#what's the point of a techer role?

1 messages · Page 1 of 1 (latest)

spiral pumice
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Basically almost every single map with a back role why doesn't the traditional teacher role just mass build e until ~+300 and coordinate with the player in front of them to start t2 lab?

Feels like what needs to happen is:
Back build e ->
Front give con to back player ->
Back player build bp in front player base ->
Sling e, m and bp to front for t2 lab ->
Take ur t2 con and do regular eco stuff while supplying the e and bp so everyone else can get t2 con(or just push if u smell blood in the water)

Almost every map u can hit sub 5 minute t2 timing

Everytime I see the afk singleplayer techers I lose my mind a bit.
Even if aren't able to reclaim t2 for moho metal, that front player can produce t2 units and push with advantage or get slung for deeper early t2 push

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what's the point of a techer role?

viscid lava
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This is optimal ,
But a lot of people just want to chill and play their own game.

woven falcon
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communism go brrr

woven falcon
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for straight in particular its pretty chore for 1 position to make and trans 8 cons tho

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communism front lab very powerful

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i think it just requires too much coordination for randos, overall it's easier to work on your own build in your own control then trying to yell at different people every game.

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can be fun to do occasionally tho

remote tusk
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Also, you have to trust the player in front that he will do something useful with stuff you fed him

spiral pumice
woven falcon
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it's not the cons perse but commiting to making amexes which can come under threat

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i mean if you talk communism then yeah everyone just dumps their metal and slams out a bunch of t2

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1-2 t2 cons is very extreme though. Con sharing is very good where possible but Seas have like 7-8 land mexes that need to be capped. If the game isn't decided mid they need every one of them.

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sometimes center control and 4.3 matters more, but in general 2.3value amex is op af

subtle aurora
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I think we need eco players do this on ATG a couple of times to influence the meta shift

remote tusk
spiral pumice
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starlight rish easy

woven falcon
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good on both maps, there's a sliight flanking angle but you can cover that with pawns/jags

subtle aurora
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Not even necesarily a specific unit but simply the fact that you have an early t2 on front. Even a rattle or something can be a big influence

remote tusk
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I guess early twitcher for frontliner would be nice

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For rattles and fiends