High level rotato games have, to my knowledge, always been a coop fest. 2-3 players coop a single t2 lab and the one who is faster/more efficient wins. The last few months there's also been a significant increase in communism gameplay in high level ATG lobbies (I don't have information for SI lobbies).
I personally am a huge commie/boosting hater, and I know a lot of people feel a similar way. To me, coop/commie fast t2 lab isn't an expression of skill, it's who gets a better team to actually get the players together and kill the team that doesn't do it. Because let's be real, when you aren't expecting a 4-man commie vehlab, you will lose over the next few minutes due to mausers and jags and bulls. Or a tzar. Or whatever. (This has been amplified by the ludicrous spybot nerf but that's a different topic).
Now here's what I propose - a setting which would only allow a player to receive and send as much as is x% of the total metal they produced themselves. The shared value is increased whenever the player receives a shared unit/metal. The principle also applies to metal shared through build power.
I originally had the idea that giving away something would decrease the value storing how much the player received, which would mean he could receive more, but that wouldn't solve the problem with BP boosting a lab as it's simple to just share the unit to reset this counter infinitely.




