#LIMIT ON BUILDINGS
1 messages · Page 1 of 1 (latest)
making afus is skillful lol
if u let people make afus (so not attacking or making pressure) and u afk and do nothing / or scale badly
its just part of the game
The limit is the map
if the enemy has managed to capture enough territory and gone unpunished long enough for one to make 60 afus then you already lost the game tbh
yeah exactly what i wanted to say ty :3
It's a problem tho it needs a more natural solution, like t3 mexes
There shalln't
making afus is an art
Managing exponentially scaling eco is a difficult and important part of BAR. Game-design wise though it is one of the single best features. It means there is a very high ceiling of what can happen and it makes the end game crazy and exciting. Much better than other RTS with finite resources.
fr
limited resources either makes games end too early because they force going all in, or give stale end games
what would be the point anyways, you make 10 afus and then you start to give 1 afus away to your team for every new one you make until you have 80?
or is it a team limmit, and when you have someone with bad PC or bad micro who made the first afus youre screwed
I'm opposed to arbitrary limits, but...
It should be easier to scout how many AFUS and enemy has, so that both teams know when it's time to resign.
If we put a limit on building we will have to rename the game to Within Reason
The Game Design Team avoids artificial restrictions such as in this proposal. If relief is to be sought from those greedy SimCity boys, it would be through other means. Currently there's no such gears in motion that I'm aware of.
Lmfao
guys lets add a 50 unit cap and remove the steaming economy to copy starcraft 2 cause why not!