#Behemoths should walk in water

1 messages · Page 1 of 1 (latest)

azure holly
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2nd biggest unit in the game should just be able to rawdog that water, idc if it's going to be slow

dreamy hornet
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Thought behemoth could go through water already.

Question is behemoth considered a bad unit?

brazen marsh
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Behemoth was a victim of the movedefs standardization (somewhat) for this one reason

dreamy hornet
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Maybe give it torpedos for fun.

sage needle
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I'll vote for this just to watch the out cry from the isthmus players....

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Seriously though its quite literaly the most powerful unit in the game even counting Epic Scav units that you can play.

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It's already so much stronger than anything the other factions can field that it eventualy invalidates every other faction in "those kinds of end games"

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Arm doesn't even have a playable End Game unit in scav pack vs this thing muchless normal games.

dreamy hornet
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Got the impression Arm is much stronger than cor though.

sage needle
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Go make some Rattles on a metal map

vital sand
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I think it would be funny but also behe spam is somewhat easy to counter if you have air superiority and can spam nuke bombers. When they’re in the water it would be even easier to snipe behes. So as a supreme player I’d be fine with this change

azure holly
brazen marsh
# azure holly Explain

Many units were changed to have the same "movedef", which controls water depth in addition to other movement modes. But the Behemoth is really, very, hard-to-exaggerate, big. So it got squished into a movedef for smaller units.

This was a good tradeoff for performance. But they lost, idk, 10 max water depth, or something.

sage needle
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I have no opinion either way directly... tbh i think the only group of players that might really have much to say on the topic of value would be the core FFA players as that is who this change would possibly effect the most.

azure holly