Counterpoint: spending 10 or 20 minutes blind-firing at radar dots and then seeing who’s computer crashes from tickspam first isn’t fun. I want to actually see the units I’m fighting because it’s more fun, not because of any balance decision. It’s not like vision of the frontline is even that much better than radar in the lategame anyways, I know exactly where the units are because of pinpointers and I already know that the dots shooting purple laser beams at me are starlights. Vision would just make the game look better at that point.
I think arguing that there are ways to end the game without vision is counterproductive, if you can already end without vision then what’s the problem with letting people get some vision?
Vision of the backline is really powerful yes, finding AFUS location can end games, but if the vision option is a spy sat that dies to screamers then you can’t use it for that, only frontline. Using ticks, spy planes, or spy bots is still better than a spy say if you can get them through, since the cost a lot less and in the case of ticks and spy bots can actually win the game by themselves. Ticks can chain-react nano turrets and energy converters, and spybots can let you get a nuke through anti. The satellite is only vision.