#RES-First then repair

1 messages · Page 1 of 1 (latest)

river cradle
#

Hi

I have become aware of a bug this week in which resbots just move on to next target automatically once the unit stands up with min HP.

What are the chances of creating an additional area resurrection variation in which the resbots just resurrect to minimum health and once there are no more resurrection targets the resbots can start repairs on the same area.
Possibly new Ctrl + W bind for grid?

Thanks

toxic anvil
granite torrent
#

bug fixed, this can be made into a gdt proposition

river cradle
granite torrent
#

Ahh I thought we were supposed to add it as a bug

jaunty lintel
#

Ctrl w is taken for selecting all units of same type(grid)

river cradle
#

Q already does that tbh.

Thats fine, just create the possibility to use the command so at least it can be custom binded if that is taken. Hopefully Alt W is currently free?

river cradle
granite torrent
#

tag as ui and awaiting gdt approval

#

ty

river cradle
# granite torrent would be great if you created a github issue for the proposal to add the thing...

Thanks for the instructions.
Unfortunately there was no option for me to tag it under Awaitint GDT approval, it was fixed as Enhancement without any options.

https://github.com/beyond-all-reason/Beyond-All-Reason/issues/7151

GitHub

Description Please create a Resurrection-only function equal to the resurrection bug that has been recently fixed. Ideally link a keybind to it but if you cant find one available just make it so at...

river cradle
#

Not sure how gdt reached the conclusion that this is any different from the previous two examples where - Player makes a decision and the game system allows that decision to be carried out without the micro inputs - . Is there no room for reconsideration?

#

Surely auto-set target removes more from skill expresion that res my mex to low health and move on to the next one

granite torrent
#

the distinction is that this exploits an obvious mechanical/game design gimmick that units have their full functionality available from 0.1% hp

#

gimmics are fine as they will always exist in a complex game like this, but they should not be "acknowledged" and hence encouraged by the ui if that meakes sense

river cradle
#

The same effect when the bug happened was deemed undesirable by all the community? (In terms of the units just immediately dying and bringing no benefit in terms of AV)

granite torrent
#

its cool when a pro uses a gimick situationally, it is stupid when gimmick becomes the norm

river cradle
#

I am gonna guess that means no reconsidering

#

But honestly dont know how all the automatic stuff flies and not this

granite torrent
#

well, that depends on if there is an argument to consider

#

the stance is as I explained - no automation for gimmicks

#

automation for things we want to encourage in gameplay - kosher

river cradle
#

I mean you make it really painful because to do it manually cant use areas at all as pressing N whilst having an area wont send it to the next target within the area it will completely skip the area.
So everything would have to be individually W-ed and would have to go back to manually press N on each.

That really seems to clash with you letting people immediately target each unit of the same time the instant it comes into screen without any input.