#we need to talk about shuris
1 messages · Page 1 of 1 (latest)
And yet this make cortex a forced air in teamgame even after nerf.
So i dont think they are that terrible if you consider arm air.
i see even more air going arm for t2arm air cause wasp are simply t2shit banshee who cost 500m
shuris are only useful to stop 3rover or a single target
they just hard die to any other thing
i mean its been some month were just boosting every aa and raid unit
while shuris have been nerfed
theyre just a waste of metal
Kuchy won last tourney with arm air open
I dont say arm air is bad it s currently very oppressive in 1vs1 right now
makes me think how much stronger would cor open be
yeah banshees are strong but they are slow and unless you can sneak them into mexes unexpectedly they don't get that much done. Even though they force AA. Shuris on the other hand can win you any raider battle. Just give 3-4 to each of the players to micro
I think shuris are still a bit too strong even if they miss. Most people sleep in air spots anyways so it's not bad if they require a bit more micro than a single fight command
shuris are wasted metal
air is symetrical for both side in a ideal world
shuri create an asymetry in figs number which mean every shuri made is a potential loss of all ur metla invested in figs and shuri if figs come in
You only think about 8v8 there and god shuriken is still the most broken unit in 1vs1 due to being able to stop a raid completly.
The unit is cheap as hell
Has insane stun dps
Is fast to produce
Can infinite stun
Is way better than any late game stun unit unless abductor but like nobody make them unless they have metal.
The unit stat wise is so strong its fine the unit can be weak in 1 game mode or in the early stage of the game
However we can talk about T2 cortex lab which is kinda sad i agree
Yeah but the problem is that air position is just extremely weak in 8v8 but air in general is really strong, and nerfing shurikens just makes this divide even wider.
If you want to play air, it is almost never worth it to spawn in a dedicated air position, compared to just starting somewhere else then going air
Position balance is not really huge priority. Map could just give air more mexes or wider map that makes air stronger
Give the T1 arm gunships a laser or gauss weapon, keep DPS the same. problem solved. Legion get's a killing, higher DPS, slower, less durable gunship, core keeps the "no fun police", arm get's a faster, more durable, lower dps gunship. tweak stats to taste. "stops all raids and stuns most t3" can't be balanced vs "doesn't stop all raids."