#Flagship weapons have no E cost

1 messages · Page 1 of 1 (latest)

cerulean cipher
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So, i find it weird that the flag has no E cost on its weapons despite being a more powefull mobile cerberus, it wouldnt even be a big nerf to them and i think its needed for consistency because all LRPCs use energy and the flagship often fights shields wich costs the person that is being fired upon energy.

alpine fern
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so should they generate E like titans and jugg?

slate dock
alpine fern
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yah but just like 50% generated

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but u cant shoot when u lost ur base

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just not that strong like usual because flagship was like the t3 of navy

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i think flagship is fat enough for a tiny fusion inside lol

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they will just turn into garbage without e, and thats not fun, at least give them some chance to shoot

grand mango
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Since navy is much less demanding on E, i think this could be a clean and often demanded nerf to flagships, as you would need to also build up more E when rushing flag. Rushed flag is the biggest problem rn

misty junco
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restating: bp cost of flagship should be doubled to put the drain rate at 5m/s at least

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it undoubtedly impacts the game like a t3 unit, it should not build at a rate twice as fast as other t3 units like titan/thor

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just make it take longer and be much more risky to do before sea is won

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flagship not firing cause your land base died is feels bad moment

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should have built more havens?? ig

grand mango
cerulean cipher
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I think the E cost for the flagships is something that could easily be adopted into the maingame without changing too much, all the other proposed nerfs to flagship are way more risky and need testing