#Game modes/New Game Options

1 messages · Page 1 of 1 (latest)

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Frankly i just want more pvp options of how to play. Bar needs some new variety


Game options

Expand Ruins Mode
For example
T1
T2
T3
Neutral Units No buildings
PVP Balance AKA mirrored spawns

Supply Drop
use the beacon from scavs and chess mode script
Spawns random beacons around the map or near center of the map
if a beacon is captured it spawns X amount of Units of X Tech level
Set timer options and tech level options

One for pvp and one for pve

Raptors or scav drops
Doesnt require the raptors or scav ai or gamemode
just having a random hive spawn or beacon made to be a enemy


Competitive Game modes

King of the Hill

Push The Payload escort type mode
round switch attack defense

Supply Drop (balanced for pvp control mode but instead of resources per point its units that spawn)


Fun Gamemodes

Innfection Gamemode

BAR: The RPG. Give the comm and any unit near the comm (aka, "The Party") extra experience. A lot of extra experience.

Fortress mode
Prebuilt bases for each Player
t1
t2
t3

Hardcore mode
every unit is 1 Hp
even the commander

Paintball mode
Every unit killed is changed to your team with either full or half hp

PVE gamemodes
Wave survival mode option for current pve
(No Building units, no resource points or eco
Every Round your com build list changes and you can build turrets walls and units but only a set amount per round. Everything that survives carries over to the next round.)


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@random pewter Honestly im considering trying to learn to make these myself

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I dont know any coding, but none of these require anything the game doesnt already have, except maybe the push the payload mode

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outer fern
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Push The Payload escort type mode

That sounds interesting. You could also make extractors indestructible, but make them work like control points which you capture by standing around them.

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You could also consider a gamemode where players design pre-built bases before the game starts and then play it out.

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@digital nexus hey you and hornet are like the two most skilled devs i know right now, what are your thoughts about these?

digital nexus
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Calling me a dev is like calling a Toyota tercel a Ferrari 599x

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I'll delegate this one to hornet 😭

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well what do you think, how feaseable are these, how quickly do you think it could be done

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Damgam made control mode but he got bored and didnt want to update it

outer fern
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Need solid game design and players to be interested. I'm making like two features to the game, and it's quite a long process getting them into the game.

frigid vault
wet shuttle
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Micro arena would be nice

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Or team micro arena

primal pulsar
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Something like coh has with control points could be cool

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thats what the supply drop gamemode is essentially
only instead of the resources its units

random pewter
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PvPvE is a good avenue to explore

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eg raptor crater with raptors in said crater, but 2 teams each side

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an idea I had before was 'raptor camps' on the unclaimed mexes

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capture the flag is a classic one

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outer fern
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I have meme gamemode for you that doesn't require code and will be possible to pull off in base game soon I think.
Have two (or more) teams, with one AI player in each team. Human players must only make eco or non combat units, any combat units they end up having - must be given away to AI for control. Your entire goal in that game mode is to support AI to victory but without directly controlling any combat unit or participating in the combat yourself.
You are allowed to "buy" something from AI if that will help you.
(selling/buying units is already PR feature)

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random pewter
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domination is a good king of the hill variant; multiple control points

outer fern
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Well you mentioned playing with/against AI so I just dropped that one for you think about. Could be like eco-training game mode. If I recall correctly Factorio game has similar multiplayer gamemode. Where two teams work on making optimal factory and have AI bugs attack each other bases (having no control over them). (edit: Biter battles random video.)

Could be funny to see a gamemode where you are sending AI controlled units at each other instead of directly combating each other. Could be as easy as to simply have game automatically give away units to AI if they leave start position boxes. Or spawn chickens/scavs/etc. Like you directly spend metal to hire these units to attack enemy base for you.

The reason I brought this up is because you have to consider gamemodes for RTS... not just copy-paste from FPS. I think starcraft 1 has Capture the Flag gamemode but in practice I've never seen anyone playing it instead of normal team matches. I did see some games having 'all factions' gamemode though. Where on spawn you have constructors from all factions.

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Biter Battles is a Team vs Team battle using biters as the medium fighting between the two opposing teams.

Want more details about Biter Battles? Want to sign up your ow...

▶ Play video
primal pulsar
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It's probably synonymous to domination

winter gust
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If map events are implemented, and or ways to control lava or water tides rising, can create decreasing land mass to fight for.

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Overall, Modifying the conditions that affect the gameplay and battle field presence of movement, control, progression for new styles and modes sounds very intriguing.

random pewter
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we do have a map where lava rises every X interval, more could certainly work

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rising water though is problematic

winter gust
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Yeah, is that the map called Ghenna Rising?

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When researching it, I think the lava rising timing is embedded into the map configuration somehow. Always, wanted to learn how that worked.

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Controlling timing of events, that could trigger lava, drop pods, special effects of purple clouds from scars, radar jamming sandstorms...

random pewter
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map events & weather is a seperate thing we had somewhat in progress

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there's a thread somewhere I'm sure

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@random pewter Who do we need to get started on this
Do we need dev permission?

frigid vault
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You don’t need dev permission

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I mean. if We cant add gamemodes yet then i want to at least expand the game options
Expanding on ruins. adding the suppy drop Option from chess mode and scavengers. And doing the neutral Raptors you were talking about as well for pvpve would be priority

frigid vault
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There are requirements though
The game mode must with with the default settings of bar is one of them
Any logs created must be contained to the one game mode
And not spill over like one of the modoptions whcih was causing an error log in normal games

random pewter
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# random pewter I'd recommend starting small and proof of concept, keeping things contained anyt...

Alright starting small is easy

Supply drop
I just need to know how to access the scav supply drop Mechanic.
Make them neutral and capturable (already in the game)
Make the supply drops spawn around the map randomly (also already in the game)
Change what units spawn based on who owns it t1,t2,t3
(also already in the game)

This is really just if we want the model for the beacons to be used, if we use the control mode how it used too be it was just a big circle on the ground. I feel like it would be more fun if only commanders could capture the beacons and be alot more balanced as well, otherwise you could just send ticks to any beacon and spawn units from it.

Thats like the entire game mode right there.
I mean if we just add the control mode script too it then its a complete game mode as it is
This should be easy too do since the scripts are already done
Control mode actually already has this, called chess mode, but its not balanced for pvp. So that only takes a small amount of tweaking, Making basebuilding allowed, Keeping resources the same etc

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@summer igloo I know you dont care about Control mode anymore, if you can just help me ill try to do all the work so you dont have too

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Gonna just make a new thread for this, and use this one to prototyp the other gamemodes then

daring gate
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Yeah thanks im actually typing up something right now for you lmao

topaz wigeon
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A map with a bunch of arena's and corridors. In each arena is a different unit or set of units. The players must use the unit they start with to beat these units. If they do they get a reward. Eg they get a rez bot or 3 rocket bots. or they upgrade their unit to a new unit. The game mode would be a ffa or team FFA and players would go around beating pve micro challenges to build up and army to skirmish with the other players.

Gameplay loop would look something like this. Start with a choice between a tick,grunt, pawn, rover. Choose grunt explore, find a rez bot guarded by a thug fight the thug and claim the rez bot. Explore. find two thugs guarding a xp crate kill the two thugs and level up your grunt. keep doing this until you have a small army and can capture some eco units. In age of empires 3 the custom gamemode was called mutation.

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2nd Idea. Colloseum. Each player has a heavily defend base area on the outside of the colloseum.

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In between the bases is a safe area where the hero would select between 8 units. Whatever unit the hero stands next to is the unit that will be auto produced in the players base. Players build up armies and fight in the middle each kill = 1 point when you get enough points your hero advances to the next tier which gives them the option to pick between producing 8 new units.

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3rd idea. Tower defense pvp. Split map so players cant interact with each other. Reclaim turned off. Waves are sent at both players and players must place porc to survive. Players can also build eco and make buildings that increase the amount of enemies sent at the other player for a constant cost of m/e per s. Last player standing wins.

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4th idea. Normal bar but units and defenses cost 5x the amount and have 2.5x the hp. so the battles are smaller and units more precious.

orchid apex
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I don't know if someone else mentioned this but how about a mode where when you lose your com it swaps you to the other side. Something like 8v8 then swaps to 9v7. (you lose your base when it happens and you have to pick a random location in the original starting location and have to claw your way back to being helpful. When it happens, you lose all map from before etc. For you, it's like you were just afk for the whole beginning of the match until now and FINALLY start helping.

On the flip side, instead of just making it -happen- when you lose your com.... maybe if the other opposing side captures/rezz's your destroyed com?

Plus I would love for this game mode to debut on something like a Brightworks stream without any of the players knowing it beforehand. 🤣

west gate
wispy jolt
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I think battle Royale death fog with like 4x extra com bp would be cool

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Quickly build units and then run to the safe zone and try to survive to the last circle

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Thugs op.

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Maybe random events that happen and spawn units next to com or something

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Or like, units are randomly spawned in as heaps at the very beginning of the game and commanders are given the ability to rez, so you can rez an army while running from the death fog that slowly encircles you

daring gate
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The official stance of the dev team at this point is no new game modes until steam release.
The reason is to prevent maintenance load on our dev team so focus can be put in areas that'll keep the project moving.
No outright Nevers, but maybe Laters. Year Laters. The campaign is the big one that needs focused effort.
A lotta good ideas in here. I'll be checking back Laters™.