#Adjustment of deformation ratio based on the damage force.

1 messages · Page 1 of 1 (latest)

plucky nest
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Current settings allow blocking of slow units i.e behemoths with few stacked tactical silos exmaples below:
https://cdn.discordapp.com/attachments/549281623577722899/1200880014665719848/image.png?ex=65c7c9aa&is=65b554aa&hm=69c77a6a3387f6dc86aa492246290bb4724f07260d698f3807b1397977589499&
https://cdn.discordapp.com/attachments/549281623577722899/1200881121890676756/image.png?ex=65c7cab2&is=65b555b2&hm=269e630aeb2b8920f1574d2a7981b389cdb6aafbdee761a060c787b48516d626&
Behemoth in this example cant even attack and ally AI started building stuff near him :). They cant even climb up i belive this is not intended and either slow units like behemoth should have ability to crawl out or the terrain deformation needs to be adjusted otherwise this is a broken tactic
https://cdn.discordapp.com/attachments/549281623577722899/1200882586805878924/image.png?ex=65c7cc10&is=65b55710&hm=e8f788d21f5a9090a4c9cbad6b2d0c40bf0d60c1295e2441669da4a53461e410&

glossy agate
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and it's free

plain heath
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Ah yes, let me just bring my rezbot to an active warzone where endgame-tier units are soaking tons of firepower from enemies

glossy agate
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Idk, i feel like if the enemy has the resources to nuke the ground enough times to make an impassable chasm for your units and not win the game then something went horribly wrong

plucky nest
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they do the same terrain deformation and its enough to stuck the unit, with basic cannon / unit coverage no constructors can get close

lost panther
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how is the enemy getting vision in that situation? could use Juno+Rezbots maybe.

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I assume we'd see this deformation tactic more in PvP games if it was that powerful

foggy fog
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