#Adjusting ruleset to discourage surrendering mid match

1 messages · Page 1 of 1 (latest)

rigid bronze
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hear me out add a setting to disable voting except !unboss
then everybody wins
if they dont like that setting on in the lobby..... they can join one of the other dozen open lobbys and leave me alone

or exception to rule for ranked disabled (Currently the team can be peer pressured into voting to surrender and the boss isn't allowed to end vote)
currently you have a ruleset the encourages the quitter mentality

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I have had plenty of games where half the team gaveup hope 15min into a match and we won 30min later

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and those are the best kind of games in my opinion

ember drum
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Forceing people to stick around in games they don't want to be in isn't going to end well IMHO. There is also nothing stopping them from just closing BAR.

rigid bronze
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why do I need to surrender just cuz u wanna quit?

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this would also be an optional toggle u dont have to play in those lobbys ❤️

barren storm
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I think it works fine with resign- majority vote

fluid carbon
valid crag
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If you are winning games after people quit....why would you want them to stay? The situation of 2 guys who sat AFK in a back corner somewhere and contributed nothing to the team during the bulk of the game that now want to do something after 20-30minutes is all too common, its incredibly slefish, and kills the lobby for people who are actively working as a team and playing since minute 1. That is the prespective of many players when it comes tor resigns.

rustic cosmos
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The current system heavily reduces comeback potential. People who lost their bases want to "go next" and don't care about their team winning. It's "losing? surrender!" currently.

I had games where I knew I had a comeback chance, but the teammates ended these games for me because they wanted to "go next". This shouldn't be a majority vote, it should be all-agree vote. You want next? Get into one of the other open lobbies. Don't end the game for me just because you want to click buttons.

valid crag
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Could we not say... "You want to play every game until each commander is dead" go play vs AI?

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It takes 2 people to say NO right now to not resign. There are 16 people in the lobby, and more games to be played.

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If 14 out 16 people want the game to end.... it should probably end.

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When you get down to the substance of the suggestion, to literaly disable votes... how is this going to change much of anything, someone who is crashing out its going to leave; surrender or not.

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Your idea is literaly just a proposition to strand a bunch of people in an unendable game where the winner will often just be that one wierdo who stuck around to kill the lobby for everyone.

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I dunno man seems like bad outcome overall

umbral vessel
shadow lintel
nimble geyser
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I dunno, when 6 of your team say its over, its probably over. 😄

odd gazelle
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Also i think everybody would rather have the guy who wants out to leave instead of staying and soft griefing his team like it happens in other games

nimble geyser
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The thing is, Ive also had games like this where ive clawed back a win after it being basically over, Because the enemy team decided to eco and didnt have anything to stop me. BUT, I dont pretend that this is every game, And i dont pretend that this always happens. In actual fact, Most of the time, The game is over and we cant stop it, Especially on maps like supreme, Where if sea has lost its lane, And front lost, Its probably over, But people still are like "no we can win"

odd gazelle
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It sucks to have the guy with 0 impact voting no but imo the system is as good as it gets rn. It wont feel fair always but it would also suck for your team to force u into resigning because they died even though u can still carry them

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Its just a necessary evil and any change would create a worse overall experience

nimble geyser
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Ive also watched games where everyone but eco and air has left because they refused to resign, and they just played defence simulator on supreme, It went on for an hour and a half, And nobody had fun, because they just built a tonne of defences and nobody could do anything, in the end they did loose, But they just wasted 8 peoples time for no reason

odd gazelle
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Also if someone just holds hostage you can always kickban him and solve ur problem so i dont see the issue

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Why no kickban then?

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Also a great bombing run with an overscaled eco could win this

nimble geyser
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It was 2 of them, So would have to kickban for both, And it was a noob lobby, noone wanted to do it KEKW

odd gazelle
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Thats your fault then

nimble geyser
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And as spec, i cant tell them to do that 😄

odd gazelle
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Well as spec u shouldnt really care about when team resigns

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And most people insta resign once they see a kickban vote with their name

nimble geyser
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No, what im saying is i have watched games where this has gone on, and it has ruined the experience for a 8 man team having to try and get past a shit tonne of defences

odd gazelle
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Still doubt this is a reason to make resign easier

nimble geyser
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What?

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Thats... not what this thread is about what are you on about? KEKW

odd gazelle
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You were saying that because 6/8 players want to resign its over when often its not and im saying current sustem is working fine on that regard

nimble geyser
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what...

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Whats the title of this thread

odd gazelle
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Bro i responded to you and the other people saying games should be easier to resign because most people want to

nimble geyser
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The thread is about removing the ability to vote resign

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At no point did i say, "Oh the system should change".

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Infact, My entire discussion is that the way it is should stay exactly as it is, So where you got the idea that im talking about changing the system when thats not even the topic of the thread i dont know.

odd gazelle
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I dunno, when 6 of your team say its over, its probably over. 😄

Could we not say... "You want to play every game until each commander is dead" go play vs AI?
If 14 out 16 people want the game to end.... it should probably end.

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These were the messages that caught my attention

nimble geyser
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All of these are talking about PASSING A RESIGN VOTE.

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All of these messages are talking about how you currently pass a resign / Stop vote. The THREAD is about REMOVING the resign vote. ALL of these messages are about KEEPING the system EXACTLY as it is. IN NO WAY did we imply that we want the system to change.

odd gazelle
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Yeah u both imply that you disagree with current system here

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U literally say its over cause 6 people want out and if u want to fight to the end play vs ai

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And i just said i disagree to an extend

nimble geyser
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I didnt say if you want to play to the end go play vs ai

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And if a resign vote passes, it passes

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Thats literally how the system works right now.

odd gazelle
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Yes i meant you in plural

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Discord is getting flooded woth suggestions about changing thw resigning system recently

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I dont pay attention to every dumb idea, just said yhe system has its flaws but also offers tools to get over them

valid crag
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There is a big disconnect between newer players, or people who are more casual oriented playing maybe 1 or 2 games every few days and people who are grinders, and play the game daily or have been playing for a few years. As someone who generally grinds and plays often, I could not careless about a resign vote going off 90% of the time(yes there are times when even I throw my hands up in disgust screaming "WHAT DO YOU MEAN OMG WINNABLE" at my monitor as well). However, even if I still feel its winnable, even if I am literally making a game state changing push.... it doesn't matter. WE GO NEXT, not because we CANT win but because I intend on playing for the next several hours, and more games is more OS is more starts, is a healthier lobby, and at high OS when you are used to games going for 12-18 minutes you just really dgaf most of the time. Conversely some poor soul who only gets on every few nights a week, has time for 1-2 games, is kinda slower to get to end game in general, does proly get HYPER pissed when the moment they have been building towards for over 30minutes suddenly gets yoinked away by a resign vote, when they are sitting on 40 shivas about to push acting all confused as to why their team gave up. I would think most people would agree this is the general polar dynamic for players in a lobby, the current system requires 80% of a team to resign. The suggestion is to remove the right of the very large majority to end a game for the sake of a single person....and not just that, but remove ALL VOTES once a game is in progress the reasoning for which I am assuming is so the lobby can't just KICK the person refusing to resign and move on with their day...and we are asked to do that...for the sake of Little Timmy? You want to kill lobbies, hold people hostage in game, disable all votes in a lobby, for LITTLE TIMMY??? This does not seem logical, reasonable or sustainable IMO. In fact the game has actually moved in the direction of making things overall more friendly to resign, as you no longer lose OS automatically on a resign, if your team wins you still get credit for that win, this was a recentish change compared to the past where a resign meant you lost OS either way. So not only are you asking for a massive change in peoples access to moderate thier lobby experience you are asking the game to kinda reverse course on the direction its currently going and to more or less abandon some of its CoC rules towards not delaying games....

rigid bronze
somber trout
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Many times someone resign early with a base intact and gets take = massive comeback due to all the income being pooled on one person, and the exponential nature of economy in BAR.

It sucks to lose the APM, but it is often the actual reason why you actually comeback and win.

native prawn
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The resign system works fine, no sensible argument against it was brought up. The entire thread seem to be a dumpster fire.

somber trout
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here is consideration:

ON glitter if for example, you are corner and have your t2 mexes up and the correspodning economy, you have around ~45m income from mex alone. Most likely somewhere around ~50-55m/s from energy and making spam. You are in this weird spot where you have enough income you can maybe t2, but your'e still too poor to really make much T2 and it will take too long to go up. Can keep making spam, but it can just be feed. So only other option is to just kind of go eco with fusion / wind.

If the guy in front of me give up early and i take his base, I maybe get anywhere from like 40-100m/s and like 1-2k E/s instantaneously.

Probably a front position got lost, so its just base infrastructure remaining and some of that front mex income will go away soon. With both incomes combined though, easily able to make whatever is needed to stabilize the frontline. Gantry? Easily possible with both bases economy combined to be able to make a gantry and enough T3 to potentially swing and snowball the game back to a win.

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resigning is what make u win if you ever come back from a game where someone take and end up winning

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The only alternative to eke out a win if no one resigned is to do the equivalent: One guy completely says alright its time to give you my base and I go micro unit / go afk cuz both 1v1 is lost.
A combined commie will probably go even / win vs the 2, because it can let you tier up to much more efficient units, then you got more eco to be able to get fus / afus up faster, so quickly the 2 solo players will end up completely outscaled by the commie players too.

native prawn
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In the end its not about "peer-pressuring someone to vote resign". It's about making an argument for the game being over. If one dude loses his base and initiates resign votes, it will be shut down because the majority will vote no. If half of the team has been razed to the ground, there's a good reason to believe the situation cannot be turned around and the resign vote will pass. In the end its a team game, and opinions of the team members mean more, then a desire of few outliers willing to waste time on a lost match.

There's no ruleset that encourages anything. No case was made for this.

somber trout
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if ppl lose their stuff, the game is pretty much over for them. Exponential scaling means they will never come back into the game and it would be better off for them to hand off the remaining parts of their base to the biggest player on their team, it just how the game is designed

If half your team is dead, half your team is unable to play the game anymore and the remaining 4 players will need to pick up the slack and take over those parts of the map. Usually its pretty over at that point.

Those remaining 4 players stay in = they just die anyway cuz they get reset to 0, the only feasible option is for your remaining 4 to take over their bases to stand a chance. Maybe even pooling everything to one person too.

rigid bronze
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normally gets them back on their feet in 5min while i stall

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there is a certain point where its not hard to scale someone else to the minimum quickly

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mammoths are good for cluching a fallen front

somber trout
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You know what exponential scaling means right.

If you give your resources to teammate so they can get from 0->100, your enemy will be 100->1000

Your teammate dying effectively means the game is over for them. The only thing they will be able to do at that point is to just make spam, which isn't even that much because they got reset. That is why many people resign, because the game is legitimately just over for them. It is legitimately better for the team's chances of winning for them to resign and give the base to the largest player. Not for them to continue playing out a game where they just are dead and have to deal with T2/T3 armies. I've played those games and it is genuinely miserable and would've just been easier for my team to just give them my base and accelerate their game to make up for the deficit from me dying.

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It is not even a matter of "giving up early"

When you're dead, you're dead. Nothing changes that fact. Help that came in 30s later? Worthless. You're dead. Nothing will get you back to the same state as before. You are now just continually always playing from behind and behind, staring at the opponent who slowly gets bigger and bigger until they're finally 200-300k metal ahead and they finally end you. Its a slow death that many people who are experienced at the game know how it will play out, because the only other alternative would be that the enemy trolls and throws by feeding metal into you or just makes 0 units while they go make 50 afus.

They rather resign early - at a point that many new players do not recognize as "lost game" yet, because the more experienced players understand the exponential nature of BAR and that losing your entire base at 15m is basically GG for you. Again, only viable solution to come back from this deficit without relying on enemy throw is to pool all the remaining resources to the surviving player and hope the ability to use higher efficiency units buys them enough time and space to utilize the 2 base economy to outscale the 2 solo players. A player that still has ~1k E/s and +40m/s will be able to easily re-expand and defend the mexes if they get the remaining resources of the dead player and ability to keep the mexes. They probably still have T2 con and mobile buildpower to rapidly recapture lost mexes and upgrade them to T2.

ember drum