#Add Fire Fighter bots
1 messages · Page 1 of 1 (latest)
The counter is killing the napalm unit. Same as any other unit.
Technically possible via synced+unsynced gadget, but super niche. Maybe if the functionality was rolled into construction bots. Would be a pretty complicated feature to implement to shave 5 seconds average damage off of napalm projectiles. How much damage would that even mitigate?
Not saying no, but, it's gonna take a lot of persuading to attract the right code monkey and justification to get approval from the decision making teams.
I'll keep an eye on this thread. 🙂
If you want a nerf, then ask for a nerf, not a whole new unit class, lol.
That's...what I said?
id like some kind of tool to counter the naplam rather than brute force through it
Rather then adding a new unit class, you could instead incorporate the extinguisher functionality into an existing unit. For example artilleries ground attack whooshes the fire away. Or it's a passiv skill of the Commander adding high stakes situations. My personal opinion is: New mechanic yes, more units/buttons no.
How about a 'napalm resist' or 'elements resist' stat. I could imagine say, termites and turtles having a % resistance to napalm as a niche outside their map dependant niche.
This exists but is unused. For some reason.