#Small Unit Card Update

1 messages · Page 1 of 1 (latest)

shadow rivet
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I offer a small update to gui_info that aims to bring clarity to the unit cards for BeamLaser units and EMP units. Feedback/bug reports welcome.

To install: place text file in Widgets folder, rename file (if needed) to "gui_info" and enable in F11 menu in-game, where it shows as "info."

Uninstalling once finished testing is recommended.

Download: #1199103777236590662 message

Edit:
Known bugs:

  • unit xp not working correctly Fixed?
reef pier
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Nice!
Is it possible that the Thor could show its metal cost and energy cost for the missiles?

main bough
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that should probably be a separate thing

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nothing that stockpiles ammo shows the cost per-ammo currently. Like nuke, antinuke, juno, LRAA, and thor

graceful cape
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@shadow rivet could you show side-by side old & new info cards plz? :)

shadow rivet
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No changes to the UI here

graceful cape
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ty!

reef pier
sand chasm
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Known bugs:
unit xp not working correctly Fixed?

you might be running into what is iirc a known issue with beamers - their attack speed doesn't get affected by XP much if at all

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however, I'm curious - why just BeamLasers and not all laser weapons? Grunts don't have beam lasers, yet they suffer from damage falloff in the exact same way, no?

main bough
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Grunts are BeamLaser

sand chasm
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TIL

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is there actually any laser that's not BeamLaser?

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maybe my whole point is completely moot lol

main bough
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pretty much any laser in the game is, including tachyons and snipers (snipers have no damage falloff though, which this code accounts for)

sand chasm
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kekw

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all right, then I'd say this should just be PRed to the main repo 😄

main bough
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Agreed, though I'm going to advocate for a little cleanup first

sand chasm
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sure

main bough
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I've offered to help Snoop with that, since they are brand new to programming 🙂

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Pretty impressive change considering that

shadow rivet
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Not many units use it though

shadow rivet
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The only unit that uses beamlaser weapon type and doesn't have the default 50% damage drop-off is the cortex T1 supporter ship, which is set at 60% minimum damage.

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The code here should account for any unit that has a custom minIntensity value set above 0.5

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And yeah, big thanks to Hobo for assisting me here.

burnt bolt
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Basically anything that looks like a star wars blaster, a "laser" with travel time

shadow rivet
burnt bolt
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Apparently got reverted to "old" version like 3 years ago due to some bugs with the lasercannon version, not that that's relevant to this thread, just possibly interesting

main bough
burnt bolt
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They're strange units mechanically in a lot of ways

shadow rivet
stoic pike
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Is this added to the base game now?

shadow rivet
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In new lobbies, you should see the changes

main compass
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I would love to see 2 values for hp. One for the actual amount and one for the max amount. So you can see oh he has 200 from max 10000 hp. Now you only see the current value

main bough