Played a simple match against AI, and when they sent a nuke my way my antinuke didn't work at all. The target of the nuke was outside of antinukes' range, but the nuke landed within the range (and cleared half of my base).
Video: https://www.youtube.com/watch?v=iymx5vMM2I0 (sorry for the flicker, OBS mishap).
#Nuke missed, antinukes didn't catch
1 messages · Page 1 of 1 (latest)
Just to double check, the anti had stockpile, right?
It is possible that CMD_ATTACK_GROUND=20 is not actually attack GROUND defined by (x, z) position, but rather attack abstract point (x, y, z) and maybe, just maybe y matters. If so then it will be AI's fix, but ooh it will take time to get into release.
I guess temporary lua clamping y for this command could do the trick, and would save against malicious widgets. Or should engine clamp it?
till recently, players could target nukes at air as well
and it caused exactly this
3 antis with charges, yes.
