Problem
Early-game sameness: Everyone follows the same opening build order because deviating risks falling behind in resources.
Immediate strategic divergence: Players begin with different economic philosophies, shaping their build orders from second one.
Suggestion
1-Introduce a Commander Customization Page that allows players to choose their starting resource levels and production traits before the match begins.
Like if I want to have only 500 metal and energy at the start, but instead my commander will produce 50 energy Or produce 4 metal
2-Adding customizable commander Like if I don't want the guns in my commander, I want to make an increase in the building power, remove the weapons and only add building power Double it.
3-The ability to cut and finish unit production with a surge of energy, but the unit will have limit in their HB.Like half of it If I Let it produce at half of the production prosess time
4-And in the customizable page, like if I don't want to create an entire solar that will give me 20 energy, I want to create a smaller one give me only 10.Or I want to create A bigger one Give me 50.If you put a customizable cost for each .And I choose from the customizable page which one I wanted to enter the battle with. 5-Instead of the open skill , which I don't mind it staying, I want to add an idea that instead We bought the how many wins and how many losses
or
We don't decrease the player Or increase them If they lost or win only Like if someone had the highest efficiency and resource management and the highest Damage and destruction to the enemy production And his team is lost He shouldn't decreased in their open skill Could be increased And if team win But one of them did not produce any unit, did not make damage, and did not Efficiently manage their economy he decrease.