#Ban cheat widgets & develop framework to prevent cheating in the future

1 messages · Page 1 of 1 (latest)

woven cedar
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Especially lately some widgets have been released, which automate crucial micro actions and give players a very unfair advantage over players not using these widgets. I am also pretty sure that the majority of players is not even aware that these more or less "cheats" exist.

There is already a petition to forbid the aimbot cheat widget with 72 upvotes (which is not even the worst widget) - sadly nothing happened yet:

Here is a selection of banworthy widgets about to come or already released:

These widgets in combination would perform the following:

  1. Unit spam like ticks is ignored by e.g. your snipers, so they only focus the worthy targets
  2. Your units with low hp get automically unbinded from your control group and pulled back out of the fight
  3. The low hp units get "automatically" healed at a rally point
  4. When fully healed the units get automatically bind to your control group again
  5. T3 units are either automatically pulled back with low hp or when dropping under a even lower hp threshhold they automatically self d themselves -> so the enemy cant reclaim or revive them (very crucial in lategame)

This is imo clear cheating and automatting way too much of the gameplay, given particular players a very unfair advantage.
I suggest developing a broad framework stating what is allowed and what is not when it comes to widgets.

south sierra
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Please... We don't need yet another thread :/

woven cedar
# south sierra Please... We don't need yet another thread :/

The other thread is regarding the aimbot widget - I talk about problematic widgets in general.

The aimbot thread is ~3 months old, it is still not forbidden and more problematic widgets are about to come or already released.

I mean basically at the moment everything is allowed... Imagine a shooter, where everybody can program his own aimbot, release it in the widget section and use it then legally...

south sierra
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While it was initially about the "aimbot" (sic) widget, it clearly has never been specifically only about it. As you say it's been 3 months, yet it's still active: it is the main thread on the topic of "widget cheats".

On top of this main one, we have numerous other examples:

Note that if instead you come up with a practical technical solution that you think would address something, then it is still worthy to make a thread. I'll toot my own horn here but here's an example of a thread with a practical proposition specific enough to discuss about, and not just trying to split the discussion: #1129224022467547257 message

woven cedar
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I'll toot my own horn here but here's an example of a thread with a practical proposition specific enough to discuss about, and not just trying to split the discussion: ⁠💡|suggestions⁠New website guide about custom…

Good approach! Sadly, with not much attention if the headline is not provocative.

Honestly, most ppl just dont know about this, even with higher OS I know not so many utilizing these widgets - that is also why I described a use case at start.

I also cant believe that this is discussed since 8 years.
Imo a total no-brainer, forbid it like every(?) other RTS, make broad framework (doesnt have to be perfect, 1h effort or sth and can be later optimized) what is allowed (so also programers dont waste their time) and enjoy it.

Like this we have repetitive threads tackling different widgets and not one of these threads lead anywhere and is forgotten after a few months.

And apparently somehow it was internally decided that these widgets are totally fine, if I interpret the reply of one of the developers on one of my recent comments right.