#Increase Terrain Damage Mod

1 messages · Page 1 of 1 (latest)

junior narwhal
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A friend of mine said that he wished BAR would lean more into the terrain damage so that we could make crater with things smaller than nukes and roleplay WW1. I understand why this isn't the case, as T1 arty creating massive craters would seriously impact the flow of the game in negative way, I think it would also be cool to have a Mod that would let you set terrain damage to whatever multiplier you want, up to like x100.
I also thought maybe a mod to give bonus damage to units in craters to create better killzones would be cool

shrewd blaze
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don't know if we can make something to make terrain more deformable but a def tweak could be made to increase weapon terrain deformation, problem is [craterMult]

A multiplier to depth of terrain crater the weapon's explosion will create, which is otherwise based on the damage potential.
someone will need to search for some maths, i go sleep now, good luck

latent compass
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Just as a bit of an explanation why terrain isn't deformed more by default: it absolutely wrecks the game's performance every time terrain is altered

heavy stirrup
shrewd blaze
junior narwhal
latent compass
junior narwhal
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If you’re buckled in for the 3 hour WW1 artillery grind increased deformation would be cool to have

latent compass
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Digging trenches would be super strong with how a lot of the game's targetting and pathing systems work, would certainly make everything play very, very different, and certainly could be a fun thing to do on occasion, if not regularly

junior narwhal
woeful lagoon
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I

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I'd like to see generated and pieces of rock and terrain come off mountains or whatever has just taken a hard hit. The rocks could vanish or your could randomly procedurely generate terrain type rocks and random values for reclaim. The debri would just bounce around like usual stuff xploding

junior narwhal
junior narwhal
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So any chance at this happening?

latent compass
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i think (someone correct me if i'm wrong) it would require creating a modoption with manual adjustments to enable terrain damage for all the units which currently have cratermult = 0 but for the purposes of the modoption should have a non-zero value. In other words, it's possible and doable, but finding someone who wants to invest the time might be hard

summer ice
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It’s a host option, no?

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I know there is a setting for it already

latent compass
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i feel like it may have been in the past, but at present, from what i can see, there is only an option to disable map deformation entirely

shrewd blaze