#Range circles are broken in game version 27017-e4648fb

1 messages · Page 1 of 1 (latest)

native pine
#

This is what it looks like when I play on master (09fca80f49)

#

This is what is looks like when I revert 00678b76f9a0

#

@tacit raft

worn hinge
#

I have reverted the PR and restored the New-Defense-Ranges-GL4-/-Removal-of-old-&-anti-ranges branch

tacit raft
native pine
#

In the logs I can see output like:

[t=01:30:48.566617][f=0001781] Loading:  LuaUI/Widgets/gui_attackrange_gl4.lua
[t=01:30:48.582621][f=0001781] LuaShader: [Attack Range GL4] shader error(s):
0:11011(9): error: no matching function for call to `texture(sampler2D, vec2, float)'; candidates are:

and then

[t=01:30:48.584726][f=0001781] Attack Range GL4,  recompiled in , 6, ms at, 1781, success, false
[t=01:30:48.584738][f=0001781] AttackRange GL4 widget exiting with reason: Failed to compile attackRangeShader GL4