As above, it was discussed a little in https://discord.com/channels/549281623154229250/1312826116444258384, but ultimately i think deserves its own topic
I believe this creates perverse incentives and creates ways to game the OS / !balance system
Current situation:
If you are present for 90% of a game, or crashed and are re-joining you gain OS if your team wins, otherwise you lose OS if your team lose, but do not gain OS if they win.
Examples
- You !resign at 08:55, your team wins at 10:00 - you do not gain OS
- You !resign at 08:55, your team wins at 09:30 - you gain OS
- You !resign at any time, your team loses, you lose OS
Proposed change:
Since the game started !balanced assuming all players would play when the game started all those present should have their OS impacted by the outcome of the game be that + or -
Some points:
- People coming to #main somewhat often asking why a game didn't count, or if there is some reason they didn't gain OS for a match when they lost for other matches that they left - it seems to confuse people and be unexpected behaviour
!resigning can be used to manipulate your OS to some extent e.g. prevent it going up, since you can have enough of an impact and then !resign, also providing an op-take when you leave that means your actions caused the game outcome, and thus your OS should increase
Thoughts?
