#Is disabling nukes supposed to disabled Legion's 'safe geo' and the T2 multirole antinuke ships?
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Doesn't the safe geo not explode in general when destroyed? Legions just also has an AntiNuke slapped ontop
I think you misunderstood. He means that disabling nukes antinukes also disables these buildings
I do understand that. My point is that the only common denominator between safe geos and nukes is that one of the 3 has an anti-nuke. The point of safe geos is that it doesn't explode (as big as a normal geo would). It's just legion that also has the AntiNuke slapped ontop. I could understand the suggestion to disable the AntiNuke functionality from the building though, if nukes are disabled
Am I missing sth? I understand it like a bug that disables safe geos and anti ships when nukes are disabled even though it shouldn't...
You're right, I misunderstood
Don't know if I'm right here or explained myself well, @karmic vault and @obsidian hull, but maybe if I put my idea of the practical change here it will be clearer:
- If I disable Anti Nukes, it should disable the Anti Nuke building entirely and the functionality of an Anti Nuke in the T2 Multirole Navals and T2 Legion 'Safe Geo', but allow the latter bulding and ships to still be built.
- If I disable Nukes, it should disable the Nuke Launcher building, and as the above.
And the problem: - Whereas currently, I can't make the T2 multirole ships or the Legion 'Safe Geo', which kinda indirectly nerfs Naval and Legion in water and geothermal ckrcumstances.
This is what I would expect the behaviour of the setting to be.
Wherher I am disabling Nukes or Anti Nukes, the problem is still there, right?
I fully agree with that. I was just extremely tired when I originally responded
Aye no worries ^^ Tbh I was tired when I made the thread and didn't put much thought into it either.
I'd played my last match as Legion with a Geothermal for the night, which offered frustration when I wanted to make the safe Geo for no-boom, radar, drones, etc. 🙈
Except the "No Nukes" option just disables both
i'm pretty sure there's some exceptions list in alldefs_post
let me check
it used to be a problem with armada and cortex ships
nevermind there's no exceptions
but adding an exceptions list is easy
soooo just need someone to provide a list
A coded list or just a lamen list for reference?~
list of code names of units
Are they these? ^^
- "corantiship": "Oasis" [weird name difference here?]
- "armantiship": "Mobile Anti-Nuke, Generator, and Radar/Sonar" *
- "legrampart": "Geothermal Antinuke, Jammer, Radar and Drone Platform"
- "leganavyantinukecarrier": "Anti-nuke Drone Carrier Support Ship",
I can't think ofany others -I don't recall if Legion has an AntiNuke ship?
Anti-nuke Drone Carrier Support Ship | HP 5000 | DPS 162
Added!
lemme push that then
if we find any more, we can just add them to the list later
actually
maybe it's better to do it as customparameter
then tweakdefs can also use it
....
wait a second
noantinukes is a separate modoption?
why tf
For glorious cold war games, Comrade
I would assume anyway (if I understood)
so the funny thing is
the noantinuke modoption has piece of code that makes the radar ships not get blocked
but the nonuke modoption does not
lmao
and it's actually removing the antinuke from that ship
who came up with this sorcery
wasn't me for sure
that complicates things
-remindme 16h dive deep into this thing
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dive deep into this thing
Soooo
I went full on this and restructured all restriction modoptions that used explicit whitelist/blacklist while at it.
@karmic ice UwU
That's amazing. You're amazing.
Is this pushed to the game already or is it a change that's pending review/release?
it's merged but updates need a Stable release
sooo whenever that happens
usually every 2-3 days
sometimes daily if Floris is working on something lol
Also after it goes live, scream at me if some option is either missing some unit it should catch, or catching something it shouldn't
it's now trivial to whitelist/blacklist them for each option
it's live
@primal token ... Could it be... That some of this needs changing? I don't know what witchcraft you did.
https://github.com/beyond-all-reason/spads_config_bar/blob/main/etc/battlePresets.conf
The Spring Perl Autohost Dedicated Server Configuration files for BAR - beyond-all-reason/spads_config_bar
Should I?