#Add Fire Fighter bots

1 messages · Page 1 of 1 (latest)

wet mango
brave shuttle
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The counter is killing the napalm unit. Same as any other unit.

clever thorn
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Technically possible via synced+unsynced gadget, but super niche. Maybe if the functionality was rolled into construction bots. Would be a pretty complicated feature to implement to shave 5 seconds average damage off of napalm projectiles. How much damage would that even mitigate?

Not saying no, but, it's gonna take a lot of persuading to attract the right code monkey and justification to get approval from the decision making teams.

I'll keep an eye on this thread. 🙂

brave shuttle
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If you want a nerf, then ask for a nerf, not a whole new unit class, lol.

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That's...what I said?

indigo tide
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id like some kind of tool to counter the naplam rather than brute force through it

rich lily
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Rather then adding a new unit class, you could instead incorporate the extinguisher functionality into an existing unit. For example artilleries ground attack whooshes the fire away. Or it's a passiv skill of the Commander adding high stakes situations. My personal opinion is: New mechanic yes, more units/buttons no.

vapid light
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How about a 'napalm resist' or 'elements resist' stat. I could imagine say, termites and turtles having a % resistance to napalm as a niche outside their map dependant niche.

clever thorn