#Different rally points for different unit types from the same Factory.

1 messages · Page 1 of 1 (latest)

ornate eagle
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I play a lot of air, and one of the foibles of air-play is that typically you want the units coming out of your factory to do VERY different things depending on what they are.

Fighters should be sent straight to patrol, gunships rallied just behind the frontlines, and bombers rallied on the backline, and more variations of such. Unfortunately, currently each factory only has the ability to rally for all units. There IS an option in settings to only send fighters to patrol out of factory, and exclude all other units, but its a bit clunky as it clusters up all non-fighter units on the factory itself, and is simply less useful than building a second air factory most of the time, no matter how disadvantageous that tends to be in terms of metal costs. Furthermore, allowing for unit specific rally points could also present tactical advantages to ground players too. Allowing them to send tanks a bit forward, and AA and artillery a bit behined etc.

cursive saffron
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this would be nice

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Also a possibility to spread units by right click dragging - so they get distributed along a line automatically rather than just rallying on one spot would be nice

vivid flower
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Alt + [control group] could somehow setup their movement too. Not just their control group. That would be cool.

wicked ocean
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This would be really cool.

By far the hardest part of this is designing the UI and controls that would be used.

For example, how would the user say that they want to give only new gunships commands from a specific factory, and how would the UI indicate that the user can do this, that they are currently choosing, and show the orders for each different unit (when factory is selected, or shift+space, or choosing)?

If you can figure out a straightforward answer to that, this feature might be possible.

slim cave
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this would be really good when spamming t1 with rezzers so you can give a move rally point to the spam and a fight rally point to rezzers instead of having to select them all to reclaim

ornate eagle
# wicked ocean This would be really cool. By far the hardest part of this is designing the UI ...

One thing which might work is the use of a 'rally' hotkey, which can be used after a factory is selected. If the user presses (or holds? I dunno which is better) the rally hotkey and then clicks on a unit in the factory, instead of queuing up a unit, it then puts you into 'rally set' mode for that individual unit type, from that factory, and allows you to set a unique rally point/patrol. Or maybe have the player directly drag the unit icon where they want that unit type to rally? Might be less precise, but more accesible.