#The game looks like a cartoon with plastic robots

1 messages · Page 1 of 1 (latest)

cosmic crystal
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I'm not a pro player and I can't afford to play every day, but I would like to talk a little about the game's design. I believe that design is very important, as it forms the overall impression of the game and has a significant impact on the first impression, which is perhaps the most important factor for new players.
The confrontation of combat robots, vehicles and weapons of total destruction in a cartoon wrapper style, how much more epic the game would look if the textures of the game models were a little more brutal and less colorful, a little rust on the textures, abrasions and dark tones.
Almost all the units look like small plastic robots from Ali Express, although most of them have very brutal game models (especially Cortex), but because of the clear and bright colors, they lose their threatening aura lol

Just my opinion.

icy surge
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I agree my friend

quaint valve
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the thing is that the units need surfaces that will get colored by the color of the player who controls them, so flashy colors are a necessity if you want easy recognition of who owns the units

cosmic crystal
spring cape
sleek crow
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I think readability is top priority, especially in an RTS with such a realistic and varied terrain that can be dark, multicolored etc..

I'd actually suggest using an UI filter to reach a better visual style. Game already offers some saturation options, but outside apps offer whatever one wants