#FiendishDevil's Faction Nuke Mod

1 messages · Page 1 of 1 (latest)

slim quail
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Edits the nukes of Cortex and Legion so that all the factions have different variant nukes.

Armada: Nuke unchanged, large AoE, large damage

Cortex: Cluster nuke that has a smaller AoE and does less damage, but shoots 4 mini nukes that do mini-nuke damage in a smaller AoE than the main blast

Legion: Napalm nuke that has the normal AoE and less damage that spreads napalm in its radius randomly

Recommended to use as tweakunits1

Edit: There's a slight bug, that intercepted nukes drop 2ndary payload 😛

bronze star
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did you solve the anti nuke cluster problem ?

slim quail
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@bronze star Not for Cortex. I did for Legion. Trying to figure out something unique for Cortex.

bronze star
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Make it a bit faster than normal nukes so that it gets closer to the enemy or else the plasma bombs are mostly useless.

slim quail
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@bronze star making the nukes faster makes the anti nukes unable to hit them lol

slim quail
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the issue im actually trying to solve is friendly fire from intercepted nukes. there really shouldn't be any 😛

bronze star
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If antinukes hit nukes in the middle, if you make them slightly faster, they hit closer to the area of thr anti nuke

slim quail
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interesting. COR nukes cost more and do more damage and AoE than ARM nukes - just inherently. I like the cluster nuke, but I can't get it to work with friendly fire issues on interception. Maybe instead of changing COR nuke which is already strongest nuke, I change ARM nuke to be a little bit more weaker, but be armored. It would require 2 interceptions. If it does not get intercepted at all, it does more damage.

bronze star
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Without gadgets, this will be hard.

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I dont think its possible.