#wall with minelayer
1 messages · Page 1 of 1 (latest)
Minelayers can't assist other builder. This is probably an unintended consequence of that.
And you didn't give any commands to it yourself after starting the walls?
As there's another thread about this, I guess not, and there's some change in how stalling/priority/whatever is handled
no i dont gave commands
can it get fixed before bpl start op
Hard to say when we got no clue yet, of whats causing this. I'd guess it's smth simple once the cause is spotted
Could just let them assist build? #🔒|dev-discussion message
Not a bug fix but avoids it happening. Due to their terrible bp I don't see it causing any major issues?
would be nice
I'd second the change to build assist. But, once the bug is found.
This is a really old problem that has been going on for about six months now.
at some point something went wrong
this has been happening to me too
I've put in a request for the half arsed fix of just letting minelayers assist. That doesn't completely solve the issue that is a complex communication issue in multiplayer with a build order clearing widget.
But it should reduce the impact a lot, as few people report seeing the bug with builders that can assist (like it can happen with twitchers, commandos, decoy coms, but far far less often.
We do know the bug (Doo know the bug) so I'm happy with changing minelayers like you suggest
Is this the source of mex skipping bug
People were noting half built mexes by cons on a queue, some mexes in the queue seem to get dropped and disappear
No, this is an issue unique to builders that cannot build-assist
I have issues with minelayers skipping mines as well
Why would mine layers be allowed to assist build, especially other cons. That just doesnt make sense to me
Why not?
When this gets a proper fix engine side then it could be reverted.
Cause the bp to metal ratio is really good, and it has a built in jammer
It's okay, not outshining con turrets or navy stuff. It's bp/BT is horrible like amphibs. And absolute value is so low you can't spam them to assist on mass.
T1 vehicles are probably still better m/Bp if you factor in the E make.
Its like 60m 1000e for 40bp + stealth + jammer + juno. With all the rovers going around i would probably build one with every con on open maps
Sounds good to me 😊
If anything, it's very strange that there is only one kind of builder that cannot build-assist (okay technically factories and drone spawners)
(minelayers also weirdly can't reclaim. But balance. They also don't have juno and rovers don't have radar, FYI)
Yeah I didn't totally follow some of the other reasoning here
Minelayers helping each other means, at most, that we get more forward mine fields. Which I see as a good thing.
I guess now one unintended effect is them being hit by factory guard?
But I don't see many people spamming them at the front for the minesweeper ability.
And you can always turn off factory guard.
yeaaah
Do we have minelayer problems?
yeah, they stop building what they are building half way through
Is this after they were changed to allow assisting?
no, I dont think its in the main game now
the assisting
the bug is in main
Ah thank goodness. I thought we'd hardcoded even more unitdef stuff, somewhere.
np np