
Would 200% buy
hello fellow tenno
I am a 3D character sculptor which makes the models from scratch to game-ready state and I am looking for a concept artist who'd like to co-create tennogen assets. Of course the primary reason is the portfolio expansion but I aim at the quality as well. If you or someone you know would be interested in collaboration, let me know and we'll sure chat about the thing or two and see if it's a match!
Depends on what you want to start with. There are a few concept people who come to mind
pretty anything, skins, syandanas, weapons
A bit of a redesign
What style are you interested in?
I genuinely want to speak with an Admin. Are there any takers?
This is Tennogen discussion. If you absolutely need to try and contact a moderator, then may I direct you to #modmail
||hi can i ask something if i can love to have back my hologram glith lotus back as a skin to her there is a small amount of people like me who want that too i think ||
||or there is just a way to get glith lotus back somehow ? ||
is that a tennogen thing
Not TennoGen, not supposed to be here
More progress! I may make the blade paint take the third colour instead of first though
While we cant have gold colours at default, it looks good with it
I really love this one, might not even have to customize the colors if it comes out like this
Decided to go back to it and change some of the body details a little
The new details, I'm unsure if I like them better or not, but they are probably more Grineer.
Another colour as an example
Think these fists will fit as a next project? I started the idea before moving to the blade above.
do you use blender3d? or smth else
To be honest, if these aren't accepted as fists they'd probably double as armour, haha
Based on the look, could be used as either one
Why not both?
Hah, they actually would as well.
Damn I could make a whole armour set in this style
They look nice on the shoulders, could something different for the other parts though imo
Yeah, right now they are all the fist weapon stretched out so all the same. Each bit would need to be different.
But the style idea is there.
It looks cool ๐
Not a lot of grineer armor sets worth using, I say go for it.
Dude I'd be decked out in that armor looking like Bane juiced up on venom
who told you that?
A few people in the tennogen discord, it's good advice.
While I did prefer the older ones, if it helps it actually get accepted then yeah
this part I agree
but these were totally fine
maybe if you just made them smaller instead of outright removing them?
Maybe, but some advice was it was too corpus
that looks like a very mechanical part to me
like Grineer mechanisms instead of Corpus cybertech
idk, I don't see the corpus in there and I've done some stuff with the corpus aesthetic before
๐
Hey guys
I need to pick a nice hood ornament for my skin. Here's some variants I sketched up
A vs B https://cdn.discordapp.com/attachments/276703191356276737/1006206612425416724/unknown.png
Experimental variant E, with Guyver gravity orbs spread around
Helmet looks sick, I like B, D and F
A, C, and E, with a preference for E since it looks like it would be a fun energy color accent for the bony carapace of the head.
Mmm E would make a good third eye
Or you know, only eye because even Alad V thinks we're blind
I been thinking like Guyver unit
A lot of people seem to like E
(not F, I forgor my ABCs)
I like having energy color accents on large stretches of a flat color in order to spice it up and make it feel less empty.
Praetorian Xenomorph Saryn
Praetorian Xenomorph Saryn
nutty
Love B, D and E for some odd reasons
- No idea which one I prefer in between all 3 of those tho
my personal favourite is definitely A but it's closely followed by C for greatly different reasons
I do love A and the bony protrusion it has. C is pretty good too and reminds me of a muscle car's motor in the front. D is more like the little icon of a car's company like Jaguar or the like, but C is the better of the two imo
I'd like to see C but with the boney texture and colour of A
Because I really like that A has a different colour there to break up the the red of the forehead
saryn skin?
After some feedback, I re-did the driver fists I posted a couple days ago.
Think they are looking better than the old ones?
is it possible to get a side-by-side comparison?)
the only change is these lights on the upper front part?
(it still looks amazing tho)
There's a lot of changes?
Lines, lights, paint, details, new power cells, etc
But thanks!
i meant the changes in a model itself. The new light and paint are really noticeable
I'd also change the energy colour so something yellow/orange-ish
Not a bad idea
I was using blue before, greens just from me messing around
Grineer do use orange at base though so might be better to
a pinnacle of grineer engrineering: handheld drill! now Tenno wont break them
that's what I was aiming for
I think I may call it the Boldurr set, grineer mining equipment turned weapons and armour.
I made a syandana yesterday to match the fists but I'm going to have to update it with the fists new style.
it looks like a jetpack.. for easier access for mineral veins on the ceiling, makes sense
Grineer like to mine in space. Asteroids
... They also like jumping really high
I'm not sure which one is more important to them
I'm guessing the latter.
but they tend to jump high without the jetpacks.. i thing with jetpacks they will be hitting the ceiling with their heads
Hm, does this look better with the emissions added back into the spike, or does it look better without?
Ooh, I'm liking the look of that syandana
This is looking like it'd go well with TheMoonMan's excal skin.
I'd remove the emissives
Will it have some sort of energy? Like fire or smoke coming out of it?
TBH, if it would be possible/practical to do so, I'd have it emit smoke/fire on a double or bullet jump. Make it seem like the jetpack's providing an assist.
But, I am not a content creator, take anything I say with some salt.
I'd love that
Excalibur about to smash some skulls minerals.
I need to learn how to make renders better.
They look awful in blender compared to substance painter.
get that minergy flowing! wait, wrong franchise
is he an SCV now?)
Use my lighting setup
I probably should, yeah. Tried my own but it wasn't as good.
Thanks! Here's hoping it gets accepted!
I'll be updating that one to the look of the new fist weapons though!
I think redesigning the back of the sword to be more like the thumper is probably a good plan.
god this makes me want some fist weapons so bad- looks so good!
its for weapons like furax and ankyros, not hirudo/kogake :(
WIP of the Boldurr Syandana V2
My personal preference is probably C for silhouette, but perhaps with the boney structure of A for contrast.
E would be my second choice. I do like the Guyver-inspired look of the orbs. They add some sharp energy accents to the helmet.
Learn how to create a realtime sword trail in blender from scratch. It can be used in blender and in your favourite game engine.
00:00 intro
00:30 Creating the trail mesh
01:48 Creating the fire mask
03:24 Alpha blend material
05:50 second mask
06:39 finishing the material
10:36 Rigging the trail
14:06 Generating the trail effect
16:34 Sponsor
...
@rocky imp you might find this handy
I'm no specialist in animation but my guess is that you need to cover the whole effect area with faces as shown in this video and draw or photo edit a few fire stages from 1/4 to 4/4 on the texture and just blend (animate) them together then export it with animation baked.
Is this how it works for warframe? I just clicked through it and it looks all node based.
For FX separate from mesh, yes. For stuff like jet exhausts from nozzles on weapons, animating movement of the FX mesh is not necessary, just emissive + alpha. For stuff like animated energy on the model itself (swirling emissives, pulsating nodes, animated energy on helmets etc.) you can bypass making FX mesh and just paint energy on area you want to be animated and then use seamless alpha to dictate the animation
quick question, has any of you guys gotten the warframes or other warframe items from the game and managed to put them together for different purposes? I've tried to get the warframe from the tennogen examples but I suck at blender and couldn't rig them well or colour them correctly. any pointers?
If BeastBuster ever sees this.. those Asakage shoulders are too good!! 
I have a friend who loves the griener look, they're definitely gonna be picking this set up for sure if it comes out on tennogen

Fingers crossed!
Just sayin'
I would love to see if you get to make armor based on the Necramech aesthetic 
Rather, I would love to see armor and weapons of all styles made by you 
Maybe something smaller? 
Sorry, not sure I understand?
I mean, a little smaller in that style than the armor we officially have 
Ahh smaller necramech armour, yeah
I wonder if other syndicate style things are allowed, like hexis and veil? I'd say the others but Perrin is more like Corpus and Steel Meridian is just good guy Grineer
PLEASE ! update tennogen store ! ! ! It's been a year ! ! !
been a year since what? Round 21 part 2 was in February and Round 22 part 1 comes in 5-6 days depending on your timezone
Nice work so far!
Love the design
thanks!
one final look before uvs and texture on the ash dont know what gonna name skin
Ohhhhhh nice
whats the best way to get an accurate front view of a frame? i want to create just a concept, and i dont know where to get a good image other than chopping up official references to frankenstein a frontal view
Accurate front view of a frame? You might try Captura... if that's what you're asking
well like when people are making skins, they have a perfectly symmetrical mesh for the frame, and in 3d softwares its easy to turn that into an accurate 2d image. do artists sculpt the frame every time they do a unique project?
@hardy harbor What frame do you want? I'll grab you a picture after work if you want.
Also finished off the Boldurr set's shoulders over my works lunch break.
ooh!! that looks so cool
and for this, could you grab yareli? im sorry if what im asking isnt super clear idk a whole lot about 3d modelling aa
no worries, thanks for being willing to grab it
Iโm usually not a fan of grineer looking weapons and cosmetics but this is really cool
Thanks!
Trust me, I'm trying to push for Necramech-themed TennoGen. I've got a couple designs I would love to attempt but mmmmgh
@karmic prism (Sorry for the pin) but I saw your Vome/Fass tattoo on Ash. I was wondering, if in the future you might want to take advantage of that style and apply it to Lavos..?
I hope it's not too forward or crossing a line
Maybe in the future I like the general silhouette of Lavos, but we have to wait if they want this kind of stuff first, also I have some armor pieces and a Barruk skin in the oven, anyway thank you for the suggestion.
I'm excited to see the Baruuk skin! 
We were talking about what skins they are working on.
Who cares ! Since no update such long time , it's being bored after , it sucks
What on earth are you complaining about?! We are literally getting new TennoGen stuff in not even a week
ignore them. they want new content every week.
I've just posted how to do the emissive effect in blender in case you're interested https://forums.warframe.com/topic/1319361-texture-node-groups-for-blender/
Hi, First of all I want to clear out that I'm not any kind of expert on this topic, I just figured out this method by myself and there might be other ways to get better results. However I wanted to share this in case you want to experiment, visualize or modify your textures in Blender and maybe s...
Oh thank you, I'm not an artist or have talent with that sort of thing. I only have the imagination part - But I absolute appreciate the time and effort 
I should at least try at some point, who knows
You'll never know unless you try ๐
there was a streamer i watched some years ago who did Skyrim weapon mods. he did a quick tutorial one stream to help me learn the ropes, and it allowed me to make a few mods myself
though i'm still a beginner at best, and have tons to learn in 3d modeling
Any tutorials available for doing TennoGen in Blender?
What is tennogen?
Player made skins
Ok ty
Blenders are for making smoothies not video game stuff

the hell is a smoothie
What is hell
What is
What
What does the chest look like?
guys small question do i need to make a retopo for the skin or just the helmet only ?
Only helmet. Body already has both uv and topology so there's no need to do it
can i ask, what program does everyone use to model? blender, maya, something else? are the WF files compatible with lots of different programs or do you need to use really specific programs?
I use zbrush for high poly, blender for retopology, unwrapping, rendering and composingand posing, substance painter for texturing, sometimes marmoset for rendering and baking, and Krita for concepting and touching up final renders for presentation.
Wf files are compatible sith everything, because de provides both fbx and obj
Boldurr Chest WIP
Might need a little more edge wear as its a bit less than the other parts.
But it's a nice chunky while hopefully not being too large.
Chunky rhino
Yeah chest definitely needs some more metallics on there
first time discovering Remesh, and i dont think this is a good mesh
funny
The duck is always watching
me when i see a zephyr helmet being worked on: 
watch out: there's a heavy unit incoming
Is that your Benus Henry? Ugh so small.
Added a little bit more wear to the chest, I think it's almost ready to upload to the workshop tomorrow.
can you show what the full set with the default tint colours look like?
Full set is slightly higher up. Not sure what counts as default? Isn't it just whatever set it to on upload?
I may change the pipes ridges, they look fine on the smaller parts, but maybe a bit off on the chest.
But maybe that's just me.
basically this
Oh you mean the ID map?
Ah, I haven't exported them with the warframe export settings yet
so they look like this
can't you do that in whatever program you're using?
you had to put the default colours there somehow and be able to change those after all
I have been using substance, there's a shader and materials set up for it
I can change colours on the fly
then I respectfully ask you if you could change them to the default tint mask colours rq and send a screenshot
if you want to that is
just put blue, red, green somewhere and maybe magenta for metallics
the order doesn't matter
it just has to be super saturated and contrasty
thank you very much
the first one was better because green and cyan blend too much
hence why I suggested magenta but the first one works perfectly fine too
I was asking for this because I didn't see that the wear had its own tint too and thought you forgot a tint
Ah
also I don't know if you're gonna leave the order like this but consider to change what's currently TintColor 1 to TintColor 0 because (I think) that it would look strange if the secondary colour would end up the colour of 90% of the object instead of primary
There's a small limitation for that
To have the edge wear work properly on some metallic parts it has to be that way around
The generator
is it possible to change the order later when putting it all into the TennoGen tool for upload?
I do not think so
because this can really fudge up the entire usability for fashion frame if the tint is out of order of what you see on the actual armour piece ingame
all I'm saying is that you have to consider what your armour looks like when used with different colour schemes and fashions because that working well is basically the end goal you're aiming for when you eventually upload it to the workshop
Saturn six, Syrinx, Quaro, all the lich armour sets, Daedalus, Pakal, etc are all largest colour secondary and others are largest colour primary.
I didn't realise how inconsistent warframe is about this already, damn
Then there's Vetala where the metallics are secondary???????
Why. Just why exactly?
this is what I'm talking about
At least its currently consistent with all the other grineer armour besides Magor
it is really easy to accidentally scew the tint order when not paying attention (generally speaking, not meant towards you)
I mean, technically I did it the right way around
At least for the majority of grineer sets I was comparing to
Pakal makes sense because that certain sentient red is on secondary on all Sentient cosmetics
But those themselves are backwards
this is the setup I use to check tints
If DE like it, I'm sure I'll get feedback on that part if they want it swapped... Hopefully anyway
Did you ping me a second ago? ๐ค
I'm not sure about that, we currently have about 10 or 11 Grineer themed armour sets/single armour pieces (Provvok only has a shoulder piece) that were made by DE and only 3 of them (Saturn Six chest piece, all of the Meridian armour pieces and the Lich shoulder pieces) have a very prominent secondary colour and only one of them has it on all 5 pieces, the Meridian armour set
not trying to ummm, akshully you, it's just worth mentioning
Wait what grineer armour am I missing?
Besides Magor which are the ones that are flipped the other way?
in terms of TennoGen we got only two (Inflatable Shoulder armour and Fhan'Epak Chest plate) and only the Inflatable armour has prominent secondary colours
one sec
Saturn six arms and legs are also secondary, not just the chest
We got
- Galvanik
- Harkonar
- Harkonar Wraith
- Kuva
- Kuva Lich
- Maggor
- Maggor Twosun
- Meridian
- Provvok
- Saturn Six
pressed enter too early
Ohhhhh galvanik, missed that
Also I've been getting maggor and harkonar flipped in my head
What way around is maggor?
leg pieces is correct but that's not primarily secondary colours
that is a big splash of primary red
Hmm guess so. It's the under material though that they use for the rest
like you said, it's very inconsistent
Also I'm not discussing this in any argumentative way, I must clarify
This is very interesting
oh, me neither actually
at least not really, moreso trying to present my point of why it's important to keep tint order in mind when creating TennoGen
I'm actually quite interested to see what what I'll be told to do, if at all.
I'm very much looking forward to see all your stuff in the workshop and hopefully in the game too which is why I want this to succeed
Fingers crossed.
double fingers crossed
I plan to dirty them up a bit and add some roughness variation tomorrow as well based on someone's feedback in the tennogen discord
sounds sweet
dirtying them up sounds like a good idea
you could also add some deeper scratches on them as if they were hit by a sword or a bullet got ricochet off of them
I think Faven does this a lot and it adds some character to it without it being straight up stealing if you did it too
It would make it fit ack and brunt too
... Which I really, really, REALLY want to use with this armour
I don't like the fact that it looks like a face.
it looks like a Gumball grimace
noo dont put that image into my head
it looks like it's laughing๐
How late can someone submit?
You'll have missed the current round of tennogen.
It'll likely be a good few months before the next.
Technically you can submit at any point. It'll just count towards the next round instead.

