#Prude BP Should be Increased

1 messages · Page 1 of 1 (latest)

toxic crane
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Along with the change to AGeos in January getting +50% buildtime, Prude should get +50% increased buildtime to match. It doesn't make sense that prude takes less BP than AGeo

plucky ivy
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i mean it makes a lot less energy, only providing a 450e bump
prude 41500, cerb 59600, ageo 50000

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for energy generation purposes, you can see how fast they help you scale your E
note that upgrading a geo is significantly weaker then making an ageo/prude on an empty lot

toxic crane
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it was balanced in terms of a geo before the ageo nerf. Now its comparatively too good

plucky ivy
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i mean you counter prude by killing other bases or making your own ageo
maybe it could be increased but I don't think it's very op compared to other options -- for 1.5x the bp you can have a cerb

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even if someone's geo is a prude you can still bomb their lab and bp
btw 1.00 is about the energy / bp * 100 of an asolar
1.5 is fusion

fervent herald
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Cerberus build time is 60k also bp.
Will fix it in my patch

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Seriously, leg devs...no one says no to them and they dont regulate themselves.
Why does it even have antinuke...

plucky ivy
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i mean if you don't need the anti nuke this thing isn't really worth rushing

fervent herald
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Because the other stats are wonky

plucky ivy
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prude is 1150m for 750e
this is 2600m/38000e for 600 e
so you paying 1600m for drone platform, unjunoable radar (2100), unjunoable jammer (500), 2 heavy drones (1600 range), and anti nuke that takes 2 spybot to emp

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basically a better late game prude. but little reason to rush it

fervent herald
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I may reprice it fairly for the other set of stats and remove the AN stuff on my patch.

plucky ivy
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2 heavy drones probably worth 700m at least, radar worth 200m (more when enemies get juno), jammer worth 500m
thing is cerb in the right situation can be game changing too

fervent herald
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  • more cause they are immortal
plucky ivy
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armada emp tac launcher + nuke goes brr
you can game them cause who tf is going to double protect their rampart

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anyways it's OP af in certain situations but not always hugely impactful on game

sullen tusk
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leave prude alone, it generates so few E it's only good early because of it's build time... and I still often build ageo instead. I think the current balance between the 2 of them is fine. Increasing prude BP would make it even more expensive than cerb, and would nerf it's healing

plucky ivy
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prude is good if people bomb it but it literally protects nothing else but iself
making ageo + aa is better for your team since you are a bomb magnet

fervent herald
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Legion rampart (ANremoved) - buildtime 55000 (36000) health 8000 (8600)

have left it at this, restraining myself from adding mild extra Ecost