#Why are Demons not fireproof?

1 messages · Page 1 of 1 (latest)

woven tiger
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Demons should be fireproof
-logically it would make sense to make a fireproof machine if the machines only job is to spit fire
-extra level of strategy : demons would no longer be able to kill other demons (friendly or enemy)

Game wise it feels bad if you make 2 demons (end game real t3 unit) and they just roast each other trying to kill a building

shrewd knot
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why are bedbugs not explosion proof
why are catapults not rocket proof
why are thugs not plasma proof

tender radish
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Why are Fiends not fireproof?
-logically it would make sense to make a fireproof machine if the machines only job is to spit fire
-extra level of strategy : fiends would no longer be able to kill other fiends (friendly or enemy)

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I will use this opportunity to ask for demon self D special damage again, like the fiend has, would be the buff the need IMO and fits the theme.

near cloak
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Do they at least have some kind of resistance to get less damage? Demons should make a fire tornado when they self-d.

hoary pond
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Well, you usually make the part of a machine which is close to the fire fireproof, not the whole machine, as it would be way more expensive.
In this case, the end of the flamethrowers

woven tiger
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it's a t3 melee unit...

of course it should be better than fiends/bedbugs/thugs/etc

desert cypress
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behemoth should be immune to dgun, it’s the main weapon with 360 front (this is a joke please dont do it and I am sorry PandaWorried )

hoary pond
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commanders should be immune to getting killed, because they have the strongest gun that is meant to kill anything /j

woven tiger
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how else do we justify a giant mech unit that can't walk through water

pine bone
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Bad game: fire units not fireproof

Good game: 20% damage reduction vs fire, shown in a tooltip somewhere

near cloak
pine bone
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It definitely would be a small modifier so you're not overly punished for not knowing it. And then I do think it becomes more BAR trivia. But it wouldn't be wrong to do things that way.

hoary pond
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(btw, i'm not arguing against it, i think the idea is good)

rigid pond
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Welders and jags are actually (chain) lightning proof so there is precedent....

woven tiger
trim plinth
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Why are fighters not AA/enemy fig proof? They shoot the same weapons as all the other AA

warm sky
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I don't notice it as much with Fiends, but using a bunch of Demons and seeing them friendly-fire 🔥 each other with flames feels bad. Makes me not want to use them as much, even though it is a cool, flamey unit.

near cloak
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Maybe demons should actually get HP back if they get hit by fire.

pine bone
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No magic powers

desert moth
pine bone
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I have other, also meme opinions, like: Walls, subs, and Behemoths should be fire immune because how are you going to bake them

near cloak
pine bone
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I don't think it meets the qualifications for "interesting". It encourages mono-comps, and that's probably its only gameplay effect.

near cloak
frozen sluice
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Let’s add random numbers and multipliers to every unit

near cloak
marble cosmos
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How is flamethrower AoE implemented, actually? Is it an AoE cone? Multiple circle AoEs in a row? Projectiles in a cone, shotgun-style? Something else?

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I'm asking because intuitively, it would make sense that Demons are protected against some AoE "bleed" at the edges, but should be still vulnerable if they are targeted directly. So maybe their incoming damage calculation could simply use a higher range fall-off it it's fire damage?

pine bone
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idk if we have an explainer anywhere for flamethrowers but we should

hot escarp
near cloak
hot escarp
near cloak
hot escarp
near cloak
hot escarp
near cloak
hot escarp
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Issue is cor is already strong so maybe this would throw the balance even more in cors favor

fossil quarry
tribal briar
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I think the BattleTech series had a really good in universe explanation.
Just like in real life, heat == bad for machinery. Cooks wires, expands joint seizing them up, softens metals, desolders circuitry.
In a real-time strategy game, abstracting overheating to HP is a good design concession for simplicity's sake.
What makes organic life forms less fire resistant is The Dinner Effect. Even the outermost layers of organic things is made of Dinner. No robots are made of Dinner and therefore not so flammable.

A case could be made that flamethrower units could be resistant to fire, however. But I'm not a big fan of BuT sOmEtImEs mechanics. It would need to be a more broadly applied rule rather than weird exception.

green garnet
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I mean there are already some "BuT sOmEtImEs", skuttle for example can not climb hills but is a spider? atleast the icon is

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Demons are already pretty strong, arguebly the best frontline t3 until titans come out

rigid pond
green garnet
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a bigger self d like fiends would be fun tho

green garnet
iron apex
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Commanders 100% damage reduction to dguns is a thing too, apparently.
Can even serve as a shield to llts.

wintry sand
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I actually tested this interaction:

Demons are immune to fire damage (including from fiends) AFTER it hits its target.

However, if the demon is in between the source and the target of the flames than it will take damage like normal.

jade urchin
wintry sand
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Other units take damage so that can't be it

rigid pond
heavy owl
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flame are actually shotgun but with visual of fire. no aoe

wintry sand
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I recreated the experiment and captured it. Clearly there's a zone in the fire where demons are immune but the kargonath isn't

You can't see it here but I had the demons target fire the ground. Past the target the demon is immune, but before it they aren't

hoary pond
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Same for the kargeneth. It only takes damage after the demon is gone from the cone

iron apex
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Yeah you might still have some projectiles that go beyond but most are stopped at the first unit, applying damages to that first unit only. I don't think there is a hidden invulnerability with such rules; at least damage stats and the lack of a gadget that suggests this kind of behaviours make me thing it's mostly a matter of projectile being caught by the first unit.
That would enable the damages to match the vfx, but maintaining the damages stats would be painful as the amount of damages would depends not only on said stat but also the number of hit frames, which is likely to depend on target size... an balance nightmare unless you're aiming for an insta kill like dgun.

tribal briar