#Commando needs some love

1 messages · Page 1 of 1 (latest)

still lance
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So I tried forcing the commando to get some good meme plays for content, and it is just so easily hard countered by air player with 2 shuriken that it is just not worth it ever. 1200m hard countered by a 100m investment from a T1 lab. If you spend 1000m on literally any other T2 units its just 100x better. Please give commando either some light aa or some EMP resistance! Ideally you should be able to build AA with the commando before 4 shuriken can emp it. It would still be easier to catch if forced to stop and make aa. Or give it as much EMP resistance needed to require as many shots to stun as 4 pincers combined.

junior raptor
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I would love to see a nascent Commando meta

quiet surge
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Hey Betterstrategy, I also agree with your stance on commando needs a lot of love. Nobody is giving the neglected bot the love he needs.

Did have a suggestion before to allow commando to be built from amphibious complex, this would potentially give it a better opener.

Plus from the amphibious complex can build tier 2 and tier 1 AA bots, to deal with shuriken blue balling commando's time to shine.

meager smelt
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for some reason having raiders with AA seems to be an exclusive armada secret tech

oak rover
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+1. it's far too expensive with its current stats. Should probably be emp immune

crisp mason
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What if commando got t2 heavy trans? (the post s3 nerf heavy trans)

Would give it some utility for early mammoth plays before air is t2 in addition to its existing niche.

quiet surge
dusk sedge
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There are multiple suggestions (public and internal) on this topic but we never got a strong direction to move toward. Ideas like giving it a light AA are fine but lead to using hold fire while infiltrating and getting pounced by shuris anyway before you can react. Needs a serious person actually, seriously reviewing ideas and then putting the solution forward imo.

still lance
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I like the completely EMP immune idea or atleast so much that it takes a good amount of time to stop it.

quiet surge
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Out of curiousity, was the emp immunity stat created to make shuriken not so strong against certain units?

floral sedge
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The solution seems simple to me
Just make it EMP immune
That might seem a lot, but then you remember this guy costs 1.2k m (almost as expensive as a bloody Fatboy) so he really should be able to fuck stuff up and not instantly die because shuris emp him
Amphibious complex building would also be something funky

dusk sedge
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imo a weaker AA and 75% resist would be good enough for shuris. I think the first change needs to be targeted along those lines. Later, if it's still a BS unit because of gunships, then tweak the AA and EMP resist up and down from there.

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That raises the number of shuris you'd need from one to, like, idk, eight. Putting down a full 500 metal to stop the 1.2k metal unit.

dusk tapir
still lance
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It needs to be a serious investment from air player to stop, I think aa and almost complete emp immune is way to go, it should also kill like 8 of those 10 shuriken needed to stun it.

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1200m is a bunch and this commando still cant walk through 3 llt like a marauder can

junior raptor
dusk sedge
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Fair enough, might be a little late still but would work

floral sedge
still lance
hoary fable
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agreed this unit is more as a meme rather than usefull one

tender lark
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