#Extremely poor performance on Raptors with 10th gen CPU

1 messages · Page 1 of 1 (latest)

carmine peak
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System:

  • CPU: Intel Core i9 10920x (12 cores), Single-core @ 4.8 GHz, All-core @ 4.2 GHz
  • GPU: 2080 Ti
  • RAM: 64 GB DDR4 @ 3.4 GHz

Problem

This problem first surfaced when I played a Raptors game. As expected, it's very taxing on CPU. The fact the game utilizes just one thread fully is expected, but for some reason the clock speed gradually falls to between 1.8 Ghz and 2.5 GHz instead of the expected 4.5 GHz. This is NOT an overheating problem, or a power problem. The PC can run all-core @ 4.2 GHz without any problems, and other apps/games have no problem doing 4.5 GHz on single-core. This means the game slows down the simulation speed, which in turn means I start to be behind the server (and it's not an internet issue - the same thing happens when running the replay). When I start a Raptors game, everything is OK until my FPS gradually drops to 15 FPS. After that the simulation slows down and I start to fall behind. The CPU clock speed is more or less the same across any game mode, but it never was an issue until Raptors, but if stressed enough, it would appear in normal games as well.
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slim veldt
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you need per core frequency readings with something like hwmonitor
also ram speed/amount would be nice

carmine peak
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Memory is 64 GB DDR 4 @ 3.4 GHz

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As for the per-core clock speed - will have to test the day after tomorrow, but it's most probably those 2.3 GHz - it shows 4.5 when one core is active

vague lance
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I know you're convinced there is no possible thermal issue but as mentioned it earlier in main I highly recommend looking at your per core temps/frequencies in Intel XTU or hwmonitor(although some hwmonitor versions had issues with x299 reading temps properly for me).

You might have one core that is thermal throttling after sustained use while the overall package temp is just fine and it could be that BAR likes to utilize that core.

I know with my 7980xe I had to reapply liquid metal/remount water block a few times to fix some core specific temp issues due to an uneven ihs even though package temp was always just fine.

carmine peak
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Well. It seems that there isn't a bottleneck after all - that single thread runs @ 4.8 GHz most of the time, with occasional drops to 3.8 GHz

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i still think it's completely unreasonable for the game to fall behind 35 seconds in 7 irl minutes.

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FWIW, I tried running it on Fedora Linux, and the performance seems a bit better, but the end result is the same

slim veldt
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so, your performance is usually worse than other players in the raptor lobby? probably should ask what cpu they are using
also make sure you have xmp enabled in bios for your ram

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also what is the temperature

carmine peak
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[RESOLVED] Game Doesn't Use CPU At Full Clock Speed

carmine peak
carmine peak
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I'm gonna try XMP with one of the preset profiles

slim veldt
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so it was disabled?

carmine peak
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It was

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My BIOS battery is dead and there was a power outage a month ago, I forgot to turn it on again

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But I'm now replaying the last raptors game, and I usually have roughly double the FPS at any given time

slim veldt
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yeah bar is quite memory sensitive

carmine peak
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Well, I'm gonna join a real game sometime when I can

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Sure seems like it's the fix though

carmine peak
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Well, I just tested. While it did somewhat help with the framerate, I started to fall behind again, though a few minutes later than usual.

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Extremely poor performance on Raptors with 10th gen CPU

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I was once again the only one who lagged behind.

slim veldt
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so was it better before your bios got reset?

carmine peak
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I didn't change much in BIOS before either, no CPU or RAM overclocking

slim veldt
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not much else i can think of considering you got same results on fedora

carmine peak
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Well thanks for your help anyways. XMP helped in overall framerate so there's at least that 🙂

carmine peak
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Well, I just played another game - and for some reason, everything was completely fine!

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Game speed was at 0.5x but now I think it's something that is server-side

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and my delay never went above 400ms

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so maybe it was actually an internet issue, but I have no idea how that could have happened