#Legion Strategy Thread

1 messages · Page 4 of 1

gloomy fulcrum
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Was just doing some maths and felt like they really don’t warrant the E and M cost they demand

untold crane
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Better/worse. Less range makes them bad vs other rockos that have good micro, but they're strong rockos per unit

quaint tiger
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arquebus is good because it is very very good at kiting

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and arquebus exists in a lab with mobile radar/jammer/spybot

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they are much burstier, which in actual gameplay scenarios (decent micro) can make them more viable in certain matchups, its very very noticeable when facing thugs in particular

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they just helplessly die to arm/core rocketbots tho

untold crane
untold crane
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@sharp stirrup would you mind posting your strat for hold fire hives here? As well as possible counters?

sharp stirrup
# untold crane <@244662468096294912> would you mind posting your strat for hold fire hives her...

I don't really have a "strat" for it, it basically follows the same rules as gauntlet. As far as countering it, you would need to bascialy already be invested in missile trucks. It takes something like ~6 Nettles to stop a single Hive and 2 Hives kills Nettles faster than the com can build or repair them so I don't think the idea of just building 10-12 Nettles at your first expansion is really valid lol

untold crane
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6 + 1 t1.5 aa invalidates at least 7 mantises

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with bp ofc

sharp stirrup
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Im having to walk outside of hive ranges, make 3 Nettles, then walk in 3 nettles at a time to get under them

untold crane
sharp stirrup
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Yeah otherwise 2 Hives more or less instantly killsa Nettle

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Yeah I have just swapped to missile trucks vs Legion now

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They work well vs everything they have

untold crane
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It is indeed a sad time. Med tank + missile truck = legion just loses in t1. If there's a gap anywhere in the faction, it's dealing with that lol

errant sparrow
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Yeah you have to walk from the outside to the inside with Nettles which is a long process.

quaint tiger
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kinda want to test split kiting lance vs good missile truck player to see how playable it is

untold crane
untold crane
quaint tiger
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its not the same if organised/expected

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i just mean i wanna encounter it in real game

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the whole reason you need to split kite with lance is because of the limited firearc

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you retreat 1 group while other fires

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just super duper apm sink

untold crane
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ahh. Gotcha

quasi relic
untold crane
topaz gale
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anyone found a good use for the phobos?

sonic cradle
untold crane
quaint tiger
untold crane
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.#givePhobosEMPresistance
jk

shy galleon
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yeh basically you forget leg bots has a fast unit

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they actually have 1

wintry leaf
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Even if you're not going to actively raid with them, having 5 or so Phobos for leak defence is really nice. They can get some pretty good damage going too with flanking

untold crane
topaz gale
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I tried making the dogs as a brekthrough unit to rush like 6 of them towards enemy economy after I won my lane by killing their commander and they got melted by random reinforcing ticks and stray llts

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i think i saw one lose to 3 or 4ticks which is very grim for a unit that costs that much

untold crane
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Personally I think that says more about the brokenness of scouts than it does about the alaris though

topaz gale
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the phobos you mean right? it seems to me like its just a very underpowered unit

shy galleon
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the thing it's not meant to be a main unit

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legion t1 bot has plenty of other influential units

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it's just there in case you want a fast raider

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that's why i wouldn't expect it to match up to blitz head on

quaint tiger
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its just so expensive for something that can die to scouts, in a world where shuri exists

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cannot overstate how much shuri just kills the viability

shy galleon
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You need a real air player to play raids into shuirken

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either by faking a raid and forcing out shurikens + greed, bringing figs with raid, or overloading the air player

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reality more like

quaint tiger
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maaaaybe

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when people realise how op blindfold is

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it will find a place as "not a scout" so it cant be blindfolded

topaz gale
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the phobos cost/performance ratio seems more like that of a hover unit

sonic cradle
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wait

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I just realized I missread

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lmao

topaz gale
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yeah its fine, i think the helios is aight to mid, its also not the cheapest and very fragile

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its a very solid anti scout option

sonic cradle
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Uh phobos though, just about every single stat on it is actually very great, except weapon range.

Makes it good for a handful of specific tasks.
base raiding, chasing down leaked units (it is very fast), rushing them into weak spots, or to chase down enemy forces that are retreating after engaging you on the front.

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the weapon range issue does kneecap it for a lot of ues though.

topaz gale
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phobos speed and turnrate make it very bad at catching scouts xD

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it has no range to zone them either

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so if ticks or rovers make it past them u are completely screwed

sonic cradle
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if ticks or rovers make it past, you still have the advantage. you already know the things they'll be trying to go after, the phobos is just the fastest option you have to intercept, and if you can't kill the scout unit as they try to laser your mexes or wind farm, you can at least force them to leave, and do so faster than sending goblins, or satyrs etc.

untold crane
sonic cradle
untold crane
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I mean ya, but why would you build a phobos when scouts are out is the main point. Ig if the enemy is swarming you with ticks that's one thing, but you'd generally desire LLT over Phobos wherever possible. And maybe even a Karkinos, since that's definitely a bot that won't die to just tick harrass

mighty shoalBOT
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Light Plasma Bot

Faction: cortex Cortex
Health: 1'100 hp
Cost: 140 M / 1'150 E / 2'100 B
Speed: 45 / 117 accel / 208° per sec turning
Vision: 380 / 570 (air)

Weapons

PlasmaCannon
DPS: 60 (104 dmg, 1.73s reload)
Range: 380 (36 splash)
Can hit: Air, Boats, Ground

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Fast Assault Bot

Faction: legion Legion
Health: 800 hp
Cost: 140 M / 2'200 E / 2'800 B
Speed: 90 / 225 accel / 119° per sec turning
Vision: 400 / 600 (air)

Weapons

Close-quarters g2g gauss-cannon
DPS: 107 (2x burst, 75 dmg, 1.40s reload)
Range: 180
Can hit: Air, Boats, Ground

untold crane
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Is just a worse thug that moves faster and costs like 70% more total resources

errant sparrow
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I think Phobos is about the hypothetical. "What if they build three or four Phobos". So it's a good name. But the use case is, what, baiting Janus shots safely and effectively? Maybe an option into Whistler/Janus?

topaz gale
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thinking about the phobos some more, its probably more usefull in duels to give legion something that can outrun pawns and grunts and punish naked expanding

quasi relic
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Afaik at early point the phobos was very very broken. So legion devs nerfed it.

errant sparrow
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The burst damage used to be higher and you could just walk up to stuff and it would be dead

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It was awesome tbh but that is a really hostile player experience when you go up against Legion for the first time

topaz gale
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I mean... If we went by hostile new player experience not much beats ticks in your base at min 1

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I also had a hostile new legion player experience when i tried to kill rovers with phobos xd

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I have another question for the legion pros tho, what is the best setup to control hives, should I be setting them on hold fire?

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its hard to tell what the drones are doing during fights

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also default stance is roam?, should i keep that?

errant sparrow
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We don't have to repeat historical crimes :P

sonic cradle
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Imo it should have a range buff

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Let it skirmish a bit better that way and actually use its speed for something

gilded owl
topaz gale
gilded owl
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But if you just want vision, you dont necessarily need hold fire

untold crane
untold crane
topaz gale
shy galleon
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with high micro it can suprisingly outplay janus due, being able to bait the initial shot and do high damage at close range

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It's not good in 8v8 due to too many pure skirmishers and porc (need an effecient way to clear llts)

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and it's kinda overshadowed by overtuned speed shit like pre-nerf blitz, alaris, etc.

quaint tiger
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i like edge of range poking coms with helios

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but it is so squishy and terrible turn/acceleration

untold crane
# quaint tiger but it is so squishy and terrible turn/acceleration

It is light tank that wants to be medium tank while being a medium tank that hits like a super incisor. Is hard to put into a box Arm and Cor can compare to. Lots of other units can be described as 'x unit but more range' or something, but helios is kinda in this weird muddy zone

mental lintel
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I need some advice about the Triton, while yes it can handle most land threats, how can I better use it's gattling gun top as semi light aa?

quaint tiger
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triton is pretty bad as a straight up combat unit. The main niche is amphib lab (early appearance) 550 range com abusing; where the minigun makes 0 difference because you are edge-of-ranging

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the AA component is more relevant when you are abusing the amphibious movement to flank/raid, or contribute to a sea fight an ally is engaged in. If you engage land units with the intention of getting into minigun range, triton's not-great stats will not reward you for doing so

sonic cradle
mental lintel
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Ah thanks

topaz gale
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Ok so...omexes

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they seem shit

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when would you ever want them on a role map

errant sparrow
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Search Benjai's messages in this thread for his analysis, it's very spreadsheety

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Oh nvm I think that was in #1164194636579995678

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Maybe should've been here

mental lintel
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Sea is just metal hungry

untold crane
# topaz gale when would you ever want them on a role map

You always want 1, you sometimes want 2, and you will want more on not-8v8 maps bc tech will usually not get to you as soon as on 8v8. Or if you're doing sick on wrecks you can omex and t2 different mexes if you also have high E prod, but that's a fly-by-the-cuff decision

sonic cradle
# topaz gale when would you ever want them on a role map

it's 2X a metal spot's worth at Tech 1.
it's incredibly useful and an unironic replacement for building mass T1 energy converters, which people will do to try and force eco to speed up some before they can get to tech 2.

Moreover, while they're pumping out 2x metal, the metal cost you put into building them, is later removed as a discount when upgrading to proper tech 2.
Giving you very good reason to use at least 1 if not 2 or more depending on the role and your economy level.

it's not something you spam for sure but it's absolutely a good building.

dense prairie
shy galleon
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legion not good on pure tech rush maps that don't have high value mex tho

quaint tiger
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i like omex for early t2 units (belcher)

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like u can do some omex as techer then before your t2 eco is fully spun up you can pump some belcher/hoplite

topaz gale
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my impressions of it are just really bad, i tried to put together a leg tech strat for glitters and its just a disaster xD, so far I got nothing I would even consider viable. it seems that no matter how you do things legion tech will just be very slow at everything

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did them less as front but they also feel really bad, you have to invest into them at a time when you normally put your metal into units so it weakens your combat power and the amounts of energy you need for upkeep are just crazy

quaint tiger
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the thing with leg as tech

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is belcher costs 1/3 of fatboi

topaz gale
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sure its nice to get the metal back eventually but its still locked into it for a long ass time (and I would argue a crucial time)

quaint tiger
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and you can (bear with me this is ever so slightly advanced) hand out proteus

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so ally can print hoplite before t2 lab

topaz gale
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none of that helps with enemy fatboy

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the units you make are a diffirent matter from the eco side and I think they also really suck

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(for tech rushing them)

quaint tiger
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i mean they have 1 fatboy you have 3 belcher

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win 2 lanes and slowly lose 1

topaz gale
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yeah you lose hard

quaint tiger
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you literally just slowly retreat

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and buy time, while 2 other lanes win

topaz gale
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problem is you dont have 3 belchers because legion tech is so slow and bad

quaint tiger
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i mean i wont dive into a glitters specific rabbit hole becaues not my cup of tea to play that map

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but on koom, rose, swirly etc etc

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leg tech stronk

topaz gale
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the combination of having to sink metal into omexes AND sink a bunch more metal to power those omex WHILE you do everything else makes legion tech suck

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too many costs too little benefit

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you need to setup like 40% more energy infrastructure before you can even star thinking about placing the lab

quaint tiger
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i think there is merit in the tempo you gain after lab is up but before t2 mex are done

topaz gale
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you dont because the 30e upkeep per omex eats all that tempo and than some

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its in your best interest to upgrade all your omex to t2 mex

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staying on omex is just even worse xD

quaint tiger
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obviously t2 eco is better than t1 eco

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but there is a significant window in which you can have omex and cannot have t2 mex

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in which you can make combat units

topaz gale
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no i'm saying staying on omex is just a mistake because not only does t2 mex give you more metal it also reduces your energy upkeep

quaint tiger
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i mean try it

topaz gale
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i did

quaint tiger
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staying on omex is very obviously inherently not going to give as good eco as t2 mex

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but the tempo from getting t2 units faster than arm/core player can

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is the reason you do it

topaz gale
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you dont get them faster

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the arm cor t1 mexes into units is way faster

quaint tiger
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right so you are on less m as arm

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paying 3x as much as belcher for fatboi

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which is then reliant on h trans, and even with h trans, much much slower to get to front

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and generating significantly less area threat, because slow af

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literally cant chase coms

topaz gale
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you can make other units like quakers very efficiently

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like rushing the belcher things is just really bad they dont do real dmg

quaint tiger
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lol ok rushing belcher is bad

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cashing out

topaz gale
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its bad

quaint tiger
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it is gamebreaking op atm

topaz gale
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its not xD

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even if somehow the belcher was a strong unit worth rushing

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it would still be bad because legion tech need to take all these extra expensive slow steps due to t1mex/omex balance which is really what i wanna talk about

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the strenght of glitters as a laboratory on testing viability of strats should not be underestimated

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this is how glitters techers are going about solving what unit to make as legion tech xD

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after over a week of testing

quaint tiger
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i mean glitters not renowned for intelligence or innovation

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also on barstats you have 0 games as leg

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but belcher is bad so wcyd

topaz gale
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barstats is wrong

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you are welcome to come try belchers into fatboy

untold crane
untold crane
untold crane
untold crane
# topaz gale its not xD

Pintle is, i think, 40+ os. His games are nit with noobs who do weird shit for no reason or just sit afk (usually)

untold crane
topaz gale
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its a decent average of what you get on most tech spots

untold crane
# topaz gale its a decent average of what you get on most tech spots

Yech testing needs to be aware that there are other players tho
Tech only matters as much as it gets more stuff than front. Atg you can have marauder rushes that lose to canyon purely on comm placement and walls and a single fatboy on a hill. And rb that doesnt insta win vs t2 bc front tech in front of actual tech gets t2 nearly the same time just from having more mex access

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Legions value as texher is only where

  • All people are kinda poor
  • Legion can Omex into Asolar with value
  • Legion can t2 about when other texher goes t2
  • Legion can t2 while 0 fronts are t2
    In those circumstances, Legion Belcher ruins t1 units (bc napalm is anti t1) and hoplite walks past t1 defenses while killing it.
    While vs things like med tanks and janus/pounder. As enemy player is trying to make t2 mex.
    It is this transition phase where Legion early ish t2 is strong
topaz gale
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my issue is that you need to buy 1 extra asolar for every 3 omex which is a cost you dont have to pay when you execute a lean arm/cor t2 unit rush

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you are just able to field less slower

untold crane
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You can argue eco as much as you want because it is purely math, but the game is not purely math as soon as combat units hit the field

topaz gale
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because the early investments cripple you

untold crane
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I mean again, you have to play in not a vacuum. And do it well ig.
You dont need many Omex. 1 holds you stable, 2-3 plays steady catchup. If you are playing only wind gaming it takes like 4 mins to pull even with core, closer to 5 with arm.

topaz gale
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its not even because they just put all the metal u put into omex and asolar to support said omex into their lab and have it up way way faster

untold crane
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And then youre building t2 units on that level of eco.
As pintle said though, legion gets staggeringly op with amphib lab play, since you can make triton/telchine out of lab that costs 1400 less m

untold crane
topaz gale
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i care about how it really is yes

untold crane
topaz gale
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practical examples supported with comparison stats of who reached unit on field first/metal produced at critical timings in the game etc,..are welcome

quaint tiger
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belcher is bad tho lmaowtf

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actual insane take

topaz gale
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belcher is extremely bad into fatboy

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tech diff on rotato is more or less a standard feature of gamemode so its a worse example to use when compared to figured out glitters and supreme metas

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when what you are trying to asses is how leg tech compares to arm/cor

quaint tiger
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why would you fight fatboy with belcher

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3 belchers vs 1 fatboy = you win the map and fatboy gets no value cos slow

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nobody proposed you try and kill a fatboy with 1 belcher

topaz gale
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meta is 2 fatboys from tech

quaint tiger
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then 6 belcher

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every 1 fatboy is 3 belcher

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except the belcher arrives much earlier

topaz gale
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the belchers are impossible to make fast unless you accept you will be completely poor and behind on eco

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you cannot

quaint tiger
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that's just objectively untrue

topaz gale
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compare it 1:1 because of eco diffirences

quaint tiger
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and you are WAY ahead on map control

untold crane
# topaz gale meta is 2 fatboys from tech

K, pintle is not saying you fight the fatboys with belchers. He's saying you win every lane around the one the fatboy is in. At which point you can actually beat fatboys with just dog piling grunts and hoplite

quaint tiger
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because the first 2 belchers arrive and kill lane long before fatboy waddles out of the lab

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he doesn't care about reality

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he has a narrative

topaz gale
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you just need to watch some of the recent op glitter lobby replays to get a better perspective

quaint tiger
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i really dont

topaz gale
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u do ur clueless more or less on how its played

quaint tiger
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i am really not

untold crane
quaint tiger
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he is arguing that belcher loses to fatboy

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like idek where to begin

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he just has a narrative

topaz gale
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based on practical experience yes

untold crane
quaint tiger
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opponent is literally afk with the first 2 belcher

untold crane
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He cant conceive of map control as the goal

quaint tiger
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cant impact map till approved fatboy timing

untold crane
quaint tiger
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50+ os players calling belcher win button

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but the glittards know you arent allowed to use it before fatboy arrives

untold crane
topaz gale
untold crane
# topaz gale <:peepoLookingAtYou:1270829507821043766>

What you have matters very little. What does matter is when yiu have it, and what your opponent can have at that same time. This isnt even RTS basics. Its fundamentals. You cant have an rts conversation without having that as your baseline of thought

topaz gale
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I know legion was domain of nubs for a long time but it was gonna change eventually

quaint tiger
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come legion rotato op lobbies

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min 20 lobby up rn

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come teach us

topaz gale
untold crane
topaz gale
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like i cant xd, when did i say that

quaint tiger
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i mean you said belcher bad and it loses to fatboy

topaz gale
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all i'm trying to fucking talk about is how legion timings on tech are fucking slower

quaint tiger
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ignoring the fact fatboy doesnt exist at the time frame where belcher is winning the game

untold crane
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"i care about how it really is yes"
--voncomet
In response to

"I see you only care about math of eco and not math of cost. Or math of opportunity. The game has more than 1 variable"
--Ee'O
Wtf is that even if it isnt saying timings dont matter (mong many other things), jfc youre actually dumb ig im over it muted

topaz gale
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ur talking about nonsense abstractions

sonic cradle
shy galleon
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so ofc it sucks there

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legion rainbow or anti canyon might be something tho

untold crane
# shy galleon legion rainbow or anti canyon might be something tho

Legion ATG in either corner seems to work fine. Pushing canyon or defending it. It has issues the closer to rainbow you go, but you can give Cor fronts a pack of satyrs and make them stronger. Or just micro the satyrs yourself. Either way, Legion works best in the support role

topaz gale
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its also competely unlikely the units can deal with 2 fatboys, i know

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achieving any kind of competitive timings with any leg strat on glitters tech seems like a mission impossible

errant sparrow
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The T2 labs are designed not to have early stomp units, like the Medusa is hard to build early

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Partly because in theory you can omex into them

topaz gale
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obviously not every faction is gonna be equal on every position, every map

errant sparrow
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Yeah, still interested in making your tech rush workable though

topaz gale
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well you need some oc mex to afford medusa metal cost but you cant also have all the e you need to power oc mex and the medusa construction

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so all variants end up too slow

errant sparrow
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Mostly intended

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But how bad is it

topaz gale
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I think that a good test would be to try making a medusa from arm eco with a leg con

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i will try that next time

errant sparrow
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Makes sense

topaz gale
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maybe secret leg tech is to share t1 cons and queue oc mexes

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prob just estall everyone 😅

errant sparrow
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Yeah that's a recipe to have no units sadly

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But you can battery from eco to do it

topaz gale
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oh leg style commie 💀

errant sparrow
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Communism with Legion characteristics

topaz gale
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It also kinnda avoids most of the tax lol

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they just need to deal with upkeep

shy galleon
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uh there might be something like E into omex into units but legion lacks a good t2 rush unit

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arquebus is too expensive like a banisher

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maybe you could do omex walk forward lab into something

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also legion economy is worse than arm/cor except the omex

topaz gale
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all napalm including perdition stacks twice right?

errant sparrow
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*excluding Perdition

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because I thought this would be holdover napalm code but it uh is still here

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Perdition instead of 2x stacking does something like, idr, 1.25x stacking? I can redo the math if you are mathing out any interactions

topaz gale
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hm interesting, 1.25 is good enough👍

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I think 1 didnt kill an ageo I targeted (may have gotten some repairs) but I guess 2 should

errant sparrow
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If that doesn't work, you're incentivized a bit to launch with some time between, a couple seconds maybe, to get non-overlap damage

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Ah yeah 2 should do it though.

shy galleon
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perdition seems to suck

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blowing up without wreck is preferable and often the dmg can get out repaired

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lolturrets

errant sparrow
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I'd avoid it, but I get the appeal of a tac launcher, even if it's less effective

shy galleon
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the burn strength might have to be exaggerated i dunno

errant sparrow
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The use case earlier for an ageo doesn't matter much, but every time someone wants to use a Perdition, it's something like that. "Everything just barely survived" etc

untold crane
# errant sparrow The use case earlier for an ageo doesn't matter much, but every time someone wan...

The problem with DoT gameplay.
Just magnified in RTS game

instant ttk is always preferable to not, and not leaving behind resources that soften damage is preferable to doing so
Napalm artillery largely fails on both fronts

Though it does have some benefits over emp/tac, I'm just not sure they're valuable from a faction design sense. Legion doesn't really need a napalm tac missile, it already has belcher and inferno for that. It kinda needs a 'fuck you from way over here' button, or a 'fuck you from right in front of your face button'

errant sparrow
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It deals more total damage than the Cortex tac and technically Paralyzer too. Just with a bunch of caveats.

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I don't want it to become an all-purpose weapon with too much damage buff. And it takes up a huge amount of particle budget, until it gets a graphics update soonish inshallah it will be done, so I am kind of just fine with it sucking tbh

untold crane
balmy steeple
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Isn't the T1 popup turret *very *OP on maps with buildable high terrain near the frontlines? Like canyon on glitters?

sonic cradle
topaz gale
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if you are legion there is really no good way to kill it

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due to lack of real arty unit

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but the other factions also struggle

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It is also a t1 popup specific thing that there is a lot of places mid cliff and the like where you can place them where a normal turret would not fit

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but yeah with the range bonus its probably op

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no other unit offers such complete area denial for so cheap

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I think someone called it the thugwhacker2000 which is apt

balmy steeple
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Would it make sense to convert that into something that doesn't get range bonus on elevated terrain?

sonic cradle
errant sparrow
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I'd rather limit its range boost from height than limit what slopes you can build it on and things like that. It should fit about where a Claw or Maw would.

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Good unit though, consistently a Legion favorite.

sonic cradle
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the high impulse of it makes it preferable to the pharos in the majority of situations.

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and a better speedbump than a hive

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for the cost

untold crane
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Of course, going the route of removing every part of legion that has anything to do with being better than arm or core is also an option, why not do that too

sonic cradle
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Pharos
Kind of the worst llt. It's there tho
Hive. Wonderful amount of area coverage. Advantages and disadvantages of drones tho.
Cacophony, accuracy issues at range unless it's high veterancy. Good otherwise but expensive.

And the dragons jaw

Best average range multi purpose turret legion has at t1 for not a bad cost

balmy steeple
quaint tiger
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I am not sure being shorter range and lower dps can count as OP; it has a situational niche (in the same way t1 plasma is cheaper and ergo faster but otherwise just objectively worse)

errant sparrow
sonic cradle
topaz gale
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oh u built that, i guess all my units are completely useless and i have to side tech into either gauntlet or veh arty

quaint tiger
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generally missile trucks counter 90% of legion's t1 options

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this is not an exception

sonic cradle
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rocket bots also exist and are gennerally meant to siege buildings.

topaz gale
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also i love how the balance complaints are in this thead while strategy is in the other one xd

errant sparrow
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This is the "productive balance complaints" thread

topaz gale
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can alaris trade well into blitz?

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i often dont know if I should be building helios or alaris

quaint tiger
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outranges and is faster

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loses trades horribly

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huge apm sink but can win hard

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alaris dies horribly to incisor

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so in mixed/teams its a very niche unit

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helios is kinda just bad, but it outranges com and can poke passive/bads

balmy steeple
topaz gale
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fyi for anyone struggling with that specific jaw rush, the counter is commander capture, its inredibly fast due to jaws low bp cost so if you dont selfd instantly its rip

topaz gale
quaint tiger
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what you do is you suffer until gladiators

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or you forward lab lance and llt

sonic cradle
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Air con investment is expensive
And t1 porc off t2 con is already favoring the enemy more

balmy steeple
sonic cradle
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Glitters is a rare map these days. Haven't played it in a while.
So never had a chance to try this

topaz gale
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both anti canyon and canyon player made highground jaws and are now staring at eachother unable to fight

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both grind their position nonstop and could be considered experts

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so they know what is strong or not

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also the ranges being displayed are bugged its larger

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i just havent clicked on them yet so they didnt update to highground value

errant sparrow
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@left silo Can we standardize the other riot cannons? Legion has 4 riot units w/ pounder cannons, only the one above has bad interactions though.

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This is mostly working as intended, though. Map design here is to create an impasse.

topaz gale
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I think some elevation range gain is fine, but consider that the current ranges can also be slightly cheezed with splash by targeting the edge

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so the range is really huge

safe sluice
# errant sparrow <@269238046363222016> Can we standardize the other riot cannons? Legion has 4 ri...

Other legion riot cannon units are less used on high hills, "phalanx", "chimera", "enyo".

This use case have counter, dragon's jaws can be very easy captured with a com near hill, and the popup can't shoot very close to the hill it is built.

In same time Pounder having his riot cannon without hill bonus is weird and break cannon logic bonus range on hills.

I mean, pitbull have 800 velocity and got hill bonus, chimera have 850 velocity, just let all riot cannon weapon be coherent with "Plasma cannon bonus range on hills".
Pounder have 540 velocity and got negate his "bonus range on hill" for whatever reason compared to a dragon's jaw at 600 velocity, make no sense.

errant sparrow
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5 units, I forgot the Leocampus

safe sluice
errant sparrow
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Yes so it just wasn't a consideration for either of us :P

balmy steeple
left silo
errant sparrow
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Yeah we probably pick the range type based on weapon type and not based on all the weapon's properties

sonic cradle
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The behemoths dies to its metal in ticks

gloomy fulcrum
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Am I insane I thought that it did minor damage when moving

sonic cradle
gloomy fulcrum
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This has been tested hasn’t it

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And it only loses if stationary