#Add Damage Per Metal To The Statistics Panel

1 messages · Page 1 of 1 (latest)

lucid oak
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What it says on the tin. I feel like how much damage dealt per metal produced would be a useful metric for players to have.

tawdry shell
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Isn't that just the efficient use of resources reward... I may be wrong!?

lucid oak
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I thought efficiency award was for damage dealt/ damage taken.

storm abyss
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I get the efficiency award a lot and I don't even know what it is.

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Also, I don't like that the metal statistic includes the consumption of your own units (or friendly ones). Making and eating a T2 lab happens pretty regularly on Supreme and I don't think that sort of stuff should count towards metal produced.

tiny valve
analog steeple
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I'm pretty sure Efficiency is how much metal you've destroyed divided by metal you've used

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So if efficiency is 2.5 you destroyed 250% of the metal you yourself used

shell lagoon
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I know why wolf is asking for this, I was there lmao. I don't think we need another stat. You got both components required to calculate this already on there, so you could calculate it yourself after the game ends.

proper jasper
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Statistics Panel:

  • Damage efficiency is damage dealt / damage received
  • Aggression level is logarithm of damage dealt / metal produced with some funky multipliers
    In a way we already have what OP is asking.

P.S. I have not looked at the code of the awards, I don't know how they work. Btw lobby shows different award winners 😅

analog steeple
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yes, lobby shows most resources, most damage, best damage efficiency

lucid oak
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I didn't realize Aggression included metal produced in its calculation, though I suppose I should have. I dunno, I just feel that the Statistics screen could use some tweaks for clarity. IMO metal reclaimed should be separated from metal produced. And I still think damage dealt/metal produced would be a very useful statistic(without the difficult-to-judge obscurity of the Aggression mathematics) to have immediately available during a game. In the same vein, metal produced/game minute(or second) would be equally useful as an at-a-glance statistic. Again, an emphasis on reclaim needing to be separated from metal production for these statistics to be more meaningful.

wise badge
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can close this thread imo since we have Damage Per Metal at home

wise badge
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it's not like dmg per metal has any more inherent information in it than the agression statistic does

lucid oak
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Well, it's more transparent and specific.