#Improving spy bot (Ghost/Spectre)

1 messages · Page 1 of 1 (latest)

minor dagger
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Please make self-d for Spy bot as an active skill, similar to d-gun. This is necessary so that the d-gun key bind matches as an active skill for Spy bot, which explodes with an EMP explosion.

Leave the logic of self-d as is. In fact, zero-k has a complete clone of this unit with a certain nuance called imp, it is capable of exploding with an emp explosion using an active skill, and it is convenient to click.

Pros of adding:

  • It can be bound to one button;
  • Develops the game design of active skills;
  • Associated with the active skill d-gun (which is clearly well bound for everyone);
  • Prevents accidental pressing of self-d for other units;
pseudo crest
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same could be done for rolling bombs tbh

languid turtle
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We are planning to have spybot just be right-click to attack instead of needing selfd. It will get some heavy nerfs at the same time with this change though.

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I think idea is to have it emp sheldon/hound pretty well still, but have it be much worse against t3 units.

slender willow
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Time for me to get used to useing move command then, dont want accidental dettenations.

fickle sierra
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I will just point out that currently rolling bombs and bedbugs are harder to use than spybots due to having right click attack which you DONT wanna use xD so the proper way is to hold fire them and than ctrl+d

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so not sure, maybe all should be looked at in terms of practicality

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is the ghost gonna pop the moment something touches it if its not on hold fire if it gets changed like that? It would not be great

sonic vector
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Reduce the duration everyone agrees it's too high, a rework is risky stuff

minor dagger
sonic vector
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add counter measure to mobile anti nuke, problem solved for pushing long distances

fervent needle
steady light
vapid geyser
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ngl replacing the self d with an attack would be a tragedy, good self d of units for maximum effect is one of the most satisfying things you can do in this game

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i do agree with the original post that having an active ability might be nice tho

steady light
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Ideal positioning is still achieved by manually moving and self-d'ing

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Attack command needs less babysitting but usually wont hit as many units

vapid geyser
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oh if the plan is to keep the self d ability then that's chill

steady light
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it would trigger the self-d explosion by attacking, basically

fervent needle
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that's ok

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as long as manual self d for better aoe is possible

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However how would the 1s (or 2s timer with the new candidate balance) be counted down?

peak stirrup
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Id rather see a countermeasure plane tbh, would involve air more in new roles

waxen eagle
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isn’t the whole point of spybot that it can emp t3 lol

brisk wyvern
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It does kinda suck making t3 vs someone making spybot on repeat feels like it shudnt be a thing bcz there's already 10 other ways to counter t3

fervent needle
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make spam with the t3s, spybots are rendered useless

brisk wyvern
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No it doesn't work

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Spam with t3 to counter spybots doesn't work bcz t3 lives longer than the spam

languid turtle
valid yacht
languid turtle
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Pulsar, bulwark, starlight, sniper, mammoth, commander, gunships. Probably more that I can't think of.

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The 135 metal spybot countering 5k metal t3 units never made sense to me.

valid yacht
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That's not a counter though, more a a delay tool which allows you to get the above things into a better position to deal with the t3 things. t3 with t1 units screening the space infront of it feels pretty good to me as a "don't send things naked and alone which are of high single value". But we'll see how this shakes out i guess. I fully support stun durations being much shorter, or replaced with slows tbf

languid turtle
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Asking for t2 counter to t3 is a bit like asking for t1 counter to hounds. There doesn't necessarily have to be one.

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Some t3 units have better counters than others though. T1 spam counters shivas, mines and t2 popups counter marauders.

sonic vector
brisk wyvern
languid turtle
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I wouldn't mind it being good vs porc if that can be achieved.

mortal wyvern
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I thought the point of the spybot was to spy and the emp is a quirky extra side thing they do. Not sure why they would need to be able to stun t3

peak stirrup