Hello fellow airplane enthusiasts!
I am excited to share this, because it was a lot of fun to put together.
As some of you know, building a large number of fighters can be very tricky. Airlab and turret setups that seemingly look the same and have enough resources at their disposal, can produce fighters at drastically different speeds.
In the past few weeks i did a fair bit of testing and did my best to understand the engine and i think i came up with some fairly good explanations for these peculiar behaviours.
In particular i managed to predict and manipulate fighter production on factors such as timing in relation to unit count, ordering and placement location of turrets and airlabs.
I have written out all of my findings under this link: Click here
It has gotten quite long and is a bit technical, so if you just want to learn the bits that might be relevant to your gameplay, just scroll down to the efficiency analysis and summary sections towards the end. But if you are a spreadsheet gamer and aficionado for quirky engine behaviours, then i hope you enjoy all of it!
Please share your opinions, i would love a discussion on the oddities of airlabs. Also if you have any question please dont hesitate to ask!
Merry Christmas!
Also thanks to @solemn pecan for his feedback and questions!