#Game crash on start multiplayer

1 messages · Page 1 of 1 (latest)

vestal stirrup
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I think it's caused by luashader f=-000001

fresh isle
vestal stirrup
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Is that big for a log? I noticed it too lol

fresh isle
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200mb uncompressed is a lot of text.

delicate oak
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[t=00:00:28.503675][f=-000001] LuaShader: [attackRangeShader GL4] shader error(s):
Attempt to use invalid shader object in Activate. Did you call :Compile() or :Initialize()
[t=00:00:28.504544][f=-000001] Attempt to use invalid shader object in Activate. Did you call :Compile() or :Initialize()

i suspect this is the reason, are you using the attack range widget too?

fresh isle
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I see a lot of shader error spam but idk what's going on because your logs have straight up too much spam to navigate

delicate oak
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@fresh isle i think we have a similar bug

fresh isle
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try without any custom widgets

vestal stirrup
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It's weird that I still can play single player games

delicate oak
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so what i can see in the log it keeps spamming the same thing and fps drops to 10-30 range, i usually have 120

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maybe @drifting shore might know something about the attack range widget given they're teh author?

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[t=00:00:25.193038][f=-000001] AttackRange GL4 widget exiting with reason: Failed to compile attackRangeShader GL4

looks like the widget stopped working for reasons unknown to me

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ok heres my conclusion: the attack range widget is now part of the game and i had the old custom version of it. i removed it and now it seems to work out just fine

vestal stirrup
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Removing the widget solved the issue for me as well