Especially lately some widgets have been released, which automate crucial micro actions and give players a very unfair advantage over players not using these widgets. I am also pretty sure that the majority of players is not even aware that these more or less "cheats" exist.
There is already a petition to forbid the aimbot cheat widget with 72 upvotes (which is not even the worst widget) - sadly nothing happened yet:
Here is a selection of banworthy widgets about to come or already released:
- https://discord.com/channels/549281623154229250/1130732218843664505
- https://discord.com/channels/549281623154229250/1158469673290059906
- https://discord.com/channels/549281623154229250/1129695578998190140
These widgets in combination would perform the following:
- Unit spam like ticks is ignored by e.g. your snipers, so they only focus the worthy targets
- Your units with low hp get automically unbinded from your control group and pulled back out of the fight
- The low hp units get "automatically" healed at a rally point
- When fully healed the units get automatically bind to your control group again
- T3 units are either automatically pulled back with low hp or when dropping under a even lower hp threshhold they automatically self d themselves -> so the enemy cant reclaim or revive them (very crucial in lategame)
This is imo clear cheating and automatting way too much of the gameplay, given particular players a very unfair advantage.
I suggest developing a broad framework stating what is allowed and what is not when it comes to widgets.