Cross post from meta discussion
Current Juggernaut is kind of unviable due to its performance
It fails at spearhead-pushing due to low health and performance of the weapons
Sea-raiding also fails due to the speed and dguns, and compared to titans, juggernauts perform worse in sea.
To top it all off, the very expensive price makes it unreliable to build in many scenerios.
This rework changes the current starburst missiles with Catalyst's Tactical Missiles, giving juggernaut a long range high aoe burst damage weapon.
This incentives the juggernaut to pushing, so that the missile can be launched to break defenses. (No super long range makes it so that juggernauts cant just sit back and wait for payload)
It also rewards the juggernaut for staying alive during battles so that the payload reloads (plus, juggernaut levels up and it becomes stronger)
Gives a new defense option to clear out the surroundings, such as incoming marauders
And can empower raids and gives ability to be able to bomb fragile targets (Manual targeting gives microing more rewards too)




