So i am in my planning phase of creating my own compact and refined grid layout with 14 selections each page, but i might need to create one or two widgets to make it possible. the left sides consists of the geothermic powerplants(land and sea), while the top right consists of the Cerberus,.
The first step or lua will combine the icons of a land and sea varient, so much less space is taken on the grid menu. this will apply to all land/sea structures that switches automatically when you hover over land or sea. this should be easy.
The second step and/or lua would consist of two structures that have similar uses and prices, but have different situations where they are useful, for example, a wind generator, a a tier 1 solar generator, in this example, it is between geothermic powerplant and Cerberus(one provides more power from an air vent, and the other provides an extra turret), they will be the same icon, but you would have to press, the grid key corresponding the button twice to select the second option, or doubleclick.
And the third step would to combine both steps 1 and 2. This is the final example. only the tier 1 , power sources(wind , t1 solar, and tidal generator) and this tier 2 geo(geo power land/sea, and prude/Cerberus) are covered in this example, without the extra units option. For now i just want to figure out is this possible, because. one portion would need to be highlighted to convey to the player that it the one that it's selected, and the price labels would need to be reorganized to show for all options
after this is implemented, 28 icons would be the maximum number of structures that can be displayed, and with my redesigned grid, it will show 14 icons per page, which me their would be a maximum of only two pages per builder, the will reduce the number of key presses for anyone that uses the grid menu.