#Banshee "Laser cannons"

1 messages · Page 1 of 1 (latest)

hollow atlas
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Perhaps give Banshee actual lasers as the weapon name suggests, so that it can reliably hit small targets and fill a role similar to Shuriken in leak management?

mossy musk
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It looks like it's going to go the opposite way. It's going to get EMG there is a pending pull request open right now

hollow atlas
#

EMG?

mossy musk
#

Same projectile as the pawn

hollow atlas
#

O. ;/

#

Will it be better or worse at hitting scouts than current?

mossy musk
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You be the judge

hollow atlas
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Idk haven't seen it yet. Sounds about the same.

blissful condor
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LaserCannon is an older weapon type name given to what lasers originally were before they got reworked for BAR. You can actually treat LaserCannons as projectiles in your mind more than anything. Legion units that have machine guns and shotguns technically fall under LaserCannon weapon types, as do Commando's laser as well as Titan's impulsion blaster

hollow atlas
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I just brought LaserCannons as an extra excuse to give it hitscan so it can actually kill scouts reliably. 😛

prisma cipher
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Give it blue centurion lasers.

hollow atlas
#

yeh basically

unkempt prism
unkempt prism
#

coincidentally banshee in zk has a beamer-type laser

prisma cipher
#
    armkam = {
        cruisealtitude = 70,
        weapondefs = {
            med_emg = {
                areaofeffect = 8,
                avoidfeature = false,
                beamburst = true,
                beamtime = 0.12,
                burst = 5,
                burstrate = 0.06,
                corethickness = 0.155,
                craterareaofeffect = 0,
                craterboost = 0,
                cratermult = 0,
                edgeeffectiveness = 0.15,
                explosiongenerator = "custom:laserhit-small-red",
                firestarter = 30,
                firetolerance = 3500,
                impactonly = 1,
                impulsefactor = 0,
                laserflaresize = 8.5,
                name = "Dual close-quarters g2g laser",
                noselfdamage = true,
                range = 380,
                reloadtime = 1.47,
                rgbcolor = "0 0 1",
                soundhitdry = "",
                soundhitwet = "sizzle",
                soundstart = "lasrfir3",
                soundtrigger = 1,
                targetmoveerror = 0.02,
                thickness = 2.05,
                tolerance = 5000,
                turret = true,
                weapontype = "BeamLaser",
                weaponvelocity = 1000,
                damage = {
                    default = 16,
                    vtol = 1,
                },
            },
        },
        weapons = {
            [1] = {
                badtargetcategory = "VTOL",
                burstcontrolwhenoutofarc = 2,
                def = "MED_EMG",
                fastautoretargeting = true,
                onlytargetcategory = "SURFACE",
            },
        },
    },
}```
hollow atlas
#

The little laser burst sounds like high-pitched beamers.