#Auto Repeat
1 messages · Page 1 of 1 (latest)
Hey, just a couple observations; this will give wonky behaviour with shift-queued commands (commands ahead in queue will be repeated), and won't work with inserted commands (but you might prefer it that way). It's nice that repeat is turned off when a command is queued after r/r/r tho.
Not sure I follow, if I tell it to repair then shift do something else, repeat will turn off again
Yes, but if you queue a repair, all queue will be repeated.
Move -> shift queue Repair: both commands are in queue when repeat is activated.
What I did was to check on UnitCmdDone if the next cmd in queue was the trigger I wanted
depends how you want it to work
Noticed there is a issue making repair circles
You can just use ALT + area repair/ress/reclaim command to do exactly this, make them permanently execute orders in the given area. No extra widgets needed
Thanks Lexon, I always clicked repeat on before doing area repair and thats why i ended up making this hehe
You didn't put a widget link 🙂
Did not know you could do it automatically with alt
Removed it since I wanted to update it with the things archon mentioned
Alright after some more in-game testing I noticed that using alt would not make it move between multiple area reclaim/repair/resurrect orders
New version now should work with queued orders and the widgets ignore units that have repeat turned on manually
For example if given a move -> repair -> repair -> move queue it will first move then the repair x2 then the move then just keep doing the repair x2 (and the move orders are then gone)
nice!
Thanks for the help archon 🙂
happy to assist :)
So -
- reclaim > drag > do this once
- reclaim > alt+drag > do this forever
How did I not notice this behavior?!
It can be easy to miss, I don't think alt is used often, some commands like fight with alt also have different behaviour on ressers i think
Yeah, alt+fight rezzers wrecks instead of reclaim all iirc 🙂 This sort of stuff is what makes opensource development so good (loads of very cool features) and bad (difficult to consistently documented & communicate)
Did you know pulsar got built in radar? Or that pulsar and bulwark can close for extra health?
I had spotted those :), incoming Dmg*0.25 is not to be laughed at! Changes it from a Negotiator needing 4 missiles to kill one to 16... which is much more reparable while you hunt them down!
yea
we need to start a "did you know" thread wit hBAR secret tips and trick or less known features
actually I will do that
This widget doesn't work properly. I had a resbot ordered to reclaim a sm area w trees / rocks, then move away. The resbot decided to eat only the trees, cancel all orders, then switch itself to repeat.
I believe its caused by the game adding an additional reclaim command on one of the objects inside the reclaim circle, causing the widget to repeat the area reclaim for that object type only, but unfortunately it seems like there is no way to detect this :/
I usually click repeat and then use fight+alt because it'll res and repair on repeat verses reclaiming things that can res