#Add a LAN or self hosted server option to the multiplayer menu
1 messages · Page 1 of 1 (latest)
There actually is. You can easily set it up locally. It got talked about in #⛓️|teiserver-spads a few days ago
I can't see what post you linked.
$text devrole
To access development channels, go to id:customize, grab the :wrench: Development Role, then the entire category of Development channels that you currently see as No Access will become visible to you.
Please be respectful of discussions happening in there - keep bug reports in https://discord.com/channels/549281623154229250/1047080297042280518 and suggestions in https://discord.com/channels/549281623154229250/1047081727291559986. Make sure to read anything in those channels' pins, if related, as they often answer questions people ask repeatedly.
but for brevity
I'm talking about it being an option in the multiplayer UI of the main menu.
I see so many posts on this, and I recently tried SPADS and BAR-chubby and got some perl errors, likely running different stack... which... bar is in an app-image and seems much more solid.. but not here.. :<
Which seems odd as the base-game can run it solo player and seems to be the same everything of multiplayer.
It seems crazy a direct-IP connection couldn't be setup... especially when this is also happening xD
is that what spads is supposed to do?