A friend of mine said that he wished BAR would lean more into the terrain damage so that we could make crater with things smaller than nukes and roleplay WW1. I understand why this isn't the case, as T1 arty creating massive craters would seriously impact the flow of the game in negative way, I think it would also be cool to have a Mod that would let you set terrain damage to whatever multiplier you want, up to like x100.
I also thought maybe a mod to give bonus damage to units in craters to create better killzones would be cool
#Increase Terrain Damage Mod
1 messages · Page 1 of 1 (latest)
don't know if we can make something to make terrain more deformable but a def tweak could be made to increase weapon terrain deformation, problem is [craterMult]
A multiplier to depth of terrain crater the weapon's explosion will create, which is otherwise based on the damage potential.
someone will need to search for some maths, i go sleep now, good luck
Just as a bit of an explanation why terrain isn't deformed more by default: it absolutely wrecks the game's performance every time terrain is altered
i'm pretty sure there is a global multiplier for terrain deformation, isn't that what they used in the last 20v20 event to make terrain deformation 0 for performance?
Rather than multiplier we can disable it?
Ah I see, I though it was for gameplay and balance reasons, since T1 units making sizable craters would change how the game is played a lot I’d imagine
The game is certainly currently balanced around most things not making craters, but the primary reason it's this way is because every time terrain is deformed, the game more or less needs to recalculate a bunch of stuff with pathing for each type of unit across the map. If that happened more frequently, it would make a lot of people's CPUs cry
Yeah, it would still be a cool thing to have to play around with sometimes though
If you’re buckled in for the 3 hour WW1 artillery grind increased deformation would be cool to have
Digging trenches would be super strong with how a lot of the game's targetting and pathing systems work, would certainly make everything play very, very different, and certainly could be a fun thing to do on occasion, if not regularly
My thoughts exactly, which is why I opened this suggestion
I
I'd like to see generated and pieces of rock and terrain come off mountains or whatever has just taken a hard hit. The rocks could vanish or your could randomly procedurely generate terrain type rocks and random values for reclaim. The debri would just bounce around like usual stuff xploding
That's a really cool Idea that I also would like to see, but I also think that's a whole project to implement rather than what I presume is a simple addition of a terrain damage multiplier
So any chance at this happening?
i think (someone correct me if i'm wrong) it would require creating a modoption with manual adjustments to enable terrain damage for all the units which currently have cratermult = 0 but for the purposes of the modoption should have a non-zero value. In other words, it's possible and doable, but finding someone who wants to invest the time might be hard
i feel like it may have been in the past, but at present, from what i can see, there is only an option to disable map deformation entirely
Don't see why it would need to be a mod option, should be feasible via def tweaks as you can work on the UnitDefs table of all units. In ded tweaks if uses the internal unit name, not whatever arbitrary unit id it receives, so
for name, def in pairs(UnitDefs) do
def.whatever = whatever``` and
```lua
UnitDefs.corcom.whatever = whatever```