#Add a small Laser for T2 Bomber like in TA
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there was a mod option for air units where fighter fire at ground units it was stupid and since then it's out ....
Hidden, not out.
But it's very much abandoned.
I actually came to the suggestions section specifically to see if this was already a topic.
Id take it a step further, actually because "carpet" bombers, as a whole concept historically stopped being practical decades ago, and can only ever function in a field where air superiority is already established.
In games where thats a virtual impossiblity, like this one, its a wasted unit. Theres almost never a reason to use one when you have cheaper, faster to build, more accurate and efficient platforms that arent going to get perforated
So seeing carpet bombers crop up in games like this constantly actually bugs the bojangles out of me.
Id go so far as to propose the Tier 2 bombers for the factions have their carpet bomb bays replaced entirely with long range missile bays and perhaps have a mounted anti-air weapon, like a light machinegun or laser
I say this as someone with little game dev knowledge so the balance aspect is lost on me. I just know the bombers as they exist now dont really fit.
I understand that this is ineffective irl.
- In BAR we have popcorn buildings. Especially wind farms.
- the players tend to forget to scout before they send their bombers so it makes sense to say destroy this general area.
In this case it makes sense to have carpet bombers.
Fair. Im basing most of my experience on offline/1p Play, and tend not to use the "popcorn" mechanic to set up huge clusters of vulnerable buildings, so my point of view might be skewed.
I still think long range cruise missile bomber would be neat, but I dont want to hijack this thread for that
In theory it sounds interesting...
As long as you aren't on the receiving end.
Imagine a bomber shooting from behind the defensive line and running even further away before the enemy even knows what hit him.
We can't copy paste rl. It would be very depressing to play against those tactics.
You know in RL we want to be safe. In BAR we want to send endless lines of tanks and robots towards the front and watch magnificent battles.
In all fairness its not much different than getting pummeled by "stealthy missile trucks" and long range plasma cannons.
But I see your point. The game must needs be fun, and getting pounded by enemies that are too fast to catch, airborne, and too far away to reach would not only be aggravating but probably just outright OP
at least they can't run away as fast.
exactly. we are very aware that speed+range is a frustrating combination.