#Make anti-air emp immune

1 messages · Page 1 of 1 (latest)

livid swan
#

Title, discuss

jaunty lily
#

I could maybe see a bit more resistance being okay but immunity seems a bit much imo.

Maybe expand on why you think this change should take place and how you imagine it being implemented (all aa, static aa only?, total immunity or higher resistance, etc.)

long marsh
#

No this is intentional

white wharf
#

Some of the amphib units should have emp resistance already i'm guessing.

long marsh
hexed grove
#

If anything remove some of the resistance it’s getting ridiculous

buoyant tendon
#

maybe a unit beind damaged like at 50-30%hp should have less resistance then at full

honest warren
#

I think EMPing anti-air sounds neat and I wish it was done more often.

hollow otter
#

emping flak is cool

opaque badge
#

EMPing T2 AA bots with shuri's is way too easy, makes them not worth building and they're already bad DPS and speed for cost. You should build T1 AA bots over T2 for this reason.

hollow otter
#

yeah i think there is an emp issue which also affects anti air units
a few shuriken can stun a flak truck, now what

#

2 missile ships are good vs shruiken, but they can just get targeted by a good player
same for trashers

#

if emp dmg gets toned down this issue might resolve itself. not only would it be harder to stun all units, after aa kills 40% of enemy shruikens, you won't get completely stunned by the rest

mild valley
#

EMP rework alters this a little, amphibs should generally have reasonable EMP resistance

#

the actual flak towers not being emp immune is kind of an offset for the arm bombers being worse

hollow otter
#

oh amphib are living the good life

empty shuttle
#

I mean, the t2 anti air is better at busting down the heavy t2 air bombs and gunships. The drones are one shot kills for basically everything right? So I think it makes sense to have more t1 anti air to combat them.

Also a swarm of shruiken being able to beat a pair of aa bots/trucks makes sense too. A dozen shruiken cost more than one or two aa units, they should be able to win that engagement at a cost.

hollow otter
#

it doesn't take a swarm

opaque badge
hollow otter
#

6 shruiken well micro'd can freeze 2 aa bots
once it's frozen you only need 1 shruiken to keep the stun

mild valley
#

in vanilla that's correct. HBP T2 AA bots are really good at that role, as they should be

hollow otter
#

in what raiding scenario will you make more than 2 aa bots

empty shuttle
#

I mean, if a handful of shurikens can disable the aa bots, it sounds like all raiding scenarios need more than 2 aa bots

hollow otter
#

in practice plp don't micro scout for vision and shruiken

#

most plp don't bring aa bot with light raids instead relying on dedicated raiding units that have emp resist

#

actually herring is pretty good vs shruiken, with 70% emp resist

#

it takes 5 shruiken to stun herring with 2 losses, in best scenario

#

prolly aa bot could use 50% resist, or less if shrui emp dmg is toned down