#Balance test modoption, description + feedback
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in flat it's 100% destroyed from my testing if you hit the centre
so it's probably skill issue if you can't kill on flat
but maybe it's not good to require such precise targeting anyway 🤔
ok nvm it isn't 😆
probably do something like this then 
I liked opening cheeky air in some maps 1v1, but if bombeur cant kill mex reliably, this strat kinda worse while it was already way more technical with sharp transitions to ground
just increase dmg by 5% npnp
Yeh would be cool
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I never saw that they listen to feedback in any case in the past and i knew this topic will be time waste who take it seriously. So its released 1:1 as it was announced.
they did add +30% E cost, but i didnt see anyone suggest it xD
Btw. thanks for destroying T2 Core Vehicle, time to focus on Arm T2 Vehicle now... glad that Janus which is still OP as fuck, still didnt get nerfed... what a epic balance patch
core veh still op lol, but not with your solo build
core has wolverine wich is OP but arm has janus wich is generally more usefull
so what's the origional values for the flags?
I guess I have to make a tweak now that doesn't completely ruin sea
https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/units/CorShips/T2/corblackhy.lua
https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/units/ArmShips/T2/armepoch.lua
you can look through the commits and see their whole history
Just remove flagship and put in extra units
Does anyone have the tweak to put flagship back to the way it was, and also for it to come out of the t3 gantry?
The new change is completely dogshit
the old tweak, resets the flags new cost value to the old one at least
This we all want we need this
? no it doesn't
go read
idk how tweaks work, but i thought maybe u can adjust it/add to it the missing parts
it does
idk which tweak u talking about tho, i think this one does it
partly - for some reason I can't get the AOE value to work. Send me a DM hopefully I can fix it tonight.
nope - read the first line in it
Once you make it @wintry violet Send it to me so i can put it in every op isthmus lobby
I have the flag only tweak and i have the webpage taht has all of the previous values the flag used to be at before the patch if you need either
how are the old flag values supposed to be better
Because they make the unit relevant?
I keep saying it. Talk to isthmus players...
Flag does nothing now and is not worth making.
we had a tweak that put in in a decent position but then yall went and fucked it
so now i have to fuck with it
we could have just added it to T3 lbs like 90% of people said, but no
current flag is maybe a 10k metal unit
maybe.
Nah. Flag is still broken.
so is wind on isthmus whats ur point
seems to me like the flag is currently the only balanced unit
and everything else is over-tuned
Wha
You comparing a unit that can shoot your base across the map untouchable to buildings that cause no problems?
when did I do that
The life of the balance team.
"nerf flagship! It's the worst! Horrible design. Just remove it!"
Fine, it's nerfed hard.
"what the hell! It's so bad now!"
The funny thing is its unclear if its even nerfed. You can still get one a million years before you should be able to.
How does the first hit burst and aoe go? was that actually a buff?
not really
its kind of a buff against spam units and a nerf against everything else? but that just stalemate games more
man you guys are wild
Everyone hates the flag change, even if they can't agree whether its because it's a buff or because it's a nerf
skinner/graceful are so extreme
whatever just let supreme strait players play will flagship tweak for the next year, the balance team unironically has much more important things to work on. flagship can be nerfed but it would be good to readjust t2 sea balance at the same time.
this
and even t1
Skinner won’t be happy until his team can lose both seas and still pull off a win 🪦
what do u dont like about t1?
aa option
nah that's a playstyle thing
boat aa needs to actually do something at t1
30 hearings can't kill a fucking nuke bomber
nothing can kill a stiletto
nothing can even damage torps
hey at least its not like the torp fu days where torps could attack boats without ever coming into range of even the t2 aa boats if micro'd correctly 
Can I get info on this? I dont know the ocean
It was a very complicated tweak. Most players liked it, but it was very hard to implement. /s
you know what it was?
PUT OLD FLAG IN T3 SEA LAB
I don't know, I just remember flag ships from rare isthmus games and trying to/building one glitters
...did you nuke a crater to groundwater and build a flagship in there? 😛
what if hounds became like the gunslinger the more kills it gets the faster the projecitle?
could be nice buff to it
What the fu k or how about just gi d it the fu king toggle back I dont understand
lmao
On that topic I find that the liche and stiletto need more balance and not T1 aa
Need to reduce their speed since they are even faster than T1 figs
For liche it's a high risk high reward unit but mostly you get it's value back, but stiletto is just gg I find it's the better liche
I haven't played stiletto yet but if 2+ emp bombers stack it's even more op
regular bombers still fuck ships
unless you put 4200 metal into 20 hearings. Which also can't fire if they are targeting ships.
so u suggest buffing the aa? or a new boat aa with better stats?
yeah well u fight 2v1 in that case
or just a static like land cons can make
literally nothing you can do currently
and saying it's 2v1 is a misdirect. You can have a fleet 3x your opponent and air comes with 5 bombers and fucks you cause there is no ability to stop it
also most of their metal will have been into figs, so it's not really a "2v1"
the naval t1 aa is better than the land aa tbf, but some static wouldnt hurt anyone agree
u need ur fleet perfectly lined up to get hit by all bomber shots and die instantly though
yeah never understood why sea can only make nettles and flak as static aa
i also find that the t1 navy porc might need some buffs, since on land the overwatch doesnt get outranged but on sea destroyer outranges everything
not really
no cause any damage will lose the fight
+1 Liche and EMP bomber need a look, t1 sea has literally no counter (even if crushing their lane), the herring / skater metal cost isn't there.
Slowing the liche down to give sea players time to disengage from their current, and spread, would be nice. A better long range T1 AA ship would be better, in the ~400 metal range.
Crying about dying to t2 air as t1 sea is cringe. please stop clumping your boats, it's bad micro anyways. On the bright side, when you lose sea, sea still wins b/c your opponent will build a flag which has no counter. Nerfing liche/EMP, seems like not a good idea. If you can't beat your opponent and someone w/ a tech advantage....that just makes sense.
It's the roflstomp nature. T1 sea should at least be able to do something if they learn liche/EMP is coming in a couple of minutes.
uuh, ask Air for cover?
so why does land get a chainsaw but not sea?
oh idc if sea gets a chainsaw, seems fine
thank you for the live demo with 10 bombers u only got 1 frigate
in 2 runs
i dont want to roast u or smth but still my point stands and u just showed it that u need the navy perfectly lined up
I wasn't targeting well but ok
nearly everything missed
and fun fact, I got damage on the ships
and the guy died
Dying to t2 air is fine, dying to t2 air in 1 second is not fine
Its just bad gameplay lol, you should always within reason have a way to counter or delay and with the current state of the liche, if your air player does not have all their figs protecting you (or if a geo or eco builds the liche), you just die because nothing has air line of sight great enough for you to react.
I have a tweak for this... 😉
My thinking is that you shouldn't have all of your boats touching so the don't all disappear, sure, you should lose a couple boats, but not all of them. A couple boats is often enough to lose sea anyways. Also liche is a fortune, and half the time I see them used they get 0 value. Seems like a big risk
a lich is 2 ships
hardly a fortune
lmao and how much E? what about BP? t2 lab? It's half a fusion too. Air also has 4 mexes, and at the end of the day you're still fighting 2 people. You should lose! My main issue with the line of reasoning is I've disproven this so many times while playing t1 sea. Basically you make a lot of AA, split your boats, and don't over extend. If you can't push with that, then go t2.
Yeah you should lose, not lose within 30 seconds of the liche showing up
At least with torp bombers it takes time
I should also be able to kill it without needed 40 herrings
and fun fact, with 40 it will still get the bomb off
the lab is moot cause you can eat it to eco
Also I'm not fighting 2 people, I'm fighting 1 person and 1 unit
and in no way shape or form should that cause the other sea to win if I am significantly ahead in ships
yet it currently does every time
Unless the player you are already fighting made the Liche, you are fighting 2 people?
huh? then its 1 person
Are you not also fighting your opponent who is on the sea or in your lane? or in this context are you the air player fighting the air player with a liche supporting your lane player?
yes? and if they make a lich you are still fighting them?
If you (a sea player) are fighting someone on sea, and then an eco or air players Liche turns up, you are now fighting 2 players - no?
I would not consider it that, no
I base it on distrabution of recources
if ALL their units are dedicated to MY lane then its 2
which is not what is happening
on ecos case it is and on air making a liche it def is
ahh, yes
the 0 fighter liche build - OP
well idk, u make figs so u can get away with the liche which is the main goal of every player so they micro the liche since they have nothing else to do kek
if we get fighters shooting ground units then im pretty sure everyone wouldve abused it on sea players
If it’s out early - before ~14ish minutes it basically is their whole eco up-to that point tho?
ESP if they rush it out before any t2 eco for an even stronger timing?
no
14 mins will be on 2 fusions as well
Bro, you are assimilating. stop hanging out with wind please for your sake. Fighting 2 players is, in fact, fighting 2 players...
If you have a unit that can apply 2v1 to every single lane that is SS tier strong
only thing with the liche is to make it not risky you want air control
the reason why the liche is preferred over the torps now is the aoe dmg if they are not prespread, and it threatens every lane, can solve amphib problem or coms
Under the condition that you have air control, there is no better unit than the liche
Not saying liche is cheap, but there is a reason why it's so strong when it works
so are you saying that if I am a ahead of my opponent by the cost of a lich in units I deserve neither the chance nor the ability to win the lane merely because the lich was made by a second player?
I am saying that if you're fighting 2 players, then you're fighting 2 players...
I'm fighting a player + a unit
you mean the unit has it's own autonomy? When did they add that? is it a widget?
always? "roam" option and fight command both?
area attack as well
lol its in the base game
You are missing the point that a singular unit overpowering every t1 unit out of the sea lab with 1 bomb drop is bullshit
and we aren't even talking about the stiletto yet
i'm not missing the point... he's saying 2 players actively fighting against one is not a 2v1. my point is simply that it is a 2v1
literally the only thing i've said, at all, here.
is this 3v1 or 1v1 @wintry violet
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looks like all their units to me
I think people don't understand fractions?
cause when I'm saying its not 2v1, I'm also not saying its 1v1