#Balancing issues in lobby

1 messages · Page 1 of 1 (latest)

keen meadow
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Across all servers. Attempting to create new game steps of issue:
Go into a multiplayer lobby and create game. Preset does not matter but for this purpose FFA > add teams (example 8 teams) >( auto balance off or on same issue)> add an AI (sometimes does not even show in the team list) attempt to put an AI against each team and the game will either not show the AI there or will delete a team out of the number order or will group AIs into teams of 2 or 3 into teams regardless of the team size being 1. Also other players in the lobby see different views of the teams and the sizing of the teams from the host. If you go to start it will say there is a balance issue even if you have on your screen all teams set with 1 player per team. If you need anymore info I'm happy to provide clarification.

Matt P

low trail
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yes, i have this issue too!

vital leaf
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From what I can see the lobby management layer is completely broken

  1. first player in empty lobby no longer becomes boss automatically
  2. adding AI has extremely high delays across EU US AU servers
  3. adding AI does not reflect in UI but sometimes reflects in !s

I have tried in 5 lobbies all broken

keen meadow
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Yeah that's exactly my experience also. Cheers for the additional comment

vital leaf
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balance function is broken
profile (coop team ffa etc) change broken
settings not properly applied

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code issue?

low trail
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some absolute jackel said it was a known bug all fixed.

vital leaf
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reopen ticket

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wombat is a well known dev he will know

low trail
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ok

keen meadow
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@vital leaf thankyou for the help

low trail
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thanks for the help

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also, some inhabitants of tool station keep using the general chat to do a full military debrief of a game when others are trying to say that the game is messed!

late sphinx
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Is this a recent problem with AIs not showing up? Was it working properly in the past?

vital leaf
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it was working yesterday not working today when i tried

  1. host new lobby
  2. click add ai in team 2
  3. click barb ai
  4. observe no barb ai showing in ui
  5. use !s command
  6. observe ai included in output of !s
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i am guessing somebody pushed new gui version during past 24h and possibly past 4-6 hrs

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also, the (4) is sporadic, if i add 8x ai, some of them show up in ui, some not

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i have repro in every continent across 10 rooms tried

late sphinx
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@pearl geyser @errant carbon
Any changes that might have triggered this recently?

vital leaf
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i am guessing teh bug is in whatever that was deployed during past 6 hrs as rationally if this bug was older than 6hrs there should be way more reports

low trail
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thanks for looking into this

errant carbon
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Hmm... none that I worked on were in that area, and I don't see any obvious suspects in the recent few commits. I'll see if I can reproduce it in my lab environment, and perhaps bisect if so.

vital leaf
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perhaps it is related to environment

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problem NOT reproduced on EU6 000 right now
first neg reproduction

errant carbon
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I just failed to reproduce on US3 001 as well. Do we know what lobby was impacted, before?

vital leaf
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many

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hmm

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problem mutated

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if I paste a block of text assigning bonus to 8x AI, only 4 of them get it

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the other 4 not affected

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this was one of the fail modes before lobby eventually broke

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and then i end up in coop preset with 9x ai, UI showing 1 AI in team 1, 8 in team 2, but !s showing all 9 in team 2

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so GUI out of sync

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i cant verify if bonus was actually assigned, they do not show on ui

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but it is clear, ui was out of sync, remains out of sync

errant carbon
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This smells like a performance issue to me; I just reproduced on AU1 000, but I can't reproduce in my lab environment

vital leaf
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maybe dropped message between server components

errant carbon
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Possible

late sphinx
vital leaf
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maybe, where did you put the code

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[t=00:20:43.840458][f=-000001] [liblobby] Warning: Can't update user's battle status, user is not in our battle:  , BARbarianAI(1)```
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found in logs from last session

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i did notice if i go to web ui like server4.beyondallreason.info and look for the same lobby i put an AI in then that AI does not show on web UI

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in my memory this barb ai was indeed one that was bugged

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so it was as if UI didnt update based on backend info push

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its byar-chobby 745 related then

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aka bad interaction with ai

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all wild guess

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this is mere hypothesis but i am guessing this was deployed today within past 4-6 hrs

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fyi

in good log from yesterday
BYAR Chobby test-3447-6238f5b

in bad log
BYAR Chobby test-3458-906155c

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i do not have sight of any deployment data so not sure when it came out

errant carbon
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Well, quite inconveniently, I can no longer reproduce the issue after adding some debug logging to Chobby. Grumble grumble...

quick patio
errant carbon
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What timezone is that in, though?

quick patio
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GMT +2 ( 01:43 currently)

silk bay
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When I entered BAR yesterday around 18.10 (gmt+2), not sure about exact time. Barbarian games were wildly broken for me. I could not see myself in game and I could not see Barbarians, and people could not start game with me in it. Desynked. Same seemed to happen to one other player. But when we left, they were able to start the game. Might be when it started? Because then I saw that I can join human to human games, but I was still invisible in Barbarian games, was chatting with friend who had tha same issue, and many others later.
Then came the thread about skirmish,

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In the very beginning I also got a warning about multiplsetscripttags pointing to BarbarianAi in files. Happened couple of times.

pearl geyser