#Range circles are broken in game version 27017-e4648fb
1 messages · Page 1 of 1 (latest)
Likely culprit: https://github.com/beyond-all-reason/Beyond-All-Reason/pull/3732
This is what it looks like when I play on master (09fca80f49)
This is what is looks like when I revert 00678b76f9a0
@tacit raft
I have reverted the PR and restored the New-Defense-Ranges-GL4-/-Removal-of-old-&-anti-ranges branch
I haven't touched the range rings in a while.
Maybe some unfinished branch was merged?
Yes, the PR was merged last night in the PR review session.
In the logs I can see output like:
[t=01:30:48.566617][f=0001781] Loading: LuaUI/Widgets/gui_attackrange_gl4.lua
[t=01:30:48.582621][f=0001781] LuaShader: [Attack Range GL4] shader error(s):
0:11011(9): error: no matching function for call to `texture(sampler2D, vec2, float)'; candidates are:
and then
[t=01:30:48.584726][f=0001781] Attack Range GL4, recompiled in , 6, ms at, 1781, success, false
[t=01:30:48.584738][f=0001781] AttackRange GL4 widget exiting with reason: Failed to compile attackRangeShader GL4