#Suggestion: afk players min share slider
1 messages · Page 1 of 1 (latest)
What happens to units that require e upkeep?
It is what it is
I don't think you would want their shield generators to turn off
I'm more talking about those units won't be able to do anything, and would require a /take anyway
Good point. Some kind of reserve of energy necessary. Metal not necessary.
I thought I saw this happen before, was it a feature that was removed?
I think the idea is okay, but I think it needs a thorough theorycraft.
A few issues I see is:
I join a game, I play a bit, my game crashes. I rejoin about a minute later, but the game put my sharing to Min and now I've lost most of my metal? People can give metal, sure, but that's only if they're nice.
So we can mitigate this, by either waiting some time or slowly reducing the slider towards Min over time. But then how much time should that be? And how long would it take for the storage to fill up and share anyways, making the system redundant?
This is the point of the min slider, your team gets quick access to your metal without having to take.
I don't see much use, as you should be taking or pausing anyways
Why wouldn't you just /take?
The disadvantage of someone being afk or disconnected is so large,
That this doesn't seem to do much in proportion
Yes, you get quicker access, but as I mentioned, what if your disconnection isn't intentional? If the slider goes immediately you get screwed over, even if people pause. If the slider takes a minute to move, it's basically redundant.
You shouldn't be holding on to that metal in the first place, and your team should immediately get access to it if it's dead weight.
interesting question actually, if you /take, do you even get the resources of that player? i'll have to test that later
If you're going into some early timings, having a bit of bank is good.
Idk, maybe nobody notices, or maybe nobody wants to manage 2 bases.
We occasionally receive reports about people going afk, and then you look inside and they were available to /take all along. It's a rare thing, so this won't solve any huge problem, but I don't see any adverse effects in having the sliders lowered to 0 using the same mechanism that makes the player available to /take
Yes, you do. If you can't get them all, some will remain with the player, and you can /take again to get them once your storage is free.
Is that why some /taken players still flicker "TAKE" by their nameslot?
I wouldn't rule out any other reason, but that's one of them, yes