#Mobile AN didn't shoot the nuke
1 messages · Page 1 of 1 (latest)
I have suspicion antinuke doesn't launch if it walks into range after the nuke is launched
Though that doesn't seem to be the case here
it launches when it walks into range. This one was in range and had no orders aprat from this patrol (althought when i check it launches during patrol without any issue)
need blame engine emote
I want to touch nukes in a month or so, for the desired "drop vertically on target" behavior, so I'll look at this bug then
i had something close to ur replay
the anti nuke unit has a strange delay on triggering
it seems like the way ur trying to move the unit cause the lag that killed u
lol
and this only happen when ur trying to short path patroling
the weapon launch well when they re holding their postion
nvm
just dont send them to patrol
repeat move seems working good
patrol will cause them delay
but not for repeat move
i think thats all
if u send a simple stop command to the mobile anti, u will save ur base
patrol command is the problem
delay wont happen on move command or hold position, short term potrol can still launch anti but not when ur moving it later
the missile will just stuck on launching part like guns jamming
when I put it on patrol, whtever how short/long i make it, it works fine
for me, they don't ever raise their butt to shoot the rocket, it just launches without animation
the lag wont happen again when ur unit had been fire a missile
but it never happend to me, i can't reproduce it liek that
maybe i have to cap to 60fps xd
they will launch missile with no delay
the bug happen on the first shot
if ur patroling them on that moment
then u had a chance for free nuke
also i watch the replay, the bug work in sameway like the video
as u can see the missile was trying to activate but it was on patrol at that time so the bug was triggered.
then the anti kept trying to launch but it was interrupted by your movement command.