#Make op rotato lobby great again

1 messages · Page 2 of 1

halcyon grove
#

ye its suppsoed to be tutorial map why r people with 2000hrs playing glitter only

plucky peak
#

maybe silo noobs onto noob maps for a bit then they can play other maps after few games

icy tree
#

in starcraft we all had to play the same map pool to get ranked and did custom games if we wanted specific maps and it worked and everyone was happy

#

And the rank meant something

#

u also had vetoes to knock out a few maps u didnt like

#

and maps that ppl thought they will dislike ended up liked

#

and you could play unranked competetive map pool that took into account your unranked "os" but didnt show any number going up or down

icy tree
#

yeah but slowly

#

And fan favorites stay in

mental hazel
#

So you can practice builds on set number of maps that you know beforehand

#

Lets say im a straits only guy, and i go into rotato on a map with no wind, i'm pretty fucked

icy tree
#

the diffirences in gameplay between maps are being exagarated here, but wind to solar is the most extreme example

#

laudy specifically struggles with front since he is such a prolific ecoer and being able to lane is just requred for rotato

#

I think the pool should also contain a good number of maps that go easy on the terrain and allow veh play

icy tree
#

there is aloot of mountanous maps where its bot only and it gets old fast

#

there is no reason a glitter player would not feel right at home on something like isidis crack

#

i know bad example not 8v8 but terrain is so close

halcyon nova
#

It's not glitter isolated issue - people don't just jump maps

#

Strait, glitter same thing

#

there was ice scream only lobby for months and same thing

polar zephyr
#

i would like to play more erobos lake and failed negotiations but people play isthmus instead so i do it too

mental hazel
#

Laudy it's time for you to hijack your own lobbies and force rotato on the fremen

halcyon nova
#

But I need to bring regulars back. We lost 22-25 regulars (people who were spamming bar every /other/day) in few months.

#

This is our call for pre-season and just chill/ take a step back.

#

We will be actively trying to bait our regulars back with this.

grim panther
#

Not super on topic but since glitters has been a hot topic in this thread today, what would the glitters folks think about canyon getting a ramp up to one of the hills near the canyon entrance?

It would allow canyon to try and apply pressure outside the choke without having to resort to transporting units/edge building things and give the canyon player a height advantage to hopefully take better trades to offset the income disparity a bit.

halcyon nova
#

Right now the hot topic is how to bait op/ mid tier doggos to play canyon - which seems to be the difference between mex and no mex

#

what you are promoting has been discussed before (imo on this discord as well)

grim panther
#

Yeah that's where the thought came from. I know geo was supposed to help make it a more exciting spot to pick/play but it doesn't seem it's quite enough.

Ah okay, maybe it was subconscious regurgitating prior thread discussion. Too many discussions over the years hard to remember all the details lol

halcyon grove
#

imo glitter just needs visual overhaul and tremor nerf then its ok map

#

it insanely monotone in colour

#

and the colour is orange

keen marsh
#

apex is 55 os on glitters he just likes the look of afus too much

halcyon grove
#

playable game

#

game trying to do everything to force us to throw games op

keen marsh
#

that feels very targeted

#

what's the point of 45 just make it max 20

steep helm
#

Lol im pretty sure the Title of this post should read.
Recent Boss Changes make it hard for high OS players to form a cabal and hi- jack lobbies 😂. #shotsfired. (just teasing club ... Kinda) lulz

keen marsh
#

well that's excatly true

steep helm
# halcyon grove imo glitter just needs visual overhaul and tremor nerf then its ok map

Perhaps this is a bit much to ask of the map makers but I've often thought that the "main" maps glitters, strait, rosetta, koom etc.

Should get a season shift treatment.

Like in winter all the maps have snow, Blizzards and the water is frozen

Spring, half snow(snow melt) flowers green grass etc

Summer, long grass,dry, thunderstorms, dust storms and deserts normal water,

Autum: Rain, snow caps, raised water etc.

I understand that this would require a texture rework of each map 4 times.

But the replayability and quality of life of these maps would increase exponentially. And reinvigorate these maps.

You get 4 maps in 1. It's a great way to make bar awesome and to essentially increase the map pool and set natural conditions for new seasons with respects to OS resets etc. PS... I'll actually post this up on suggestions.

kind jasper
earnest lintel
#

am there free software to make map ?

light gazelle
earnest lintel
#

I'd prolly be making hella maps if it wasn't for learning curve and paywall. Dx

terse meadow
#

Yeah I'd be driving Porsche all the time if no stupid paywall on that too