#The Tremor: Let's see how useful it is, now.

1 messages · Page 3 of 1

frigid hamlet
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Alright, I hit an anti nuke. 3650 hp, took 60 seconds to destroy. 3650/60 = 60.8 dps. Thing is.. you'll typically be hitting multiple things at anti nuke size. I'd say at that size you'll probably be hitting 5+ things.. So I still say you are getting more dps out of a single tremor than you are out of a vanguard.

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I'm glad we had this comparison of a more expensive, t3 unit to a t2 tremor.

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I take it you've never seen tremors killing sharpshooters? There's no need to retreat.

timid scaffold
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ive done it myself, but tremors are easier killed then catapults, ther catapult just walks backwards facing the enemy, tremor has weird angle things going on that prevents it from firing if over microd
catapult can allso kill light units pretty well

frigid hamlet
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I mean.. for the cost of a catapult, you're getting 2-3 tremors.. Snipers are going to die within 2-3 seconds from fire of that many tremors.. you aren't getting close to sniper shooting range with infinite snipers against tremors.

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Keep thinking this unit is balanced guys. It's hilarious.

raven widget
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Play less glitters

frigid hamlet
tardy sable
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anyways vanguard/catapult etc is not comparable to tremor, tremor is completely unique bcz its the only blanket fire unit in the game which i personally dislike bcz its just 1 click gameplay

timid scaffold
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tremors are very energy heavy, 50K E vs 80K and the metal cost is like 2.4x as expensive for catapult
youre getting way more speed, better movement, direct firing to kill fast units, more HP and more survivability in general
in the games i win i propably keep 95% of my catapults alive because they can reatreat very fast and deal damage

tremors die when the front gets overwhelmed

raven widget
frigid hamlet
tardy sable
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tremor- blanket fire
vanguard- alpha dmg
catapult- AOE but still high cd and moderately concentrated

frigid hamlet
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Catapult getting killed by pulsar with spam for vision though. Tremor sitting pretty, and at t2 no less.

tardy sable
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tbh 1 tremor being able to nullify 1 bubble doesnt make sense since bubble is suspposed to be the metal:metal counter to plasma arty

timid scaffold
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shields get easier overwhelmed by rapid fire, it doesnt matter how much damage a single shot LRPC deals 1 shot doesnt get through

tardy sable
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u can choose to make 1 tacnuke to kill bubble but its not worth when u can just make 1 tremor and nullify it for lower cost

raven widget
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tacnuke slightly cheaper, though

tardy sable
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tacnuke costs metal and E/s so its higher cost

frigid hamlet
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and nearly double the build time and then you have to wait for nuke charges and it doesn't move

raven widget
tardy sable
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tacnuke gives notification to entire enmy team and makes them 1 click u its like anti self preservation unit

raven widget
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haha

frigid hamlet
raven widget
frigid hamlet
raven widget
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Plan ahead.

frigid hamlet
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🙂

frigid hamlet
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In game, Tremor lists dps as 300 (same as a Tzar 🤣) whereas the website has 600. I don't see a good reason for t2 at less metal cost to outrange things like rattlesnake/pulsar/t3. 1275 range, 225 dps, 20% tighter AOE spread, 10k energy cost reduction seems like a reasonable thing to try to me. It is still a deterrent for starlights (something I think cortex struggles against), still eliminates bots in general aoe noob fashion (still lame), is less oppressive against statically defended positions.. Cortex still has tac nukes to deal with rattles/pulsar. It's sad to see an afk tremor kill negotiators (single target snipe units) before they can even get in range to hit the tremor. Would you in a real situation try to go around the blanketed area? Yes! If they have multiple tremors and stay on top of directing damage, then that can be much more difficult in practice. A range decrease would help make these kinds of plays more possible.

sharp basin
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Looking at this thread i realize that the single thing making some UP units viable is the fact that people mostly play on 2 maps and people probably want the units to be balanced specifically for those maps

solid dove
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all you need to not lose tremors is air scout spam and pounders

sweet cedar
frigid hamlet
sweet cedar
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Catapults are outranged by pulsar while being more expensive

frigid hamlet
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You think catapult can't deal with pulsar, but tremor can and you think that's good?

sweet cedar
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I'm saying that if you wanna nerf the tremor for being lowskill and too good, nerf the pulsar, tremor atleast requires positioning, pulsar you just plop down. If pulsar wasn't so oppressive on glitters, tremor wouldn't be so good

frigid hamlet
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pulsar doesn't move.. you can plop a tremor down just like a pulsar.. but then you can also move it.. "just make tac nuke" to deal with pulsar.. 2 shots it iirc

tulip mesa
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600 dps was 300dps x2 fire modes.

Tremor only has 300 dps in any single mode.

hardy raft
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Catalyst 2shots pulsar y

random cave
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also I got a little protip

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tremors are a good counter to tremors

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and I think I remember being told something similar when I complained about snipers being unapproachable by cor t2

random cave
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...and than told the same thing again for grunts in 1v1 xD

naive prism
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The DPS wasn't changed. The site takes into account both weapon modes' dps, summing up into total dps even though it can't fire in those two modes simulatenously. Same for coastal artillery etc.

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Quite visibly it still has both modes for Tremor too.

timid scaffold
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the vanguard is extremely acurate its DPS is worth more then catapult and tremor wich is why they have more "Raw" DPS

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i guess you could call it theoretical DPS vs Practical DPS

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AOE allso doesnt get included