#Split Scav Units and Scav Eco

1 messages · Page 1 of 1 (latest)

earnest bloom
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No

eager burrow
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why not though? what's the problem with that? Imo it's a valid want

deft flare
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For me its sometimes actually the other way around that I want to have the eco without the OP units. So splitting them up would be nice

earnest bloom
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What we really need is a big menu where you can enable/disable specific units, with presets.

deft flare
earnest bloom
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FAF has what i'm thinking about, let me get a screenshot of it.

eager burrow
earnest bloom
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the Extra and Scav split

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it used to be just one

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you see where i'm going with this? 😄

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waiting

eager burrow
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Extra units are balanced units, Scav are unbalanced, those are completely different things. Not to mention scav is related to a gamemode, AND it contains economy + units. Extra units only contain units. It's not the same

earnest bloom
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nah internally they're all Extra/Scavenger units with no differentiation, the line between them is very blurry

warm lintel
# earnest bloom

This'd be sick ngl, is it already planned/requested somewhere?

earnest bloom
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the idea was floating around for a while but no i don't think it's in da plan.

grave harbor
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Surely it wouldn't take more than an hour of time for you to make a tweakdef disabling the scav eco

eager burrow
earnest bloom
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Guys, chill

grave harbor
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You're right, my wording was too aggressive, but the option still stands for the tweak

earnest bloom
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I think i've put my reasoning straight.
The pack used to be one, by request, got split into two with a very vague line.
I just don't want to have a precedence of splitting it even further, because there will be no stop to this.
The argument will always be "just this one more time and then we stop".

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It all needs a bigger rework anyway

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I can try thinking of something.

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but the less options and combinations of options there are, the better

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only recently we had this funny spaghetti bug where Notifications were dying when Zombies were enabled without Legion being enabled because of some assumptions. With every new option added, things get more fragile and more "else's" need to be added all over the code.