#Flagship weapons have no E cost
1 messages · Page 1 of 1 (latest)
so should they generate E like titans and jugg?
He says that it should consume energy per shot fired.
yah but just like 50% generated
but u cant shoot when u lost ur base
just not that strong like usual because flagship was like the t3 of navy
i think flagship is fat enough for a tiny fusion inside lol
they will just turn into garbage without e, and thats not fun, at least give them some chance to shoot
Since navy is much less demanding on E, i think this could be a clean and often demanded nerf to flagships, as you would need to also build up more E when rushing flag. Rushed flag is the biggest problem rn
restating: bp cost of flagship should be doubled to put the drain rate at 5m/s at least
it undoubtedly impacts the game like a t3 unit, it should not build at a rate twice as fast as other t3 units like titan/thor
just make it take longer and be much more risky to do before sea is won
flagship not firing cause your land base died is feels bad moment
should have built more havens?? ig
Or tidals
I think the E cost for the flagships is something that could easily be adopted into the maingame without changing too much, all the other proposed nerfs to flagship are way more risky and need testing