#Mobile AN didn't shoot the nuke

1 messages · Page 1 of 1 (latest)

brazen wadi
dark hound
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I have suspicion antinuke doesn't launch if it walks into range after the nuke is launched

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Though that doesn't seem to be the case here

brazen wadi
dark hound
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Trying to investigate this is above my paygrade

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sounds like it could be engine issue

brazen wadi
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need blame engine emote

knotty cairn
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I want to touch nukes in a month or so, for the desired "drop vertically on target" behavior, so I'll look at this bug then

heavy mesa
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i had something close to ur replay

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the anti nuke unit has a strange delay on triggering

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it seems like the way ur trying to move the unit cause the lag that killed u

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lol

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and this only happen when ur trying to short path patroling

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the weapon launch well when they re holding their postion

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nvm

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just dont send them to patrol

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repeat move seems working good

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patrol will cause them delay

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but not for repeat move

heavy mesa
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i think thats all

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if u send a simple stop command to the mobile anti, u will save ur base

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patrol command is the problem

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delay wont happen on move command or hold position, short term potrol can still launch anti but not when ur moving it later

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the missile will just stuck on launching part like guns jamming

brazen wadi
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for me, they don't ever raise their butt to shoot the rocket, it just launches without animation

heavy mesa
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the lag wont happen again when ur unit had been fire a missile

brazen wadi
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but it never happend to me, i can't reproduce it liek that

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maybe i have to cap to 60fps xd

heavy mesa
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they will launch missile with no delay

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the bug happen on the first shot

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if ur patroling them on that moment

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then u had a chance for free nuke

heavy mesa
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as u can see the missile was trying to activate but it was on patrol at that time so the bug was triggered.

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then the anti kept trying to launch but it was interrupted by your movement command.