#Add knockback to large explosions

1 messages · Page 1 of 1 (latest)

tranquil tangle
#

No

#

I know how tempting it is but no

keen urchin
#

Yea it's amazing.
But surely you'd have a better reason than that?

worldly patio
#

let's just say big impulse bad

keen urchin
#

Why?

proud sky
# keen urchin Why?

I will build an afus, put the army far enough that it doesn't die, self d afus and launch the army into your base

keen urchin
#

Yeah, and your army will be dead.

#

Units big enough to survive obviously shouldn't be affected.

#

For example, the knockback effect could be added to the explosions, instead of the dying units. But debris flying all over the place would be cool too if course.

gritty ocean
#

you misunderstand, the damage and impulse are different stats

#

if you increase either weird things happen

#

too much damage? no rez left behind

#

too much impulse? bug abuse

proud sky
keen urchin
#

Whatever. Just make it a purely graphical effect then.

#

I mean, did you ever see the flying head of a blown up grunt kill a converter? No? Because body parts don't do any damage.

keen urchin
#

I don't know, did you guys really read my suggestion?
It results in no changes whatsoever to which units receive which damage.
And it results in no change whatsoever to the positioning of any units that are alive after the big explosion.

keen urchin
#

No

gritty ocean
#

ive had 3 afus det and one was still rezable

#

you are just wrong lol, experimentally wrong

keen urchin
#

Yes, the one that was killed by attacking units left a wreck. But the Afus that were killed by an explosion from another Afus don't leave wrecks.

gritty ocean
#

im not 100% on that

#

ive had units kill and afus and had 3 blow up next to it

#

and i still had a wreck?

keen urchin
#

Yeah 1 wreck, not 3

#

From the units no

gritty ocean
#

its weird, thats all i know lol

keen urchin
#

But whatever, it doesn't matter. As it's not something I suggest to change

proud sky
tranquil tangle
#

There is already enough flying wrecks occuring during a match

#

And heaps aswell
For some reason they go everywhere with some help