#Idea: Half repair/reclaim/rez rate to make wreck battles last longer

1 messages · Page 1 of 1 (latest)

formal prairie
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Half the repair and rez speed so wreck battles take place over a longer time

  • Right now sucking wreck is very fast so there is little time for other players to react. you bring rez bots to a fight and immediately suck
  • In fights, small micro differences like dodging shots are dwarfed by whoever has better micro with rez bots

Rez bot is integral unit to virtually every unit comp at every stage of the game. when you make a comp without it past the early game you feel crippled

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I see stupid things like 25 rez bots repairing or rezzing a cerb in 12 seconds

formal prairie
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Idea: Half repair/reclaim/rez rate to make wreck battles last longer

frail smelt
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I went through PR's that touched rezbots a while ago, as such
A complete history of rezbots reclaim

2011-04-04 Beherith
Initial upload

  • Worktimer = 200

2011-4-23 Niobium
Simplified unit file layout to ease automation

  • workertime = 200

2016-11-06 Ruwetuin
all unit energy and metal prices rounded

  • workertime = 200

2017-09-24 Fx-Doo
reduced repair/rez speed (-25%), reduced reclaimspeed(-50% before global 30% nerf) and increased HP 70%

  • -workertime = 150
  • +reclaimspeed = 100

2017-10-10 gYanBasic
Reduced rez bot hp a bit from 340 to 300(stil up by 100 hp from old rez). Reduced rezbot ressurection and repair powers compared to reclaim powers by 15%. Removed 15% speed nerf(now back to being fast). Rez are now the best reclaimers for cost, the best repairers for cost can ressurect and have decent hp. Nerfed sea transport hp by 20%(still has tons of hp). Increased the missile ship aa's damage. Added very weak aa to scouts.

  • -workertime = 85
  • reclaim speed = 100

2017-11-03 Fx-Doo
revert workertime to the first nerf: 85 -> 150 (9.46 = 200)

  • +workertime = 150
  • reclaimspeed = 100

2019-01-22 Ruwetuin
Restored 9.46 rezbot health 250->200 and 'buildpower' 150->200

  • +workertime = 200
  • reclaimspeed removed
late junco
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150 bp is more than fair tbh

formal prairie
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repairing is like building the unit but for free

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incredibly strong

severe bloom
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Why are we trying to slow down the pace of the game? Whats the benefit?

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And reduce skill cap at the same time?

late junco
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when rezbot can eat up a wreck field quickly it makes it super volatile because you just need a short term advantage to control it

severe bloom
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Skill = preplanning.

late junco
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you can easily argue it the other way, being able to leverage an existing advantage to retake the wreck field is more rewarding

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than coin flipping on a close fight

severe bloom
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Idk. Slowing down the gameplay of a game is usually a death sentence for a game.

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Coin flipping happens sub 30 os. It doesn't happen as much about 30 os. Coin flipping will always happen at lower skill levels. You don't balance your game to the lowest skill.

late junco
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I don't think so, there's always elements of chance in the game

chrome quartz
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the rate at which metal is reclaimed is kinnda absurd

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like 5 rezbots eating some rich wreck will outpreform your entire aconv/afus eco

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by like alot

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I think that if wreck fields stayed contested for longer you could make more plays around that, which increases the skill

formal prairie
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having rez bots ready and keeping them alive is tactics

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seeing a reclaim field and having to hold it for 60 seconds while your team reclaims it --- reacting to if the opponent team shows up with even more force, or pushes the other lane while you are busy -- that is strategy

worthy creek
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I'm on two minds about rezbots. On one hand I think it would be better balance if we nerf resurrecting. On the other hand I think resurrecting units is such a cool and unique BAR mechanic that sets us apart from other RTS games, and as such I want it to be a bit OP just to keep it as something players know us for.

formal prairie
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rez subs exist as a much more toned down version of rez bots

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if you need some reference

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they are strong but costly and take time to do their job

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so much so that it is seldom that you are rezzing units in your opponent's face (as is common with rez bots lol)

late junco
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like it's better bp value than a con turret but is faster than all land constructors

worthy creek
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We recently nerfed rezbot cost a bit by the way. The idea was that if we nerfed rezspeed you would just make 200 rezbots to pick up t3 units instead of 100 rezbots. 100 rezbots bunched up already looks a bit silly so it made more sense to do it this way.

balmy holly
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Rezz bot seem fine in large team game, idk about 1v1 but having 20k brute wreck fields looks to be more the issue to me than rezz bots being too op